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Slayer solobitz!

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saupreusse
Former Staff
Posts: 2549

Re: Slayer solobitz!

Post#11 » Thu Oct 30, 2025 5:35 pm

That's some proper slaying
Saup - RR 8x WP
Son - RR 8x AM

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rady
Posts: 174

Re: Slayer solobitz!

Post#12 » Fri Oct 31, 2025 7:56 pm

Gimme your thoughts about choppa 2h and slayer 2h. Gameplay wise. Which one you find more fun?
Ris - 85rr BO
Risx - 85rr SH

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Pahakukka
Posts: 533

Re: Slayer solobitz!

Post#13 » Fri Oct 31, 2025 11:01 pm

rady wrote: Fri Oct 31, 2025 7:56 pm Gimme your thoughts about choppa 2h and slayer 2h. Gameplay wise. Which one you find more fun?
I might prefer slayer, it is more offensive focused (aa speed tactic and wounds debuff instead of wounds /and cd increaser) Choppa is fun too, but with slayer you really go balls deep into pure dmg output with.

My opinion might be affected by the fact my sl is BiS for soloing, but choppa isnt (sl farmed ring with vanq gear annd choppa is farming triumphant after warlord)
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts

-"renown pinata for small groups"

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rady
Posts: 174

Re: Slayer solobitz!

Post#14 » Sat Nov 01, 2025 7:18 am

CD increaser is good but it has low dmg. Spellbreaker looks much better than outgoing healdebuff.
I'll try to play my choppa 78rr but 2h feels meh...
I really hope that dps balance patch will improve mid tree in both classes.
Last edited by rady on Sat Nov 01, 2025 11:30 am, edited 1 time in total.
Ris - 85rr BO
Risx - 85rr SH

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Florian90210
Posts: 158

Re: Slayer solobitz!

Post#15 » Sat Nov 01, 2025 10:20 am

Slayer in T2 SCs was pretty fun. Spellbreaker pretty good, enjoyed looking at enemy healthbar go down but to kill a healer HD had better impact. So for me crit spec was for fun and HD + lifetap for good result. Pairing up with IB's buffs SL should become real monster with extra 10% crit, 25%AA damage.

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rady
Posts: 174

Re: Slayer solobitz!

Post#16 » Sat Nov 01, 2025 11:29 am

@Florian90210 I was talking about No more helping (outgoing heal debuff). Not about Can't stop da chop (incoming heal debuff).

I think spellbreaker is better than No more helping because it can remove hots and does more dmg.
Ris - 85rr BO
Risx - 85rr SH

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Pahakukka
Posts: 533

Re: Slayer solobitz!

Post#17 » Sat Nov 01, 2025 10:37 pm

rady wrote: Sat Nov 01, 2025 11:29 am @Florian90210 I was talking about No more helping (outgoing heal debuff). Not about Can't stop da chop (incoming heal debuff).

I think spellbreaker is better than No more helping because it can remove hots and does more dmg.
I have found spellbreaker incredibly strong, but also incredibly hard to use right. Unless you reduce cd its easy to waste it. I have certain buffs in buffhead that i keep eye on and try to eradicate as soon as I see them, like zealots embrace the warp.

I been runnin spellbreaker without heal channel lately solo, and I think it is the max dmg output, but the sustain falls short on proper soloroaming, meaning that there is no comeback clutch, just the raw dmg witch with current meta is too easily countered in 6man or any st train this spec would be my choice.

It is soloviable too, but you will doe a lot to all sort of random parries. Spellbreaker being parried in 1v1 match is waste of tons of mastery points.
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
Superbeast rr 8x Choppa
Persearsenaali rr 8x Slayer
Bintitz rr 8x IB
+loads of rr 70 alts

-"renown pinata for small groups"

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