So apparently you are actually serious. Lets look at the actual numbers then. Medium armor full sov with armor pot, 3500 armor. Lets take the armor debuff in your spec 1360 , 3500- 1360= 2140. Taking just 500 ws on wl side, and no benefit from tactic, it means 31% actual mitigation from armor. And that is medium armor, light armor even full sov will mitigate much less. So mind explaining how did you got to "inefficient against armored targets", unless you are only counting attacking sov tanks?Farrul wrote: ↑Tue Jul 23, 2024 11:49 pmWL has a 1360 ish armor debuff in roaming spec and consider the poor WS value of this carrer, mara tactic works for singletarget mutations whilst WL only affects Aoe skills. Hence why a WL is effective at jumping low armor glass cannons( i.e ''pug stomper) but inefficient against armored targets with some level of sustain(i.e any competent, geared roamer which is not a glass cannon).Zxul wrote: ↑Tue Jul 23, 2024 5:13 pmWhat you forgot to mention is that armor is a lot more debuffable, while resists are a lot more buffable.
A single 1600 wl/mara debuff reduces armor mitigation by 36%, while the best magus 370 debuff debuffs resists by at most 22%. And armor then still can be penetrated more by ws, while there is no similar skill for resists. A 3 k armor- what a fully decked with armor talis light armor class will have- will only provide a 20% actual dmg mitigation vs a wl with just a 500 ws.
No, it is you are who is being dishonest here, intentionally ignoring that any physical dmg dealer (actually specced for dealing physical dmg) will have both ws, and direct armor debuff. While there is nothing equivalent to penetration gained from ws, for non physical dmg.Farrul wrote: ↑Tue Jul 23, 2024 11:49 pmThis is a dishonest simplification, magic do not have to invest in any stat at all to penetrate for a good value vs all targets, they always have good penetration ( at least 60% which is the equivalent of 800 WS for free) regardless of resistance buffs or not, or armor class, furthermore their powerful magic debuffs are readibly available which trivializes resistance even more and neutralizes the strongest of resistance buffs.
And again intentionally ignoring physical dmg having both direct armor debuffs and ws, and comparing just the ws to nonphysical resist debuffs, got you. What is next, "afk wl can't do dmg, therefore casters are overpowered"?Farrul wrote: ↑Tue Jul 23, 2024 11:49 pmWith ''superb resistances'', at a 30-32% reduction the penetration is still insane, no investments at all with a 70% ish penetration.Zxul wrote: ↑Tue Jul 23, 2024 5:13 pmAs for specifically what you said about "your damage effectiveness is at least 80 effective with zero investment into a secondary stat vs all classes", lets calculate. Kotb, or any member of his party, with 370 resists aura. Lets take base 550 resists, and from other hand 370 magus debuff, leaving 550 actual resists, or 32% actual mitigation- before the toughness mitigation- with zero investment from the defender side. Which magus has no additional way of debuffing. Mind explaining how did you got that "80 effective with zero investment" for magus?
Physical damage has no equivalent to this and must invest 900WS or equvialent in other stats/tactics to reach 70%, e.g disregarding individual class balance, generally magic is A LOT more powerful than physical to the point its such a glaring imbalance in the game's itemization, and never aknowledged afaik.
And again intentionally ignoring facts. Like I posted above, there are quite a few classes in the game which can buff resists, kotb/chosen, am/sham, rp/zealot, and actually bo as well with Da Greenest.Farrul wrote: ↑Tue Jul 23, 2024 11:49 pm Furthermore, this point is aimed at roaming, hence most target will not even have a knight/chosen aura resistance buff unless they are playing these specific classes themselves(i.e regen tanks) or use a resistance liniment. 80% penetration or more from magic is very realistic, whereas armor penetration you'll need the equivalent of 700 WS to reach in comparison a measly 50% armor penetration, forget about 70-80 lol unless we're talking the old pre-nerfed WH/WE tactics.
"Magic does not even have the equivalent of armor penetration reduction as a secondary defensive stat( unlike armor, to further trivialize WS)"- what are you even trying to say, that non physical users don't have anything to debuff resists with beyond direct debuffs? Yep, agree, while physical dmg users also get ws armor pen on top. Glad that you agree.Farrul wrote: ↑Tue Jul 23, 2024 11:49 pm Magic does not even have the equivalent of armor penetration reduction as a secondary defensive stat( unlike armor, to further trivialize WS) and in case of spellcasters, disrupt is almost none existant defence from itemization and renown since they can easily reach 20% striketrhough, compare that to say parry stacking. ( i've heard of AM's with 40% disrupt strikethrough where most targets would struggle to get 30% dirsput without a special skill or mechanic)
And about disrupt, every healer with say 600 will will have 18% disr just from that, meaning 36% dis with renown, without counting anything on equipment. Also, lets remind HoL- free 45% disrupt to everyone, now remind me which ability gives everyone a free 45% parry. Also, lets remind tank disrupt tactics.
And since you are talking about striketrhough, it is interesting that every wl has exactly the same free 20% striketrhough (10% from str + 10% from 2h). And unlike casters, most of which will have trouble reaching 20% even with equip, wl gets that 20% before any striketrhough on equip.
And did that bo actually bothered using Da Greenest, up to 378= 22.5% extra spirit mitigation? Or say using resist lini, or a spirit resist pot? Not to mention, you are taking what is probably the currently worst destro physical dmg dealer (and for that matter also a worst tank in game), vs a sov tank, and using that as an example.