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Fortlogging, keepdefences and other mythical creatures

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wonshot
Posts: 1193

Re: Fortlogging, keepdefences and other mythical creatures

Post#11 » Tue Jul 30, 2024 11:40 am

xarfay wrote: Tue Jul 30, 2024 9:59 am this has nothing to do with they are more ppl (attackers), this has something to do with ez mode fort def... everyone knows its ez mode to def a fort compare to attack a fort...
And this is where I think some players are not looking at the bigger picture, they only see the situation based on their own realm + playtime.

Because if we are to examine that claim that defending forts are purely easy mode, how come Destro is barely showing up to defend fortresses in early Morning EU hours or late NA hours. If Fortress defences are just an easy progression harvest surely that would be the same for different timezones and realms (this is not an invite to detail the topic into order vs destro btw :D )

So to return to the original point of the topic, lets focus and talk about what makes forts appealing to show up for. In this case for Order, because destro is not showing up in the same manner for their fortresses.

So on one hand we have order showing up for almost every defence with numbers, and rarely destro showing up for their defences. This could indicate that its mostly just down to momentum and consitantcy. People on Order are more likely to show up when they know there is garenteed numbers and leadership.
For me personally its the mixture of game mechanic roaming for the BOs is fun, and knowing there will be garenteed numbers to create options for a fight.
Bombling 93BW

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Voldt
Posts: 73

Re: Fortlogging, keepdefences and other mythical creatures

Post#12 » Tue Jul 30, 2024 11:50 am

waerter wrote: Tue Jul 30, 2024 11:19 am
xarfay wrote: Tue Jul 30, 2024 9:59 am
45/65? sure :mrgreen: :mrgreen: :mrgreen:
Sorry my error. I meant 45/55 .
xarfay wrote: Tue Jul 30, 2024 9:59 am this has nothing to do with they are more ppl (attackers), this has something to do with ez mode fort def... everyone knows its ez mode to def a fort compare to attack a fort...
Then ill invite destros to also def forts. Because its ez mode.
Voldt wrote: Tue Jul 30, 2024 10:14 am Which blob do you mean? There is no blob since the warbands you mentioned run independently. When Destro bands together temporarily it's because of especially certain mondays and wednesdays (+ weekends) when the game is borderline unplayable for Destro due to certain Order warband blobs running.
Is that the reason why they flank together when an order WB arrives somewhere? Is that the reason why I see the WB-Leader Markers so often together?

How many order zone locks have you seen recently compared to destro? Look at the Kill statistics. Count the hours when destros are in the majority. You can use SOR or the Server Status or the React website. It all says the same.
Voldt wrote: Tue Jul 30, 2024 10:14 am Apart from that, it's always the same with forts. As soon as a fort defense starts, Order's numbers skyrocket out of nowhere. But sure, Destro is the real culprit here.
Not out of nowhere. Its for the reason I explained before.

Let my ask you, what is you goal here? Destro is currently dominating the RVR-Lakes apart from some NA-Nights.
Now you also want to dominate Forts?
Or do you really think your suggestions helps the server to get more balanced?

My impression is you only want more Order to kill. Or an guaranteed Fort win. But please explain to me how your idea helps the server. Maybe I misunderstood it.
Voldt wrote: Tue Jul 30, 2024 10:14 am If you want to deny that, you are delusional. Simple as that.
Is there a reason to attack me? Please keep your arguments objective.
If you see this as an attack, you are delusional. ;-) Also, your assumptions run flat. But keep telling yourself all that. Maybe some day it will actually be reality.

Also, your explanation for rising Order numbers is fabricated and we both know it's x-realming and/or logging on for easy RR.

How it can be solved, though? I agree with some other posters on here. Make it dependant on contribution if you get a reservation to fort or not. That way we can get rid of the happy campers at least.

mrmuscolo
Posts: 4

Re: Fortlogging, keepdefences and other mythical creatures

Post#13 » Tue Jul 30, 2024 11:50 am

The oRvR zone mechanics are boring and the reward system can be shockingly bad.
Would it be a terrible idea to reward players on both sides equally, based on accumulated individual contribution? This way no one would feel like they are "getting farmed" or wasting their time. Players would stick around for longer even when rvr is rough, to build or keep their contribution.

So every 15min or so -accordingly to the level of contribution reached- every active player would receive a reward for their time/effort (crests/renown/bag). Higher contribution = more rewards.

Rotgut
Posts: 199

Re: Fortlogging, keepdefences and other mythical creatures

Post#14 » Tue Jul 30, 2024 12:11 pm

wonshot wrote: Mon Jul 29, 2024 10:24 pm
Panel wrote: Mon Jul 29, 2024 2:16 pm Regarding the situation where one faction - ah lets not beat around the bush and call a spade a spade - the situation where Destro pushes a fort with order AAO that miraculously vanishes ( this is the situation 99% of the time) there are many theories. I have no idea which is the most likely but we all know it will happen.
Do ppl really Fortlog - ie get out of bed, put their dinner in the oven, stop their RL activities to do a fort - i dunno - cant imagine doing it myself so i maybe incorrectly think others don't either - kinda sad if they do .
I dont mind shredding some light on it from Order prespective.
There is a pug leader who forms warbands for 90% of forts in a 2-2-2 text lead warband. its not the greatest, but it is consistant and it brings people and when you see that a fort is about to happen when being ingame doing scenarios or pve/ afk idling then you know there will be a spot, a warband that is 2-2-2 to lean on, or to join. That alone probably carries alot of appeal for people to stop their current activity and participate. Same example as I would use about EU afternoon, alot of destro are probably enjoying how often Zorbax has a spot for them with high consistansy.
In my opinion you both nailed the answer already. Rorri form for Forts cuz that is the content he enjoys, and in this game content is created by the players. We literally have no content if specific players aren't around. If pugleading was easier we would have more than one regular Pugleader on Destro, and one regular Fort Pugleader on Order.

These two are the only regular pugleaders the system created. Sure we have the occasional Annuki or Chimpp pugband, but that is not signs of a healthy system for pugs. And even Zorbaxx is skewing more and more into increasing his guild and becoming a Guild Warband, i would love to hear his opinion on it, but i assume its because pugging is just hard. If Zorbaxx stops playing or becomes a Guild Warband i fear for the future of this game.

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Akalukz
Posts: 1821

Re: Fortlogging, keepdefences and other mythical creatures

Post#15 » Tue Jul 30, 2024 12:15 pm

Rotgut wrote: Tue Jul 30, 2024 12:11 pm
Spoiler:
wonshot wrote: Mon Jul 29, 2024 10:24 pm
Panel wrote: Mon Jul 29, 2024 2:16 pm Regarding the situation where one faction - ah lets not beat around the bush and call a spade a spade - the situation where Destro pushes a fort with order AAO that miraculously vanishes ( this is the situation 99% of the time) there are many theories. I have no idea which is the most likely but we all know it will happen.
Do ppl really Fortlog - ie get out of bed, put their dinner in the oven, stop their RL activities to do a fort - i dunno - cant imagine doing it myself so i maybe incorrectly think others don't either - kinda sad if they do .
I dont mind shredding some light on it from Order prespective.
There is a pug leader who forms warbands for 90% of forts in a 2-2-2 text lead warband. its not the greatest, but it is consistant and it brings people and when you see that a fort is about to happen when being ingame doing scenarios or pve/ afk idling then you know there will be a spot, a warband that is 2-2-2 to lean on, or to join. That alone probably carries alot of appeal for people to stop their current activity and participate. Same example as I would use about EU afternoon, alot of destro are probably enjoying how often Zorbax has a spot for them with high consistansy.
In my opinion you both nailed the answer already. Rorri form for Forts cuz that is the content he enjoys, and in this game content is created by the players. We literally have no content if specific players aren't around. If pugleading was easier we would have more than one regular Pugleader on Destro, and one regular Fort Pugleader on Order.

These two are the only regular pugleaders the system created. Sure we have the occasional Annuki or Chimpp pugband, but that is not signs of a healthy system for pugs. And even Zorbaxx is skewing more and more into increasing his guild and becoming a Guild Warband, i would love to hear his opinion on it, but i assume its because pugging is just hard. If Zorbaxx stops playing or becomes a Guild Warband i fear for the future of this game.
Agreed, and I have stated numerous times, what drives most pugs away is War Camp camping. Both sides do it, it absolutely destroys most casual players desire to play. This may not be as big of an issue during prim EU time, but it is a huge issue during NA/off peak hours. If you are running a WB that is absolutely crushing everything and complaining about no one to fight, try breaking into small groups and increase your challenge. Can still be coordinated, just not blobby for the "current" rvr you are experiencing.

to repeat, if you are farming the crap out of casuals over and over, don't blame the casuals for not playing your game.
-= Agony =-

Panel
Posts: 158

Re: Fortlogging, keepdefences and other mythical creatures

Post#16 » Tue Jul 30, 2024 12:19 pm

The worst fort i ever saw was 112 order vs 9 destro - what mechanic is/isnt in place that allows this - its a farce tbh. SC get shut down if their is insufficient pop on one side so why not forts? - give every one 2 crests and call it quits.

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