Gunlinger wrote: Sun Oct 05, 2025 10:30 pm
anstalt wrote: Sun Oct 05, 2025 9:24 pm
Gunlinger wrote: Sun Oct 05, 2025 5:37 pm
A dps should be able to kill a healer in dps spec faster then the dps healer the dps class.
A Tank should not be able to dps down a dps class without healer backup faster then the dps class can kill him.
This is the bit you've gotten wrong.
In rock -> paper -> scissors balance, tanks are supposed to beat DPS. DPS are supposed to kill healers, and healers supposed to kill tanks.
Now, im not saying that RoR has that level of balance working properly (it doesnt) but when you're talking about balance between roles, arguing that DPS should be able to kill everything is wrong. Thats not balance.
Dps should do dmg
Tanks should protect
Healers should heal
There are melee classes. Range classes. Swods, Axes, Bows, Guns, Staffs.
You want do to melee dmg? Pick a melee dps. You want range dmg? Pick a range shooter or caster.
To say that a Healer should be supposed to kill Tanks is the most ridicules claim. Are we going the Warcraft route now? Are healing Spells now deal Holy dmg to undead enemies?
I am not saying that DPS should kill everything. That was changed long ago on life War already, when they generalized Gear sets of all Dps Classes and took away the class specific Stats. Each dps set used to have stats that were exactly placed to respect their class and role dependent on their Armor type and if they had to spec into one single stat like Int or into multiple like Strg, Bal and WS on top.
But DPS should kill DPS.
Casters and ultra high armor pen melee should kill Tanks.
Healers should be the ones that prevent those Tanks from being killed with little effort because of the tanks high HP pools and mitigation.
Tanks should be the ones that prevent the Dps from killing Healers by intervention of the Dps reaching the Healer and by shielding the Healer.
You're getting yourself in a muddle over 1v1 balance and grp v grp balance.
Why is it ridiculous to say healers should be able to kill tanks? Thats a very standard balance choice for MMORPGs, as many (inc RoR) follow the rock-paper-scisscors route for balance. DPS should kill healers - their damage output should be higher than a healer can heal themselves. Healers should kill tanks - a tank's damage output should not be enough to overcome self-heals, so the healer can slowly whittle the tank down. Tanks should kill DPS - they should be able to mitigate a lot of damage, to the point that a tank does more damage to the DPS than the DPS does to the tank.
That's very standard, high level balance for a game using the trinity.
Yes, things get very muddy with all the hybrid specs and gear. But at the same time, just try running dungeons or warbands using hybrid setups. A DPS shaman or AM is practically useless in a warband. A 2hander tank is likewise pretty ineffective in a warband situation - the mitigation you give up in order to do damage is really noticable. You're just gonna melt trying to push through a funnel!
Hybrids really only shine solo or small scale.
But they also have their weaknesses. My DPS shaman gets his ass kicked all the time by white lions and AMs. My 2hander tank gets his ass kicked by virtually all healers and anyone that can kite.
So, I guess I'm just confused as to what you're asking for in the end. It sounds like you don't want rock-paper-scissors style balance between classes. 1v1 balance is impossible without removing combat roles and lobotimising classes. So, do you just want your own classes buffed? Just want DPS to be godlike across the board? Is it specifically hybrid specs you want removing? If you get rid of hybrid specs, good luck finding tanks and healers! So many would quit because you'd basically be making them a grp-only class.