Whats your ideal 6 man group?
Whats your ideal 6 man group?
Basically title. Imagine best scenario for a 6 man, whats your ideal comp? order or destro or both
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Re: Whats your ideal 6 man group?
Doing what? Fast run gunbad, fort attack, keep turtle, free roam, 6v6. Ideal group composition varry depends of the content
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
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- Posts: 62
Re: Whats your ideal 6 man group?
Destro open - Chosen, Bg/Blork, rsh, mara, Zea, Sham
Destro sc's - Chosen, Bg/Blork, Choppa/We, mara, Zea, Sham/Dok
Order open - Knight, Ib/Sm, Wl, Ssw, Rp, Arch
Order sc's - Knight, Ib/Sm, Wl, Wh, Rp, Arch/Wp
Destro sc's - Chosen, Bg/Blork, Choppa/We, mara, Zea, Sham/Dok
Order open - Knight, Ib/Sm, Wl, Ssw, Rp, Arch
Order sc's - Knight, Ib/Sm, Wl, Wh, Rp, Arch/Wp
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- Posts: 609
Re: Whats your ideal 6 man group?
Absolutely different game environments that require different gear, builds, tactic choices, group compositions.
Also what SCs, there will be different ideal comps for 6v6, 12v12, 18v18, 24v24 and also in dependency on exact SC map.
Ill advice to start with definition of "ideal 6 man group" and criteries for this ideality - most efficient in RR/time spent ratio? most efficient in KDR? easiest to gather? simpliest to play? jack of all trades?
Would gladly share my detailed opinion if you specify your question but sorry "Basically title" is not flying.
Re: Whats your ideal 6 man group?
2009 Kotbs (2h, Shatter Confidence)
2009 IB (2h, cave-in)
2010 Slayer (Spellbreaker)
2025 WL
2009 WP (Tyrant)
2009 WP (Tyrant)
2009 IB (2h, cave-in)
2010 Slayer (Spellbreaker)
2025 WL
2009 WP (Tyrant)
2009 WP (Tyrant)
<Art Supplies>
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- Posts: 266
Re: Whats your ideal 6 man group?
It's not as clear as it used to be =)
The cool thing is the game has ways of finding comps that can deal with comps.
No 6 man can handle the insanity of WB AoE but you can start with 2 classes that are useful in all game forms:
1. Healer with an AoE slow/puddle. Its a gap closer and gap creator. AM/Shaman.
2. Medium DPS (so it has the snare/root break immunity) that has high mobility, gap closer, and mitigation avoidance, execution abilities (kill lower than 50%). WL only.
Basically, start your ideal 6 man with AM and WL.
The cool thing is the game has ways of finding comps that can deal with comps.
No 6 man can handle the insanity of WB AoE but you can start with 2 classes that are useful in all game forms:
1. Healer with an AoE slow/puddle. Its a gap closer and gap creator. AM/Shaman.
2. Medium DPS (so it has the snare/root break immunity) that has high mobility, gap closer, and mitigation avoidance, execution abilities (kill lower than 50%). WL only.
Basically, start your ideal 6 man with AM and WL.
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Chosen
Chosen
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