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[SL] why so unpopular?

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Farrul
Posts: 629

Re: [SL] why so unpopular?

Post#81 » Tue Sep 24, 2024 8:10 am

Mooselager wrote: Tue Sep 24, 2024 2:25 amI do not understand how you failed in reading what I wrote? You did exactly what I have asked individuals to stop doing, I have already referenced the killboard which is supplied by the Return Of Reckoning staff themselves. All your post did was to confirm & justify mine. These forums are essentially dead because of dishonest people like you who fail at gaslighting others.

Are there any moderators who can please educate this individual on being respectful on the forums?
Once again with a patronizing attitude. , it is obvious that you do not understand what you are writing about, hence leading you to the wrong conclusions.

Let me remind you of your own claim:
High mobility, solid defensive CD's, Big nukes, Solid dots. SW's have it all as a dream for a solo-roamer.

My reply to you:

SW's are however great solo zerg surfer class, that is within the protection of the blob/wb etc they can be solo and do it well. They also work well within a 6 man team especially with other elf classes since they synergize, those are the SW'S scoring on the killboard.

Solo roamin SW is garbage compared to OP destro classes. All of those known SW's i.e cypersports etc are just surfing the zerg or playing in their 3-6 mans, you'll never see them actually solo roaming or their stats would be a disaster.
How many solo roaming SW's are there in the actual game killing by their own without their flank guarded by group/other members of the faction, being healed, assisted and so on? None that can be observed, once in a blue moon some SW is kiting a WE to death, that's about it.

What order classes are actually solo roaming? Mostly Witch hunters, White lions, Regen tanks, AM. Not SW's.

The kiling board means absolutely nothing in the context of a solo roamer, one would wish that those who posted here understood that by now. :roll:

The killing board proves those that are very active, in the case of a SW in their respective groups or zerg surfing within the protection of their other faction members.

So to conclude, you either do not understand what a solo roamer is, or have a biased agenda to nerf the SW, disguised as sincerity by means of exaggeration.

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Farrul
Posts: 629

Re: [SL] why so unpopular?

Post#82 » Tue Sep 24, 2024 8:17 am

jafh123 wrote: Tue Sep 24, 2024 7:56 amThe SWs I've dueled posed no threat and died easily. So, just like SH, they are hard countered by shielded tanks (and probably other classes too).
Yes exactly, SW is not a good solo roaming class. Squishy in regen/def meta are not good conditions for success. The class has no self-sustain.

SH in truth was never a great solo roamer either, hence the better ones like Teefz, Bazilini etc always roll with a pocket healer, or within the proximity of a zerg/group since these classes are way to squishy by themselves and very exposed to classes with superior self sustain out there in the open.

what63
Posts: 187

Re: [SL] why so unpopular?

Post#83 » Tue Sep 24, 2024 8:22 am

Farrul wrote: Tue Sep 24, 2024 7:24 am
Turd wrote: Mon Sep 23, 2024 1:28 pm
Farrul wrote: Sun Sep 22, 2024 10:32 am
Maybe get off the high horse? Instead of dismissing everyone who disagrees with your '' flawed personal opinion'' , how about you make a counter argument instead ( preferably with some facts or in-game scource to back up your claims).

If you truly care about the reality of the game is , then it shouldn't be an issue for you to point at these solo roaming SW gods, i'm all ears in fact since i keep an open mind, show me a single SW solo roaming who is consistently beating the OP destro faction classes in this context of solo roaming. Give me a name, i know them all in-game.

Too much to ask for? :)
I'd start with these, just at a glance

1
SHADOW_WARRIOR

Annalena
be water my friend
Lvl 40
RR 85
3807
2
SHADOW_WARRIOR

Laserion
Tercio de Estalia
Lvl 40
RR 84
3530
3
SHADOW_WARRIOR

Awbzz
Pax Mortis II
Lvl 40
RR 87
3199
4
SHADOW_WARRIOR

Lethargia
Scoiatael
Lvl 40
RR 81
2354
Ok good, Let's settle this once and for all.

None of those SW's are solo roamers, they are within the proximity of a group, i.e other Order players. This is the result of their killboard.

II've reapted this point over and over, i must conclude those posting here , do not understand the definition of the word, solo roaming.

Hence i repeat myself once more, SW is a great ''solo zerg surfer'''. It is not a great solo roaming class, it is way to squishy for that in a regen/def meta dominated by destruction classes.
Why fixate purely on duelling? How many duels does the average "solo roamer" even get in a day?

"Solo roaming" is more than duelling. A class can be utterly useless in a duel but be majorly out of balance in arbitrary RvR engagements regardless, with or without a group or with a partial one. Everything from major outliers in duelling to major outliers in warband bombing should be tuned down to where they don't pose long term frustration to relatively large chunks of the less organized playerbase. Something that is exceedingly frustrating to engage in a 3v3, 2v6, 6v12, 7v10 or any other combination falls somewhere in between these scales. The game is all about open zones with arbitrary pvp, seeing balance in anything but shades of gray will not work. It's pugs galore as god intended.

Gear also matters. If a class design causes it to delete anything below BIS without any telegraphing, then it is bad design. If something does this, without being broken in "meta" play, it just makes the design even worse- it is now oppressive in areas that were not the target without hitting the mark in the intended area. And the solution is never to further double down on the bad design as was done with SW (and stealth) to try to bruteforce it. It requires a pivot, for example spreading the damage out while making it higher so there is telegraphing and counterplay possible, but more impactful in coordinated play. The way SW has been handled is akin to if sorc/BW base damages were increased significantly, crit damage modifier was reduced slightly but insufficiently to compensate and DoTs were made uncleansable, because of how poorly they work out against timed absorbs, cleansing, unlucky non-crits and how important it is for the rotation to oneshot people. Removal of counterplay or further doubling down on oneshot mechanics is just awful, despite how it works out in meta play, it degrades the play in the far more important arbirary aspects of open world PvP.

If a class had an ability with a conditional of "Deal 1 damage. If target is ungrouped, deal a million damage instead" you'd still have people coming in and claiming balanced because duh, it dun affect my guild warband or ranked...... This whole inability to distinguish strength in arbitrary engagements accross the board is the same freaking thing. A class can be borked purely on account of how hard it will destroy 5 pugs standing behind a 6 man fighting a 6 man.

Farrul
Posts: 629

Re: [SL] why so unpopular?

Post#84 » Tue Sep 24, 2024 8:58 am

what63 wrote: Tue Sep 24, 2024 8:22 amWhy fixate purely on duelling? How many duels does the average "solo roamer" even get in a day?

"Solo roaming" is more than duelling. A class can be utterly useless in a duel but be majorly out of balance in arbitrary RvR engagements regardless, with or without a group or with a partial one. Everything from major outliers in duelling to major outliers in warband bombing should be tuned down to where they don't pose long term frustration to relatively large chunks of the less organized playerbase. Something that is exceedingly frustrating to engage in a 3v3, 2v6, 6v12, 7v10 or any other combination falls somewhere in between these scales. The game is all about open zones with arbitrary pvp, seeing balance in anything but shades of gray will not work. It's pugs galore as god intended.

Gear also matters. If a class design causes it to delete anything below BIS without any telegraphing, then it is bad design. If something does this, without being broken in "meta" play, it just makes the design even worse- it is now oppressive in areas that were not the target without hitting the mark in the intended area. And the solution is never to further double down on the bad design as was done with SW (and stealth) to try to bruteforce it. It requires a pivot, for example spreading the damage out while making it higher so there is telegraphing and counterplay possible, but more impactful in coordinated play. The way SW has been handled is akin to if sorc/BW base damages were increased significantly, crit damage modifier was reduced slightly but insufficiently to compensate and DoTs were made uncleansable, because of how poorly they work out against timed absorbs, cleansing, unlucky non-crits and how important it is for the rotation to oneshot people. Removal of counterplay or further doubling down on oneshot mechanics is just awful, despite how it works out in meta play, it degrades the play in the far more important arbirary aspects of open world PvP.

If a class had an ability with a conditional of "Deal 1 damage. If target is ungrouped, deal a million damage instead" you'd still have people coming in and claiming balanced because duh, it dun affect my guild warband or ranked...... This whole inability to distinguish strength in arbitrary engagements accross the board is the same freaking thing. A class can be borked purely on account of how hard it will destroy 5 pugs standing behind a 6 man fighting a 6 man.
Solo roamer means ( by definition) one who goes out solo in the RvR lakes(meaning not seeking the proximity or protection of the herd, if that happens it is due to random chance), this could be 1vsx, in a small scale random conflicts etc.

Point is the playstyle is not dependant upon the protection of other players, in this setting the SW is not a top tier performer, never was. If a SW does this it will be extremely exposed to harm since the class is squishy without any self-sustain. The frustration just isn't worth it for most players when a random low level bolstered witch elf can remove 50% of their hp in 1 random ambush attack, or targeted by ranged classes with actual self-sustain and durability ( Magus, Shaman) hence why you almost never find them solo roaming.

Now as for your other point, this complaint( from the destro side) generally boils down to Festering Arrow, Fell the Weak, free -casting spam etc. But being on the receiving end of a sorc's telegraphed casting hurts even more, a magus or a SH are just as bad once they are free casting on you.

I think generally all ranged classes need a nerf, not just SW, in their ability to hit , currently def-defender is a useless renown investment since the strike-though of ranged classes is insane, removing strik-through from Ballistics/intelligence is a good starting point, this brings us right back to the real topic since for sure, the Slayer like all melee's are victims of this ranged spam that is going on.

Mooselager
Posts: 39

Re: [SL] why so unpopular?

Post#85 » Tue Sep 24, 2024 9:11 am

Forgot there was a block function available. That'll make things much easier so Farrul can stop pushing his selfish narrative.

Yes, SW's are great solo roamers because they can skirt around the battles & pick & choose their fights. You can show this Farrul a picture of 2+2 = 4 and when you ask him if its correct, he'll say no.

Farrull just doesn't wanna see his 79+ RR SW rebalanced to be fair.

This individual keeps creating the perfect storm narratives/scenarios to support his argument. You think SW is the only class to have hard/impossible times with tanks? PLEASE take the biased blinders off & stop being dishonest.

jafh123
Posts: 228

Re: [SL] why so unpopular?

Post#86 » Tue Sep 24, 2024 9:51 am

Mooselager wrote: Tue Sep 24, 2024 9:11 am Forgot there was a block function available. That'll make things much easier so Farrul can stop pushing his selfish narrative.

Yes, SW's are great solo roamers because they can skirt around the battles & pick & choose their fights. You can show this Farrul a picture of 2+2 = 4 and when you ask him if its correct, he'll say no.

Farrull just doesn't wanna see his 79+ RR SW rebalanced to be fair.

This individual keeps creating the perfect storm narratives/scenarios to support his argument. You think SW is the only class to have hard/impossible times with tanks? PLEASE take the biased blinders off & stop being dishonest.
He's talking about solo roaming as SW and you're not. This is why you'll never agree with each other.

Farrul
Posts: 629

Re: [SL] why so unpopular?

Post#87 » Tue Sep 24, 2024 10:01 am

jafh123 wrote: Tue Sep 24, 2024 9:51 am
Mooselager wrote: Tue Sep 24, 2024 9:11 am Forgot there was a block function available. That'll make things much easier so Farrul can stop pushing his selfish narrative.

Yes, SW's are great solo roamers because they can skirt around the battles & pick & choose their fights. You can show this Farrul a picture of 2+2 = 4 and when you ask him if its correct, he'll say no.

Farrull just doesn't wanna see his 79+ RR SW rebalanced to be fair.

This individual keeps creating the perfect storm narratives/scenarios to support his argument. You think SW is the only class to have hard/impossible times with tanks? PLEASE take the biased blinders off & stop being dishonest.
He's talking about solo roaming as SW and you're not. This is why you'll never agree with each other.
At this point i do not know how to be more clear or specific. I let his mixed logic/ personal attacks speak for themselves since they have little ( or in fact nothing) to do with the arguments i provided. Now my SW is supposedly RR79 and active! :) In fact it's RR83-85 and dormant for years.

Mooselager
Posts: 39

Re: [SL] why so unpopular?

Post#88 » Tue Sep 24, 2024 10:08 am

jafh123 wrote: Tue Sep 24, 2024 9:51 am
Mooselager wrote: Tue Sep 24, 2024 9:11 am Forgot there was a block function available. That'll make things much easier so Farrul can stop pushing his selfish narrative.

Yes, SW's are great solo roamers because they can skirt around the battles & pick & choose their fights. You can show this Farrul a picture of 2+2 = 4 and when you ask him if its correct, he'll say no.

Farrull just doesn't wanna see his 79+ RR SW rebalanced to be fair.

This individual keeps creating the perfect storm narratives/scenarios to support his argument. You think SW is the only class to have hard/impossible times with tanks? PLEASE take the biased blinders off & stop being dishonest.
He's talking about solo roaming as SW and you're not. This is why you'll never agree with each other.
I am talking both about SW as a solo roamer & not. If you read my earlier post, you would know that. Farrull is talking about very specific scenario's that favor Farrull's narrative & argument, it is disingenuous.

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Han
Posts: 37

Re: [SL] why so unpopular?

Post#89 » Tue Sep 24, 2024 10:25 am

another thread derailed by this [insert random class] nonsense complaints

Ashoris
Posts: 406

Re: [SL] why so unpopular?

Post#90 » Tue Sep 24, 2024 10:41 am

Turd wrote: Mon Sep 23, 2024 1:28 pm
Farrul wrote: Sun Sep 22, 2024 10:32 am
Mooselager wrote: Sat Sep 21, 2024 12:48 am Can people please stop replying & quoting back to me with misinformation & flawed personal opinions. Thanks Farrell & agemennon675 ahead of time for listening.

I do not care about personal opinions on how someone thinks the game is, I care about the reality of how the game is. I have learned here that there are many users who are dishonest & speak only for their own gain, not the communities, and I find it really disappointing to those players who have been around for so long, but wish to see their community shrink as a result of their selfish intentions.
Maybe get off the high horse? Instead of dismissing everyone who disagrees with your '' flawed personal opinion'' , how about you make a counter argument instead ( preferably with some facts or in-game scource to back up your claims).

If you truly care about the reality of the game is , then it shouldn't be an issue for you to point at these solo roaming SW gods, i'm all ears in fact since i keep an open mind, show me a single SW solo roaming who is consistently beating the OP destro faction classes in this context of solo roaming. Give me a name, i know them all in-game.

Too much to ask for? :)
I'd start with these, just at a glance

1
SHADOW_WARRIOR

Annalena
be water my friend
Lvl 40
RR 85
3807
2
SHADOW_WARRIOR

Laserion
Tercio de Estalia
Lvl 40
RR 84
3530
3
SHADOW_WARRIOR

Awbzz
Pax Mortis II
Lvl 40
RR 87
3199
4
SHADOW_WARRIOR

Lethargia
Scoiatael
Lvl 40
RR 81
2354
Annalena 38xx jkills to less than 200 solo kills ....
Laserion 35xx Kills less than 150 solo kills .....
Awbzz 32xx Kills over 300 solo kills - worth to invest :)
Lethargia 23xx kills 160 solo kills.

I would say none of them is a solo King or actually looking for solo gaming ... but what it shows is that SW is pretty good at getting the Kill contribution in zerg fights.
a rdps class with with a high dmg value Shot will often get the killcredit for targets in a Zerg simply because its easy to have the highest personal contribution to it when you have exactly 1 high dmg shot :) WL with their high burst have a similar high chance of getting kill contributions but its riskier because they are melee.
just check the skirmish page of this SWs and you will see most kills come from SC skirmishes where they have an actual frontline or Zergfights where they can pick a single target out of safety.

Is SW good for Solo zergsurfing ? Do we have some decent Players on SWs ? Absolutely! but nothing else is said by this numbers you posted
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