Farrul wrote: Wed Sep 25, 2024 9:13 pm
what63 wrote: Tue Sep 24, 2024 7:30 pmListen, you can solo roam and make it a point to rely on the protection of other players. Easily. Be that a warband, a duo, a 6 man, or whatever.
As already mentioned, this point of yours is referred to as ''zergsurfing'' or being grouped up, which indeed SW's is capable in. Solo roaming however is a different thing entirely which has a different meta( def/regen/sustain).
In solo roaming a SW will not perform anywhere near the top and will generally be extremely vulnerable to those classes with superior presence, which is why in the actual game one very rarely observes a SW doing this kind of activity for long or sticking to it since its tied to a lot of frustration due to class disadvantages( relatively speaking) in this context.
Zersurfing is used way too broadly here. Being grouped up seems to encompass even not being in a group?
By this logic, any time you run around solo on a 2h regen BO and cannot get pure 1v1s, but instead end up with only engagements that include even a single other friendly person, you are by definition not solo roaming regardless of how you ended up in this fight. And more importantly, if you know you can participate in a smaller engagements and come out with loot, would you have to forego this fight to be worthy (yeah, we are apparently making this out to be some kind of protected designation) of calling yourself a solo roamer?
If solo roaming means running around looking strictly for duels, I would agree, but it seems kinda ludicrous to make it to where tagging in on a 1v2 you happen on for example is suddenly surfing a zerg. It simply just doesn't work this way. Solo roaming encompasses much more than roaming for duels. It encompasses roaming for any fight, which SW is more than capable of doing, it just has its own ups and downs like anything else. The issue is that the ups makes it an above average frustration to deal with for other people ending up in the same engagements for the same reasons.
Is general roaming even with a group not roaming if you ever have a single add to your fights? Is this then group zergsurfing? Are you a warband if your group has some low level engi tagging your kills? Are you just leeching if you engage in already ongoing fight, while coming out with almost all the actual kills and loot even as a group?
My point is, that all ranged classes have the capability of, by strict definition, roaming a map solo, without taking any duels they know they will loose, while still farming very efficiently by participating in arbitrary engagements that are neither zergs nor involve any actual friendly group. Yes, WE/WH do this better in terms of having the ability to never die, not least because Torquemadra tuned stealth beyond any realm of sanity. And you will die to these on occassion. Soloing is pain and suffering accross the board if you don't have stealth. All solo roamers will eventually succumb to the 3-4 WH pops that have become the norm or sudden appearance of other adds, be they other people roaming the lake solo or full blown warbands popping up in unexpected places.
Anyways, SW does have good matchups even for duelling. Is it the best at it? Probably not. Is it the safest and most durable class to run around and look for fights on? Probably not. Can you, again by strict definition, roam a lake solo, take the fights that you feel comfortable with ranging from 1v1 aaaaaaall the way through the arbitrary configurations up until it actually makes sense to call it zergsurfing and come out of it with above average loot? Most certainly.
Some classes need to pick 1v1 fights when running solo and avoid larger engagements, as they will get whittled down exponentially faster as the amount of players grow. Others have the ability to pick 1v1 fights at mostly their own discretion, while also contributing significantly to fights with more than two people involved. SW falls solidly into the latter category.