This x1000Hazmy wrote: Fri Oct 03, 2025 3:16 pm I would propose the exact opposite as a solution.
It is already too bothersome and ill-advised to siege in the current state of RvR, where majority never want to do it either due to the heavy defense-biased mechanics, difficulty, lag or any other reason.
If anything I think it is fine to keep the price as it is for a ram, and instead I would make Sieges easier and smoother to happen, to keep RvR rolling and active, with any or all of the changes below:
- Lower Door HPs significantly
- Remove Keep Upgrades
- Increase Oil CD by a lot or completely remove it
- Revise Siege rewards completely, as they are too good at the moment
I would change the whole zone-mechanics:
- 1 Star Keep to allow Sieges
- 2 Star Keep disables Enemy Keep Oil
- 3 Star Keep already Locks the zone if you own all 3 Battle Objectives
The new 3 Star lockdown would especially create a sense of urgency in the lakes and encourage control of Battle Objectives more - while at the same time warbands would have the choice if they want to do a Siege or battle for lake control.
I think Sieges should be a lot more common and a less terrifying gameplay experience. Keeps and Forts should constantly be happening as part of the game, and smoothly, not some extra content most are afraid/bored of or can't be bothered to do.
Ram abuse/realm disruption
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Re: Ram abuse/realm disruption
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Re: Ram abuse/realm disruption
+1throkonius wrote: Sat Oct 04, 2025 6:21 amThis x1000Hazmy wrote: Fri Oct 03, 2025 3:16 pm I would propose the exact opposite as a solution.
It is already too bothersome and ill-advised to siege in the current state of RvR, where majority never want to do it either due to the heavy defense-biased mechanics, difficulty, lag or any other reason.
If anything I think it is fine to keep the price as it is for a ram, and instead I would make Sieges easier and smoother to happen, to keep RvR rolling and active, with any or all of the changes below:
- Lower Door HPs significantly
- Remove Keep Upgrades
- Increase Oil CD by a lot or completely remove it
- Revise Siege rewards completely, as they are too good at the moment
I would change the whole zone-mechanics:
- 1 Star Keep to allow Sieges
- 2 Star Keep disables Enemy Keep Oil
- 3 Star Keep already Locks the zone if you own all 3 Battle Objectives
The new 3 Star lockdown would especially create a sense of urgency in the lakes and encourage control of Battle Objectives more - while at the same time warbands would have the choice if they want to do a Siege or battle for lake control.
I think Sieges should be a lot more common and a less terrifying gameplay experience. Keeps and Forts should constantly be happening as part of the game, and smoothly, not some extra content most are afraid/bored of or can't be bothered to do.
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Re: Ram abuse/realm disruption
It has also becomevey apparent that the 5 star system is obsolete, as no faction ever reaches 5 stars and 4 stars are only ever seen once or twice a year.
Saup - RR 8x WP
Son - RR 8x AM
Son - RR 8x AM
Re: Ram abuse/realm disruption
Maybe with adding a system (completing Hazmy ideas) which ties AAO to defense/offense capabilities, i.e. % bonus health to players defending while in keep area, if badly outnumbered (to increase incentives to defend), respawn inside keep (maybe increase timers like in sc ?) when dead near keep area, no matter the keep state.Nekkma wrote: Fri Oct 03, 2025 5:56 pm In general I agree that there is to much hassle with rams and sieges. At the same time, with easier sieges we will often just have the stronger side steamroll zone after zone. Sometimes sieges breaks a stalemate and create fun but just as often it just kills the fun in a zone.
And maybe a % health increase to attackers who want to siege while outnumbered, to even the odds a bit ?
This way you shouldnt have to wait to vastly more people before try a siege, you could still ambush and kill ram before it reaches keep (or warband trying the same), and you will have a chance to defend even if badly underdog.
While free keep respawn will allow people to actively try offensive tactics (jump from walls, attack ram, fight postern etc) without fear of being excluded from keep fight.
Plus it also will tone down a bit the lack of healers (and rez) when dying in a bad spot after a jump. Currently nobody want to fight under walls because it often means you wont even be able to rez inside keep, so better wait and gate defend which is very boring and stale gameplay.
Re: Ram abuse/realm disruption
The thing that imo make siege defences more dull is also door blockage when under 50% that just kill the whole defence before the inner funnel time and make the 2/3 of the siege boring as hell
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