zumos2 wrote: ↑Wed Feb 07, 2024 11:45 am
This is just completely false. IB still has plenty of abilities to spend Grudge on if you want to trigger Told Ya So. Additionally you can fully pump AP to your Oath Friend with Watch An' Learn.
Now: crit (or avenging the debt as you cant take both), parry, shield sweep, absorb all once per 10 seconds, punt, and you can kinda waste GCD with either toughness buff (if it even lands with your ~300 str, especially now with stats changes) or SaS. Now you have to choose if you pumping or using something situation requires. But its a false choice as you have to use something that is required so each time you will choose to snare, punt, kd, challenge, guardswap, absorb/use other buffs once per 10-20 seconds or lower (!).
Before: press GnM and passively pump while doing whatever else is required, spending grudges, juggling buffs. You are free to use any appropriate for situation skill which would then further add into pumping.
Result: you pump much lesser now
Actual problem with your sentence is "if you want to trigger TyS" cause you actually dont, its very lame design "wanting to trigger it" vs. it coming passively like any other ap pumps that are there for other classes. GnM did solve the issue allowing you to passively pump while your general skill usage did compensate and fill the downtimes. Now its not and like i said general effiecincy is much lower. Yet i dont have lots of data to support myself so i rant on first day, yeah, i may gather it just for lulz but we have very different views and approaches for balancing so you will not hear me anyways i believe.
zumos2 wrote: ↑Wed Feb 07, 2024 11:45 am
Blood of Grimnir is a very strong ability for any small skill physical team, especially considering all Order mdps already have AA haste tactics.
AA is pretty much irrelevant for blob vs blob fights, it goes on like 5-6th spot in combat log graphs. I parse combat.log with a tool Groumpf did back in a day so ill collect how useless this thing actually is in zergy orvr (without elem debuff that would boost BWs dmg+procs) that is played by each casual lazy daddy average joe. Before you would run GnM and then either go for crit+parry buffs or skip crit (as kotbs passively provides 5% groupwide already) and take avenging the debt + shield mastery but you had to go +2 full sov, atm you are more free with gear choices by a cost of pump efficeincy, bad tradeoff i say. AA alone for anything 24+ is lackluster. Could have much better use in some competetive city sieges we no longer have but again, in grand scheme of things big AP pump >>> AA dmg increase so even there that is lackluster to what IB have been bringing before (mostly passively).
Smaller the scale the bigger impact. Any pvp game environment that is not orvr = 2h. And here is a problem with such 13pointer, where to fit it. Yeah no suprise AA increase would boost in e.g. 6v6 big times, but how do you fit this into your spec?! You are mandatory to grab KD (9 pt left tree) so you would have to sacrifice parry (which counters drop da basha/numbling strike) or absorb+crit as you cant drop aoe snare cause kotbs atm is put into tactics starvation due to destroy confidence meta along with popular opinion of dropping kd for kotbs which is not working in classic comp like x2 sl... You can only fit it into somewhat gimp build nor you or any other balance member actually simulated (like vs. all other options one can do and best be just grabbing SM which also has a punt now).
zumos2 wrote: ↑Wed Feb 07, 2024 11:45 am
How can someone say IB has no identity ... It is mega buffer of your oath friend: Crit, parry, ini, willpower (now about 14% disrupt), toughness, magic shield, snare break, AP pump, AA damage.
Its losing it, you took away best tank burst, you took away best ap pump, you took away possiblity to juggle buffs (both your dps could have crit buff on channel drop, gl executing this with 10 second cd, cmon...). BO havent been nerfed all at once either. Direction is bad i say, not that it currently has no identity. Also you cant have it all you mention.
zumos2 wrote: ↑Wed Feb 07, 2024 11:45 am
I assume you can show is the numbers of why it was such a balanced ability and should have remained as is. And then take into accout the fact that you need to spend a lot less GCDs maintaining your buffs and the damage of the channel was buffed.
Yeah i can show the numbers. GBF scalers shenanigans is such a tiny overall dmg increase that its totally irrelevant, so here you go:
inb4 (pure test on construct)
(2020 year) no grudge no armor debuff no buff with 843 str (bloodlord+warlord) - 2124
atm (pure test on construct)
no grudge no armor debuff no buff with 718 str (5 warlord + 4 vic) - 2195
no grudge no armor debuff 851 str (regen build) - 2325
10% armor penetration is huge tho, tick goes up from 214 (with 851 str) to 251 (on dummy) so once you are 100 grudge that 10% starts to hurt (somewhat). But again, its 13pointer, you sacrifice too much, kinda cant drop parry to counter drop/numbling or earthshatter (which is awesome finisher too) as kotbs is struggling with tactics. Choice is like, either IB goes offensive but then kotbs struggle with taking destroy confidence and has to go usual trispec or IB brings utility so kotbs can get shatter. It would be totally fine, if only that was changed, but nerfhammer swings more and more so what exact shift you guys wanna bring to us is unclear.
In regards to HB you know my points, we've discussed that already. It was absolutely unnecessary to do that, in overall it didnt matter then, it doesnt matter now. Its just Bejkon would not be doing so much dmg in random irrelevant SC and thats about it. A change for a sake of change. Pointless.
ib does more dmg then true dps class? no
ib does more sustain then sm (its his role, sustain pressure)? no
So your defination of overperforming is different then mine. You compare tanks between each other and having this one ability out of line bothers your perfectionism or something. Making it another relentless strike is pretty lame design for a tank class which overall assist dmg was more or less in line with other tanks who are doing dmg (sm/bo/bg). Decreasing IBs burst possibility is washing out its unique role as tank with highest assist burst. Why do that? I dunno. Was it gamebreaking? Ofc not.