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"Let's talk about blob in ORVR."

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Hakker
Posts: 44

"Let's talk about blob in ORVR."

Post#1 » Mon Apr 21, 2025 9:50 am

I understand that some people do not like group up, or "blob." If you group up, the enemy will simply form a larger group. But this game is all about blobbing. Everyone ends up doing it sooner or later. Exemple? Just keep capturing or fortresses. If this were really an issue, the developers would have fixed it long ago. I’ve even noticed some players getting upset with me because I follow their warbands. If you hate grouping up at this point, maybe you’re in the wrong game.

Now, I have a question for those who complain: In a situation where I am the leader of a PUG, and the opposing side is grouping up or is a premade, what should I do? Should I choose not to blob consequently die repeatedly? Or should I change zones and just “do box”? Most warbands are PUGs. It is not the majority who are premade and use voice chat. So please try to be understanding, everyone just wants to have fun.

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salazarn
Posts: 177

Re: "Let's talk about blob in ORVR."

Post#2 » Mon Apr 21, 2025 11:31 am

People would stop doing it if there was a counter to it.

Restoring some of the damage of classes like bright wizard or increasing morale damage and removing morale cap would do it.

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Akalukz
Posts: 1790

Re: "Let's talk about blob in ORVR."

Post#3 » Mon Apr 21, 2025 12:10 pm

salazarn wrote: Mon Apr 21, 2025 11:31 am People would stop doing it if there was a counter to it.

Restoring some of the damage of classes like bright wizard or increasing morale damage and removing morale cap would do it.
The problem with that is it also makes the blob that much stronger. LoTD buff/debuff is a good idea, just can't seem to get it to work well. Buffing single target and nerfing aoe damage may help tho. Right now AOE damage hits as hard as single target damage or harder.
-= Agony =-

JohnnyWayne
Posts: 256

Re: "Let's talk about blob in ORVR."

Post#4 » Mon Apr 21, 2025 12:25 pm

Lets go the planetside 2 route - people blobbing? Khorne gets excited and nukes the place from orbit.

https://www.youtube.com/watch?v=VpIfN4UnuFw

https://www.youtube.com/watch?v=OMPyhPuyw_o

Nah, to be honest, its part of the game by now.
Last edited by JohnnyWayne on Tue Apr 22, 2025 11:02 pm, edited 1 time in total.

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Martok
Posts: 2048
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Re: "Let's talk about blob in ORVR."

Post#5 » Mon Apr 21, 2025 3:08 pm

JohnnyWayne wrote: Mon Apr 21, 2025 12:25 pmLets go the planetside 2 route - people blobbing? Khorne gets excited and nukes the place from orbit.

This suggestion has been proffered prior on a number of occasions, both here on the forums and during more than one of the Tothmonra RoR Podcast. Most players rejected it because that would mean, and I am quoting here, 'their character would die' and thus no such random intervention could ever be allowed.

In an MMO game. Imagine that, your toon dying. Perhaps the solution is...everyone who's toon has ever died in this game should just delete their account. Yeah, I think I heard that somewhere. It would certainly solve the blobbing problem.
Blame It On My ADD Baby...

Mvl130
Posts: 38

Re: "Let's talk about blob in ORVR."

Post#6 » Mon Apr 21, 2025 3:37 pm

There needs to be a counter-play to it. Individual involvement is close to zero when multiple warbands are stacked, you do not learn how to play, you do not get to know other players as there is no actual teamwork involved. This "strategy", or absence of strategy, dumbs down the entire game to the point where you do not have the impression of playing at all

JohnnyWayne
Posts: 256

Re: "Let's talk about blob in ORVR."

Post#7 » Mon Apr 21, 2025 7:51 pm

The counter play is not **** blobbing lol.

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Hakker
Posts: 44

Re: "Let's talk about blob in ORVR."

Post#8 » Mon Apr 21, 2025 10:35 pm

What's the big deal about blobbing? No teamwork? Lack of strategy? Sometimes, among warband leaders, it's not easy, but they try to stand together against the enemy. Teamwork and communication play a huge role! For players, following a group of 24 people or a group of 72 people—what's the big difference? Everyone strives to optimize their group, complete their tasks, and follow the lead. I see no real difference, only that more players are involved.

Some people talk about strategy. Every warband leader has their own; some are better than others. But realistically, the game is not only about numbers and skill—it’s also about top-tier gear and high-level characters. I’ve seen enemy warbands roll over us in less than 10 seconds. That wasn’t due to a superior strategy. Warband leaders apply various filters; mine is to require players to be at least level 25. However, some warband leaders restrict their groups to players who are level 40 with a minimum renown of 50–60 and a 2-2-2 composition. Such groups have a significant advantage over full PUG warbands of players ranging from level 16 to 40, with 1 healer, 3 tanks, and the rest DPS.

So yes, players blob together to be able to defeat their enemy. If you really want to play with evenly matched players, you can always just play Scenario mode.

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Reivren27
Posts: 89

Re: "Let's talk about blob in ORVR."

Post#9 » Tue Apr 22, 2025 2:39 am

I always ignore blobs and mass battles. I'm not interested in them.
The best this game has to offer is the small scale, only then you start to understand the game and delve into the micro-moments of the classes.

JohnnyWayne
Posts: 256

Re: "Let's talk about blob in ORVR."

Post#10 » Tue Apr 22, 2025 6:10 am

Hakker wrote: Mon Apr 21, 2025 10:35 pm What's the big deal about blobbing?
bLoBbInG hAs No CoUnTeRpLaY.

And no, playing "scenario mode" is no counter play. Its playing a different game mode.

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