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My experience and review of RoR

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ShadowWar
Posts: 189

Re: My experience and review of RoR

Post#41 » Tue May 20, 2025 12:43 pm

Faction69 wrote: Tue May 20, 2025 3:15 am Periodic resets would be awesome but then they would also divide an already small playerbase. Unfortunately I think the devs' options are just limited by the reality of what they're working with in terms of the games' popularity.
I'm not a fan of periodic resets in most MMORPGs. A large part of the appeal of this type of game is progression. The ability to advance and increase capacity - resets would have to be timed appropriately with the progression speed, and I don't think the window for that here would be palatable to most players. Some have spent literal years fine-tuning and improving on the character they play.

This isn't an ARPG where you can speed run to max in a couple days. I believe I heard that's how the DaoC shard is run, so perhaps that game is more suitable for those who want that type of gameplay in an MMO-type format. Which is a good thing! Different games for different people, competition is good for everyone, even when it comes to old-niche hobbies :D.

I strongly believe introducing that kind of change would inherently make this game into something else entirely. It's not just that it would divide the player base, it would require expansive changes that would fundamentally alter what this game is, and on something that's been around as long as this game, would be SW:G NGE/CU level of risk.

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Stimpz
Posts: 79

Re: My experience and review of RoR

Post#42 » Tue May 20, 2025 1:07 pm

ShadowWar wrote: Tue May 20, 2025 12:43 pm
Faction69 wrote: Tue May 20, 2025 3:15 am Periodic resets would be awesome but then they would also divide an already small playerbase. Unfortunately I think the devs' options are just limited by the reality of what they're working with in terms of the games' popularity.
I'm not a fan of periodic resets in most MMORPGs. A large part of the appeal of this type of game is progression. The ability to advance and increase capacity - resets would have to be timed appropriately with the progression speed, and I don't think the window for that here would be palatable to most players. Some have spent literal years fine-tuning and improving on the character they play.

This isn't an ARPG where you can speed run to max in a couple days. I believe I heard that's how the DaoC shard is run, so perhaps that game is more suitable for those who want that type of gameplay in an MMO-type format. Which is a good thing! Different games for different people, competition is good for everyone, even when it comes to old-niche hobbies :D.

I strongly believe introducing that kind of change would inherently make this game into something else entirely. It's not just that it would divide the player base, it would require expansive changes that would fundamentally alter what this game is, and on something that's been around as long as this game, would be SW:G NGE/CU level of risk.

The gentleman above me is absolutely right.

A lot of folks play their characters a few weeks/months and pause again. I do it myself. I love the game and always come back and have a great time knowing that my character is still there and ready to rock. Starting all over every time I want to play again would be a no-go for me and probably a lot of players that play for years.

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Martok
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Re: My experience and review of RoR

Post#43 » Tue May 20, 2025 2:24 pm

Faction69 wrote: Tue May 20, 2025 3:15 amPeriodic resets would be awesome but then they would also divide an already small playerbase.

A reset would most probably result in the death of the server. Imagine the natural reaction of players logging on to find all of their toons have been reset to level one.

I invested X amount of time into leveling these toons, I completed the grind to reach max gear, I played by all the rules set for the server, I made this huge investment over years and my reward is, everything I did has been erased.

Now one could make the philosophical argument that all things pass, but you are suggesting an intentional act with the specific intent of erasing everyone's efforts here.

How many of the players here so affected do you believe would simply shrug their shoulders and start all over again?
Welcome to Warhammer, No Fun Allowed!!

Illuminati
Posts: 268

Re: My experience and review of RoR

Post#44 » Tue May 20, 2025 4:25 pm

The only way to do a 'reset' is how other games have, launch a new version (new engine, etc.) that makes it worth going through the level up experience again. The population gain hopes to be greater than the pop loss.

I have 3 characters BIS at this point (PVP jewel / Annulus etc.) and wouldn't mind a reset if it came with a vastly improved experience and technical fixes (reduced AOE cap, increase in moral dmg cap, gcd to 1.15 again, etc.).
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Faction69
Posts: 105

Re: My experience and review of RoR

Post#45 » Fri May 23, 2025 2:47 pm

Martok wrote: Tue May 20, 2025 2:24 pm
Faction69 wrote: Tue May 20, 2025 3:15 amPeriodic resets would be awesome but then they would also divide an already small playerbase.

A reset would most probably result in the death of the server. Imagine the natural reaction of players logging on to find all of their toons have been reset to level one.

I invested X amount of time into leveling these toons, I completed the grind to reach max gear, I played by all the rules set for the server, I made this huge investment over years and my reward is, everything I did has been erased.

Now one could make the philosophical argument that all things pass, but you are suggesting an intentional act with the specific intent of erasing everyone's efforts here.

How many of the players here so affected do you believe would simply shrug their shoulders and start all over again?
I agree that many would quit which is why if it were up to me I'd do it on a separate server. But the game doesn't have the playerbase for that.

However, you have to remember that in a PvP game like this, your progression only matters mostly relative to other players. That's where the fun of a reset would come in - everyone on a level playing field again, at least for a while, with those who can get the most renown progressing faster than others. It's not that the progression itself is super fun (though it's certainly more interesting than being gear capped).

bw10
Posts: 382

Re: My experience and review of RoR

Post#46 » Fri May 23, 2025 2:59 pm

takes two months of semi solid playing to 1-80 with 20k crests as dps so it wouldnt be end of the world. anyway if they were to open another server (they wont) id love to be aor balance with highest gear being sov of course

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normanis
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Re: My experience and review of RoR

Post#47 » Fri May 23, 2025 3:14 pm

Ninjagon wrote: Mon May 19, 2025 1:00 pm "40 is kind of boring and pointless."
- NO. At 40 the game just starts and 80 is not the end.

"dungeons are still too difficult for what they essentially are (catch-up mechanic)"
- What? All you need is conqueror gear. All current dungeons are pretty easy.

- There is a story about a relative new guy in the game. After a hard loss in SC, he was shouting around about how OP the other faction is, how OP their characters are, and that all they (the enemy) can do is to make a premade and easy farm others (him).
When I ask him, why HE plays solo (DPS) all the time, and why HE does not build his own 6 man or join the other groups, he answered me:
"I will keep queue solo because I want my freedom!"
That one was like many others, unwilling to change, unable to learn nor adapt ...
farming pugs and let ranked die. where is fun ? if u whant compettive fights go ranked. byt ppl dont whant competitive fights
"give wh and witch propper aoe like evrywone has it!"

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Martok
Posts: 2069
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Re: My experience and review of RoR

Post#48 » Fri May 23, 2025 3:27 pm

normanis wrote: Fri May 23, 2025 3:14 pmfarming pugs and let ranked die. where is fun ? if u want competitive fights go ranked. But ppl don't want competitive fights

Agreed. The last thing the premade groups currently dominating SC's want is competitive fights. However it is also true many players don't play ranked because they don't want the toxic emotional tantrums inherent in that format.
Welcome to Warhammer, No Fun Allowed!!

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normanis
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Re: My experience and review of RoR

Post#49 » Fri May 23, 2025 3:50 pm

Martok wrote: Fri May 23, 2025 3:27 pm
normanis wrote: Fri May 23, 2025 3:14 pmfarming pugs and let ranked die. where is fun ? if u want competitive fights go ranked. But ppl don't want competitive fights

Agreed. The last thing the premade groups currently dominating SC's want is competitive fights. However it is also true many players don't play ranked because they don't want the toxic emotional tantrums inherent in that format.
maby its out of topic byt i watched tup vs suhariki . and their kills where low byt they need really hc concentrate to not loose, do not make mistakes. or u stomp pugs at camp place.
p.s.s if prem meet ather prems in sc and loose , i am 100% sure they will avoid next sc to not meet tham. dodging or something its called.
just my thoughts about sc make tham mixed. like ranked it have. u que as premade order (for example) and u are vs order premade ( u dont know who will be your oponents , they can be your realm or crossrealm). (its broke offc all order vs destro lore, byt in current situation its real dousnt matter)
"give wh and witch propper aoe like evrywone has it!"

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leondre25
Posts: 31

Re: My experience and review of RoR

Post#50 » Fri May 23, 2025 4:30 pm

bw10 wrote: Fri May 23, 2025 2:59 pm takes two months of semi solid playing to 1-80 with 20k crests as dps so it wouldnt be end of the world. anyway if they were to open another server (they wont) id love to be aor balance with highest gear being sov of course
i hate when veterans say this.

it takes two months for YOU as you are now to do so. take a new player. give him the minimal information they get from /advice and have them join pugs for a few hours a week and see how far they actually get. and thats IF they only spend their time in RVR and not crafting/PVE/Socializing etc.
I X-Realm to the losing team to make them lose harder.

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