Yeh my mistake about when i wrote reverting parry patch. There was clear disbalance there and it should be done. 1k ws staking slays/chopas with bonus parry from dualwieding wasnt ok, and if i remember IB could boost it even higher for oatfriend. 80%parry tanks wasnt ok eather, especially in case where dps literally dont have counterstat boost mechanic to that exept rampage. Lvl of parry staking should be redused.
Im still curious how much parry 2h chosen can achieve though.
From what i feel when i play on heals now, that total lvl of pressure is really high now compared to what it used to be, and its a good thing cos melle blob of parry stakers bonking parry into each other faces its just stupid and boring.
But in case of mages we come to magic mirror of that. Heals and tanks can reach lvl of disrupt where they can just stand infront of mage negating everything. And new formula works against mages cos those who dont have staked disrupts started randomly disrupt bis mages with high striketrough, but on other side mages cannot normally penetrate 2/3 of targets. In case of st sork/bw that rely on busrt rotation it leaded to facepalm situation. I was lvling sork that moment, and afterpatch party was shock for me how class changed in bad way.
I realise that people should have ways to defend from mages nukes, but not to the point where they can ignore them completely. And mages should have tools that allow them penetrate those defences. At this point WP can just get guard and hold the line from tank and watch sork just having a stroke from disrupts and backlashes. That is not ok, and need to be fixed asap.
BW and upcoming dps patch
Re: BW and upcoming dps patch
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
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Re: BW and upcoming dps patch
well aoe knock down should be similar to mara aoe knock down( to balance sides)Sygma013 wrote: Sun Oct 05, 2025 7:08 amhonestly i disagree. in rvr people get punted/kicked all times so woud be a useless spell given that all are almost anytime immunenormanis wrote: Sun Oct 05, 2025 7:05 am or give back those 5crit from 100 comb/dark
and bw need aoe knock down not aoe knock back
"give wh and witch propper aoe like evrywone has it!"
- Sinisterror
- Posts: 1201
Re: BW and upcoming dps patch
To balance sides by mirroring is not the way to go. Pounce/Ranged KD used to be order only abilities. Aoe melee KD only for destro. Dps healer specs had the only 50% aoe heal debuff tactics(Rp/Zeal/Dok). Single target pull existed for both sides, on same classes that had Pounce/Melee aoe KD. Both sides had access to aoe pull 75ft in any direction, engi/magus pull.normanis wrote: Thu Oct 09, 2025 11:57 amwell aoe knock down should be similar to mara aoe knock down( to balance sides)Sygma013 wrote: Sun Oct 05, 2025 7:08 amhonestly i disagree. in rvr people get punted/kicked all times so woud be a useless spell given that all are almost anytime immunenormanis wrote: Sun Oct 05, 2025 7:05 am or give back those 5crit from 100 comb/dark
and bw need aoe knock down not aoe knock back
That is the way to balance the sides, both sides having access to certain super powerful abilities( Like Self resurrection/50% aoe hd tactic and aoe pull) Then classes get to have something unique that nobody else has = Bringing SOMETHING no matter what it is to the mix instead of everyone having the same abilities.
Order used to have 2 magical dmg tanks Swordmaster and Kotbs with Mighty soul tactic had 50% magic dmg 50% phys dmg. Destro had chosen magic dmg tank. And this is completely fair, because Destro has Magus and order has Engineer which was 50% Physical dmg/50% Magic dmg(And access to Autoattack that magus doesnt)
Nowadays there is so much "mirroring" that Dok/Wp get shield. Most powerful only tank thing and it should remain that way. Same goes for WH/WE having access to Charge is a big NOPE in my eyes. Balance in War Aor vs RoR now, Aor Wins in every category. Fun, Unique, Balance and Purpose. This is due to many things, but whyyy wouuld you change the game to be 20-25% Slower and changing Combat formula's completely?
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: BW and upcoming dps patch
squig also haas pounce , bw has only have m2 what aoe nuke sorc didnt get it? sw and witch also get pounces. sw get ini debuff squig also need it. sw has lower hdebuff gues who have also hdebuff just higher in tree. and so on. ib has 2h knock down bg 2h also need.Sinisterror wrote: Thu Oct 09, 2025 4:49 pmTo balance sides by mirroring is not the way to go. Pounce/Ranged KD used to be order only abilities. Aoe melee KD only for destro. Dps healer specs had the only 50% aoe heal debuff tactics(Rp/Zeal/Dok). Single target pull existed for both sides, on same classes that had Pounce/Melee aoe KD. Both sides had access to aoe pull 75ft in any direction, engi/magus pull.
That is the way to balance the sides, both sides having access to certain super powerful abilities( Like Self resurrection/50% aoe hd tactic and aoe pull) Then classes get to have something unique that nobody else has = Bringing SOMETHING no matter what it is to the mix instead of everyone having the same abilities.
Order used to have 2 magical dmg tanks Swordmaster and Kotbs with Mighty soul tactic had 50% magic dmg 50% phys dmg. Destro had chosen magic dmg tank. And this is completely fair, because Destro has Magus and order has Engineer which was 50% Physical dmg/50% Magic dmg(And access to Autoattack that magus doesnt)
Nowadays there is so much "mirroring" that Dok/Wp get shield. Most powerful only tank thing and it should remain that way. Same goes for WH/WE having access to Charge is a big NOPE in my eyes. Balance in War Aor vs RoR now, Aor Wins in every category. Fun, Unique, Balance and Purpose. This is due to many things, but whyyy wouuld you change the game to be 20-25% Slower and changing Combat formula's completely?
i dont see why bw cant get aoe knock down and slayer cant get aoe pull. clases is already mirrored in ror and ''' both factions should stay unique'' sentence is already same as beating dead mule.
my purpuses about slayer and bw is just make tham spot in wb. not because of u are gleader or are bis geared . or nerf white lion (increase ap cost and make wl cicrcle same as mara wrecking ball 180degree)
"give wh and witch propper aoe like evrywone has it!"
- Sinisterror
- Posts: 1201
Re: BW and upcoming dps patch
Everything you said was kind of my point. And i dont care if im beating a dead mule when saying that we NEED this game staying as unique as possible. Its just sad when all the unique play styles are just mirrored in " balancing " the game. But PvP was so much more rewardin and based on skill In Original WAR AoR vs Current RoR. No question.normanis wrote: Fri Oct 10, 2025 10:25 amsquig also haas pounce , bw has only have m2 what aoe nuke sorc didnt get it. sw and witch also get pounces. sw get ini debuff squig also need it. sw has lower hdebuff gues who have also hdebuff just higher in tree. and so on. ib has 2h knock down bg 2h also need.Sinisterror wrote: Thu Oct 09, 2025 4:49 pmTo balance sides by mirroring is not the way to go. Pounce/Ranged KD used to be order only abilities. Aoe melee KD only for destro. Dps healer specs had the only 50% aoe heal debuff tactics(Rp/Zeal/Dok). Single target pull existed for both sides, on same classes that had Pounce/Melee aoe KD. Both sides had access to aoe pull 75ft in any direction, engi/magus pull.normanis wrote: Thu Oct 09, 2025 11:57 am
well aoe knock down should be similar to mara aoe knock down( to balance sides)
That is the way to balance the sides, both sides having access to certain super powerful abilities( Like Self resurrection/50% aoe hd tactic and aoe pull) Then classes get to have something unique that nobody else has = Bringing SOMETHING no matter what it is to the mix instead of everyone having the same abilities.
Order used to have 2 magical dmg tanks Swordmaster and Kotbs with Mighty soul tactic had 50% magic dmg 50% phys dmg. Destro had chosen magic dmg tank. And this is completely fair, because Destro has Magus and order has Engineer which was 50% Physical dmg/50% Magic dmg(And access to Autoattack that magus doesnt)
Nowadays there is so much "mirroring" that Dok/Wp get shield. Most powerful only tank thing and it should remain that way. Same goes for WH/WE having access to Charge is a big NOPE in my eyes. Balance in War Aor vs RoR now, Aor Wins in every category. Fun, Unique, Balance and Purpose. This is due to many things, but whyyy wouuld you change the game to be 20-25% Slower and changing Combat formula's completely?
i dont see why bw cant get aoe knock down and slayer cant get aoe pull. clases is already mirrored in ror and ''' both factions should stay unique'' sentence is already same as beating dead mule.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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