Voldt wrote: Tue Sep 10, 2024 5:43 am
In before Order throws a tantrum in here and/or gives pseudo-sophisticated strawman arguments ending in "git gud lol".
SW is everywhere these days in a strongly Order-favoring ranged meta. I wonder why. But sure, the last patch "didn't hurt melee at all, just git gud lol".
These are the exact kind of people who will jump to the next broken class after next patch and proclaim that everything about their class is "balanced and fine".
Ranged meta is a myth. The stat changes have absolutely nothing to do with the strength of SW. And SW is objectively broken regardless of faction biases.
There were some very specific shortcomings to the class originally (and over the years on RoR), very specifically Assault being useless, and Scout being a one trick pony and not playing well with the rest of the kit due to the stance mechanic and mastery limitations. Instead of solving this in a way that made the kit more cohesive, the team eventually doubled down and just made Scout and Assault way better as mostly single stance specs. Scout had its AP issue solved, 3 second cast time on Fester issue solved, removal of the nerf to Enchanted Arrows, removal of mastery limitation tied to 13pt Skirmish (which was the biggest single issue Scout had for years on RoR) and got an option for insane mobility.
A combination of these changes would have been enough. The ability to take FtW and have RKD alone would have sorted it, if we look at how Scout performed shortly before the weird mass rework. But even with all of the above, the work went further in a way that interacts extremely poorly with the nature of the kit.
Essentially, Scout has always been obnoxious when strong, because untelegraphed massive hits of damage simply aren't great to play against. And yet, damage values were increased from their live values. This alone was huge not only for Scout, but for Skirmish and SH, and is partially why they are so goddamn oppressive. On top however, SW got 25% additional crit damage. The damage gained from this is further multiplied by VoN. Not being mindful of multiplicative damage modifiers is incredibly dangerous.
End result is that SW is not only back to being a wombo combo bot, but it's far better at it than it should ever have been. The early team at least understood that this part of the class wasn't ever going to be healthy. Their solution was to render it useless which wasn't great, but it beat making it a BIGGER issue.
At one point things were played with along the lines of Acid Arrow being a corp debuff instead of scout having 100% resistance ignore. And Fester was turned partially into a DoT. This let Scout deal a touch more damage because all the damage didn't hit at once. This was the correct approach. What we have now is simply more of the worst designs the game has had in general over the years. Like come on, you barely even need to utilize stuff like Rapid Fire to kill people at this point......
End of the day, ability damage values need to go back to live-like values (this goes for SFA and DoTs and everything, and SH equivalents aswell. Only Flame Arrow/Shrapnel Arrer actually needed serious tweaks to the DoT). And the 25% crit damage modifier needs to be GONE. Not every RDPS needs to be the melt your face main DPS, and especially not when the kit is basically made to take half your health with a single short CD cast and the rest with a finisher.