Out of curiosity, what dictates priorities? Every person playing/testing RoR have their own unique perspectives on what is important and what is not. I know that there haven't been many developer polls on what the community thinks are priorities and I understand why, because they take time to make and use.Azarael wrote:I'm actually close to finishing the group queue, but in the future, I will be sticking to my priorities.
I assume that all the developers meet up and discuss the future of the project, or at least I hope they do, and in the discussion they talk about priorities for the project. That way two developers are not working on the same thing or trying to fix something that isn't necessary to be fixed.
The reason I ask the question is because for me personally, and others in the thread, group queue is essential to the RoR project but not the developers. While the blue items from PQ influence rewards, with said PQs that don't work most of the time, are prioritized by the developers while I couldn't care less, since the PQs don't work. I don't understand why at one point you prioritize the PvE aspect of the game over the PvP/multiplayer section of the game?
