Guard is passive ability you follow your dps and do damage with on assist and your damage matters tooRapzel wrote: ↑Wed Apr 23, 2025 4:39 pmMmhm and the tanks job is to remove as much of enemy damage as possible, not add as much damage as possible.Battlefield wrote: ↑Wed Apr 23, 2025 10:30 amdamage matters because the point of this game is you have health points the enemy has health points and the goal is to damage the enemy's hp as quickly as possible and send him to their warcamp for respawn - that's it (if you exclude controls, guards, parry, blocks, etc)Farrul wrote: ↑Wed Apr 23, 2025 9:39 am
What is being discussed here is damage because the 2H kotbs lacks it in an unfair way. One thing does not exclude the other.
The MDPV quote 1-2 pages back summerize it well. The devs of ror messed this one up by removing Mighty soul which was the original knight that could do damage, and changed things that further messed it up ( post by sinister explains it well for those who do not know the history of the game). There is no balance justification for that, it just made many 2H knights quit the class and reroll Chosen or somethng else because the fun is not there in a buffbot with no dps.
So damage matters for tanks that goes the 2H route and specialize in it, obviously.
Impressive that you manage to derail your own thread to this point though, or do you wish to enlighten me how SnB Arcing Swing would improve 2h DPS?
Moreover I have to applaud you who call yourselves veterans and who play your BiS geared tanks, and still after supposedly played for "years" have not figured out what stacks and what does not.
If we continue down the path of "knight lacks DPS in an unfair way". No it does not, that is a pure skill issue.
How to improve 2h Knight I wrote at the very beginning, possible options