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The new player experience in a nutshell

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Ragnaroek93
Posts: 27

The new player experience in a nutshell

Post#1 » Sat Mar 29, 2025 6:09 pm

T1 is super fun, T1 and T2 scenarios are super fun and then there's T2 RvR where you're just worthless canon fodder because of an unreasonable high gear powercreep.

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Kabuchop
Posts: 17

Re: The new player experience in a nutshell

Post#2 » Sat Mar 29, 2025 7:05 pm

Yeah that's why you gotta try and do some PvE while queuein for Scenarios from level 16 - 30s, that way you level up fast to 40 and get decent gear from Dungeons too. Even better if you join a guild with a warband schedule.

Dinotron
Posts: 45

Re: The new player experience in a nutshell

Post#3 » Sat Mar 29, 2025 7:48 pm

Make sure you're equipping talismans, accessories, and using the latest set gear. I wouldn't do PvE unless it's dungeons for sets.

Ragnaroek93
Posts: 27

Re: The new player experience in a nutshell

Post#4 » Sat Mar 29, 2025 9:22 pm

Kabuchop wrote: Sat Mar 29, 2025 7:05 pm Yeah that's why you gotta try and do some PvE while queuein for Scenarios from level 16 - 30s, that way you level up fast to 40 and get decent gear from Dungeons too. Even better if you join a guild with a warband schedule.
Unfortuneately the dungeons take quite long, have a cooldown and aren't easy either except for GB (at least according to /advice since I've only done GB). Reaching level 40 + conq set should be a milestone which should make you feel good but it doesn't. Getting killed in a stun by stealth class which is almost 30 ilvl higher before being able to press a button certainly isn't the way to to feel good. Heck I even feel weaker than before 40 where I got pvp scaled...

And not every class is desired in warbands and dungeons (my AM has a rather easy time while nobody seems to want my SW, maybe it gets buffed at some point but right now the SW is benched...).

I'd much rather level slower so that I could spend more time in T2 scenarios than reaching 40 faster to be honest.
Dinotron wrote: Sat Mar 29, 2025 7:48 pm Make sure you're equipping talismans, accessories, and using the latest set gear. I wouldn't do PvE unless it's dungeons for sets.
That's sadly not enough to overcome an item level difference of almost 30. Sov gear isn't even gated behind some rating, everybody can "just" grind it out and for that it's way too powerful. A max item level difference between 13 from conq to sov gear would be reasonable imo (kinda how it is in WoW arena), but right now it's just too much. Imo gear progression should be more frontloaded and cosmetic progression backloaded.

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abezverkhiy1
Posts: 27

Re: The new player experience in a nutshell

Post#5 » Sat Mar 29, 2025 10:10 pm

There are people who started when server was launched. Naturally, they have quite advanced characters and they know them way better than you know yours.

I always level my toons in scenarios all the way to 40. Only then I join RVR. And until I hit RR60 I do not expect them to perform. Support - yes, perform - no.

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Fey
Posts: 905

Re: The new player experience in a nutshell

Post#6 » Sat Mar 29, 2025 10:37 pm

The Sentinel dungeon does not take long to do. There are some tricky boss mechanics, but usually a few people in the group have done the encounter before. Once you hit 40 I would prioritize finding a group for Crypts or Bilerot Burrow. The armor set is decent, and the ring alone is worth it.
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georgehabadasher
Posts: 251

Re: The new player experience in a nutshell

Post#7 » Sat Mar 29, 2025 11:40 pm

We ask a new player to suffer as cannon fodder through RvR until they hit rank 40, then do 15+ hours of PvE (if you include finding a group) to get gear that's even remotely competitive, but even in sentinel/red-eye a DPS has only ~60% of the damage output of a BiS character.

We veterans are used to it and accept it as normal because it's been like this for so long, but it's not normal in modern gaming. The gear gap was a huge impediment to the growth and sustainability of the game during the Mythic era, and it's a huge impediment to the growth and sustainability of RoR.

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Aethilmar
Posts: 725

Re: The new player experience in a nutshell

Post#8 » Sun Mar 30, 2025 12:02 am

georgehabadasher wrote: Sat Mar 29, 2025 11:40 pm We ask a new player to suffer as cannon fodder through RvR until they hit rank 40, then do 15+ hours of PvE (if you include finding a group) to get gear that's even remotely competitive, but even in sentinel/red-eye a DPS has only ~60% of the damage output of a BiS character.

We veterans are used to it and accept it as normal because it's been like this for so long, but it's not normal in modern gaming. The gear gap was a huge impediment to the growth and sustainability of the game during the Mythic era, and it's a huge impediment to the growth and sustainability of RoR.
Eh. Same people complaining about the gear gap now will be complaining about lack of "meaningful progression" later.

And, yeah, DPS having to suffer a bit is fine because the entire game is built around them. Once they do get to "end game" gear, they can pretty much run around any way they want and collect their crests/renown while support classes that were more useful at lower RR are nearly as dependent on them at end game as they were back when they were fresh 40/40.

And my advice for new players is roll a support class until you get the hang of the game, get in a guild/make some friends and then you can go live your best pew pew fantasy. Levelling up DPS is ridiculously easy (with a couple of exceptions) once you know how the game works.

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Ragnaroek93
Posts: 27

Re: The new player experience in a nutshell

Post#9 » Sun Mar 30, 2025 9:55 am

abezverkhiy1 wrote: Sat Mar 29, 2025 10:10 pm There are people who started when server was launched. Naturally, they have quite advanced characters and they know them way better than you know yours.

I always level my toons in scenarios all the way to 40. Only then I join RVR. And until I hit RR60 I do not expect them to perform. Support - yes, perform - no.
The thing is that the other person doesn't need to know their character better in order to win, he simply just need to be not afk. It's literally impossible to lose with a 30 ilvl advantage over your opponent.

If you don't expect your characters to perform that's up to you. I do expect to perform in a RvR game and so do many other new players. And unfortuneately for RoR it doesn't have a monopoly on the market and people can choose another MMO which provides them a less frustrating experience.
georgehabadasher wrote: Sat Mar 29, 2025 11:40 pm We ask a new player to suffer as cannon fodder through RvR until they hit rank 40, then do 15+ hours of PvE (if you include finding a group) to get gear that's even remotely competitive, but even in sentinel/red-eye a DPS has only ~60% of the damage output of a BiS character.

We veterans are used to it and accept it as normal because it's been like this for so long, but it's not normal in modern gaming. The gear gap was a huge impediment to the growth and sustainability of the game during the Mythic era, and it's a huge impediment to the growth and sustainability of RoR.
Exactly, this isn't normal. I'd wonder how many people would play the game if newcomers wouldn't get bullied out of the game once they reach level 40. I bet the numbers would be shocking lol.
Aethilmar wrote: Sun Mar 30, 2025 12:02 am
georgehabadasher wrote: Sat Mar 29, 2025 11:40 pm We ask a new player to suffer as cannon fodder through RvR until they hit rank 40, then do 15+ hours of PvE (if you include finding a group) to get gear that's even remotely competitive, but even in sentinel/red-eye a DPS has only ~60% of the damage output of a BiS character.

We veterans are used to it and accept it as normal because it's been like this for so long, but it's not normal in modern gaming. The gear gap was a huge impediment to the growth and sustainability of the game during the Mythic era, and it's a huge impediment to the growth and sustainability of RoR.
Eh. Same people complaining about the gear gap now will be complaining about lack of "meaningful progression" later.

And, yeah, DPS having to suffer a bit is fine because the entire game is built around them. Once they do get to "end game" gear, they can pretty much run around any way they want and collect their crests/renown while support classes that were more useful at lower RR are nearly as dependent on them at end game as they were back when they were fresh 40/40.

And my advice for new players is roll a support class until you get the hang of the game, get in a guild/make some friends and then you can go live your best pew pew fantasy. Levelling up DPS is ridiculously easy (with a couple of exceptions) once you know how the game works.
Meaningful progression was one of the arguments for introducing a massive powercreep in PvP gear in WoW Shadowlands and everybody hated it (it wasn't as bad as this however since the gear was gated behind arena rating instead of playtime). Now there's little to no PvP gear progression and there are still hundreds of thousands of players who play every season for elite transmogs, weapon illusions and mounts. Almost nobody complains about a lack of meaningful progression.

And my main is an AM and it doesn't feel better in RvR than the two other dps classes which I've tried out. And I'd argue that I'd rather have a dps in my team who underperforms than a healer who doesn't have enough hps...

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saupreusse
Former Staff
Posts: 2447

Re: The new player experience in a nutshell

Post#10 » Sun Mar 30, 2025 10:18 am

It is possible to beat even maxed out players with low level toons, but generally I agree that there are things in this game that are absolutely devastating to new players. Getting ganked by stealth classes or groups. Dying to dots because you dont have a healer nearby. Not being able to kill anything that is defensively specced and high rr. Not being able to kill healers at all. Getting CC'd and dying without counterplay.

These are all things that just aren't fun. The only advice i can give is to try to group up with others, or even find a guild to play with. It will make your orvr experience a lot better until you get the hang of it.

But I also am a very strong opponent of power creep. While RoR has a lot less power creep than live, I still believe that the higher sets should be nerfed. And i write this from a Position where i already have a lot of very geared toons

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