Why snb Chosen may use aoe wounds debuff (Blast Wave), but snb Kotbs may not and requres 2h weapon for (Arcing Swing)?
In the rvr battles when warband vs warband snb Chosens reduce a decent amount of health of many opponents (about -1200 hp it's comparable to morale damage) .... but what about snb Kotbs?
WB leaders prefer snb Kotbs instead of 2h, especially when there are sieges or defenses. I guess no one else from the Order has such an aoe wounds debuff.
Developers please remove this restriction, I think it should have been fixed a long time ago or make the Blast Wave ability to use only with Great weapon.
A restriction may be added so that the Overpowering Swing tactic requires Great Weapon instead of the Arcing Swing
Thank you
I am adding below as a result of the discussion.
There is no point to play 2h Knight right now after all nerfs, it needs some tweaks. After years I tried 2h Kotbs for a while for a test and great weapon spec gives only +10% damage and it's fairly not enough to lose block chance, Vigilance ability, 15% disrupt tactic + hold the line ! And to be honest, 2h Kotbs is almost dead for now, if compared to the number of 2h Chosens.
Without enough of weapon skill or without armor debuff physical damage gets too much mitigation than magical damage and the Knight's physical damage is very weak, so it would be great for great weapon add a tactic or ability increase the armor penetration of all Path Of Conquest abilityes by 15% or even better for all attacks like Engineer has.
Destr have 2 tanks with armor debuff (BG,BO) and on the Order side there is only 1 is IB has armor debuff !
Doesn't look very balanced, does it? Following the logic it is possible to give armor debuff ability to the Kotbs.
Or 2h Knight needs some magic damage tactic, for example when wielding great weapon Myrmydia's Fury and Sunder abilities deal elemetal damage or make Blazing Blade like Ravage, remove cleansing dot, that's most part of it's damage.
The Destruction have 3 classes with magic attacks and the Order have 2 or 2.5 (not including Shaman/AM and Zealot/RP).
Give this missing half to Kotbs, he should have fire magical attacks otherwise why is there a Sun in its name...
According to the lore, Kotbs should drive away evil with fire.
Also for 2h Knight the Perserverance ability is almost useless (armor potions instead) and I only use it in shield spec with Vigilance together to prevent removal last, so it can be changed to give something more useful for 2h Knight, for example reduce magic or physical damage taken by 10% for 10 seconds or make some absorb like Tzeentch's Reflection but only for the Knight.
On Your Guard now, since it deals physical damage, requires a lot of weapon skill or armor debuff on the target to deal at least 50-70% damage, so it would be perfect that On Your Guard deals elemental damage instead of physical at least with great weapon or give armor debuff.
About utilities Kotbs vs Chosen
equal auras
equal massive stun
equal knock down
equal wounds debuff exept Knight's 10% critical tactic for 2h as debuff
Knight's Traits
Focus Mending tactic cause groupmates get more healing by 15%
Dirty Tricks tactic when blocking party members gain +5% crit chance
Chosen's Traits
Oppression ability now also reduce damage taken by group members too by 15%
Tzeentch's Reflection now gives absorb to all party that absorbs 1100 of ALL magic damage in the game
Kotbs Arcing Swing suggestion and about 2h spec
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Kotbs Arcing Swing suggestion and about 2h spec
Last edited by Battlefield on Sun Apr 27, 2025 12:14 pm, edited 26 times in total.
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Re: Kotbs Arcing Swing suggestion
Why does Knight give the whole party 15% more healing and not just for himself as chosen?
Why does Knight Overpowering Swing only give a debuff after using the Arcing swing ability and not like Chosen which has to have a critical hit for it to work?
Why does Chosen have to sacrifice two tactics and Knight only one to achieve the same goal?
The classes in the game are not 100% their mirror images fortunately.
Chosen is still just a young Knight brother.
Why does Knight Overpowering Swing only give a debuff after using the Arcing swing ability and not like Chosen which has to have a critical hit for it to work?
Why does Chosen have to sacrifice two tactics and Knight only one to achieve the same goal?
The classes in the game are not 100% their mirror images fortunately.
Chosen is still just a young Knight brother.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
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Re: Kotbs Arcing Swing suggestion
Chosen's Tzeentch's Reflection now gives absorb effect for all party members every 30 seconds 1100 absorb damage
I don't understand what you said... Blast Wave does not requre a critical hit for wounds debuff
Hmm, don't understand more details please. Okay, why Kotbs must spend tactic slot to get a parry buff but Chosen simply has ability that grants parry buff without tactic?
This already concerns the balance of rvr and warband battles.
Chosen is one of the best tanks in the game, I have 84rr Chosen. Chosen even got a Runefang(Daemonclaw) tactic from the Kotbs.
Re: Kotbs Arcing Swing suggestion
Well I also have 80+ Knight and almost 90 chosen.
I'm really not interested in 160 strength as a 2h tank.
I would really like chosen to give back Daemonclaw and get back the old CS stolen by SM.
I'm really not interested in 160 strength as a 2h tank.
I would really like chosen to give back Daemonclaw and get back the old CS stolen by SM.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
- Battlefield
- Posts: 443
Re: Kotbs Arcing Swing suggestion
1140 aoe hp debuff in combat is like damage from mdps 2nd morale
Re: Kotbs Arcing Swing suggestion
Arcing swing is the only reason the 2H knight has to exist, since the devs already nerfed the kotbs 2h dps into oblivion ( it is a joke compared to a Chosen, well compared to everything in the game).
I guess if you did this it would finally complete the humiliation of 2H knight, i can't blame your suggestion since the devs started it themselves a long time ago.
Or do the right thing already and give back Mighty soul like the original design.
I guess if you did this it would finally complete the humiliation of 2H knight, i can't blame your suggestion since the devs started it themselves a long time ago.
Or do the right thing already and give back Mighty soul like the original design.
Re: Kotbs Arcing Swing suggestion
Slot 2h > enjoy wounds debuffBattlefield wrote: ↑Tue Apr 15, 2025 5:00 pm 1140 aoe hp debuff in combat is like damage from mdps 2nd morale
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
- Battlefield
- Posts: 443
Re: Kotbs Arcing Swing suggestion
Here we go again - WB leaders prefer snb Kotbs instead of 2h, especially when there are sieges or defenses or there is even a requirement sometimes in shield spec for warbands.Alubert wrote: ↑Tue Apr 15, 2025 6:57 pmSlot 2h > enjoy wounds debuffBattlefield wrote: ↑Tue Apr 15, 2025 5:00 pm 1140 aoe hp debuff in combat is like damage from mdps 2nd morale
Two ways to solve this, remove Great weapon restriction from the Arcing Swing or make the Blast Wave ability to use only with Great weapon.
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Re: Kotbs Arcing Swing suggestion
This is a none issue tbh, SnB knight has Vigiliance and 15% heal. Arcing swing has got a +10 crit tactic and this is too much utility for SnB knight.Battlefield wrote: ↑Tue Apr 15, 2025 7:11 pmHere we go again - WB leaders prefer snb Kotbs instead of 2h, especially when there are sieges or defenses or there is even a requirement sometimes in shield spec for warbands.Alubert wrote: ↑Tue Apr 15, 2025 6:57 pmSlot 2h > enjoy wounds debuffBattlefield wrote: ↑Tue Apr 15, 2025 5:00 pm 1140 aoe hp debuff in combat is like damage from mdps 2nd morale
Two ways to solve this, remove Great weapon restriction from the Arcing Swing or make the Blast Wave ability to use only with Great weapon.
Focus on the real thing, why did the devs remove mighty soul? There is no balance justification. Whilst chosen only got CS removed but got runefang mirrow deamon claw and spirit conversion on relentless which it did not have originally.
- Battlefield
- Posts: 443
Re: Kotbs Arcing Swing suggestion
As i said this affects the balance of rvr warbands, when on one side snb tank able to use wounds debuff in battles and reduce a decent amount of health of many opponents but on the other side it can'tFarrul wrote: ↑Tue Apr 15, 2025 8:08 pmThis is a none issue tbh, SnB knight has Vigiliance and 15% heal. Arcing swing has got a +10 crit tactic and this is too much utility for SnB knight.Battlefield wrote: ↑Tue Apr 15, 2025 7:11 pmHere we go again - WB leaders prefer snb Kotbs instead of 2h, especially when there are sieges or defenses or there is even a requirement sometimes in shield spec for warbands.
Two ways to solve this, remove Great weapon restriction from the Arcing Swing or make the Blast Wave ability to use only with Great weapon.
Focus on the real thing, why did the devs remove mighty soul? There is no balance justification. Whilst chosen only got CS removed but got runefang mirrow deamon claw and spirit conversion on relentless which it did not have originally.
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