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Scrubosaurus - Kotbs Solo 1vX Part .1

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yoluigi
Posts: 537

Re: Scrubosaurus - Kotbs Solo 1vX Part .1

Post#21 » Wed Nov 05, 2025 3:41 am

When patch released had alot of success with shield kotbs even with oppressor gear. You need to go full crit and use the crit tactic that does dmg on crit and parry tactic with focus offence. Use 3 offencive aura and use shining blade right after use channel soo it's a 30% armor pen plus every hit you do does 70+ dmg garanted proc. Won some fight 1v3 with shield gear even killing heals. it works men dont know why people go defencive. i can kill a dummy in 30 sec with normal rotation on shield with garbage gear set. It's all about shining blade and using the channel after. that's your dmg not the 3 stacking thing that's stuff aint good. with 3 auras you get 20 sec dot + the dot from crit. it all stack up but gota go full crit dont mater even if you get chance to get crit because your defence is block.

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Lescargo
Posts: 33

Re: Scrubosaurus - Kotbs Solo 1vX Part .1

Post#22 » Wed Nov 05, 2025 5:36 am

yoluigi wrote: Wed Nov 05, 2025 3:41 am When patch released had alot of success with shield kotbs even with oppressor gear. You need to go full crit and use the crit tactic that does dmg on crit and parry tactic with focus offence. Use 3 offencive aura and use shining blade right after use channel soo it's a 30% armor pen plus every hit you do does 70+ dmg garanted proc. Won some fight 1v3 with shield gear even killing heals. it works men dont know why people go defencive. i can kill a dummy in 30 sec with normal rotation on shield with garbage gear set. It's all about shining blade and using the channel after. that's your dmg not the 3 stacking thing that's stuff aint good. with 3 auras you get 20 sec dot + the dot from crit. it all stack up but gota go full crit dont mater even if you get chance to get crit because your defence is block.

lol how your defence is block since you are stacking crit ? and how can you even consider stacking crit as a non bis geared toon and without a legendary talis ??

you won some real 1v3 with this ? i don't believe you, i need proofs.

im so unconfortable with the fact you guys spreading so hard when it's about theorycrafting. I mean, "being snb blocka stacking crit getting parry tactic + focus offence"

I'm reading this i'm like WTF BRO :lol: :lol: :lol: :lol:

i mean, hows your parry/block/crit rate ? can you give some numbers ? hows your actual armor with FO ?

so if im right you are running runefang, coordination, focus offence tactics ?? like no defensive tactic at all ? as a full crit build with probably low block/parry rate ?

And you tell that you had a lot of success with this ?


Man my 2 cents, if you encounter the real gangstas outside you will be smashed hard with this, or just prove i'm wrong if not.

fatelvis
Posts: 83

Re: Scrubosaurus - Kotbs Solo 1vX Part .1

Post#23 » Wed Nov 05, 2025 7:29 am

Going crit is only worth it if you got skills and tactics supporting it. Kotbs doesn't have those other than arcing swing, which is a support skill for parties and WBs rather than anything supporting your build.
SM and IB are more suitable for this.

The thing is, every (order) tank can do 1vX going snb, regen and somewhat offensive stat setup to grind down ppl that are willing to try instead of avoiding you. The only exception might be BG due to the lack of damage source/s when snb.
Kotbs now might be the most suitable on order side in the current state. It still is the most bland playestyle, though, due to lack of additional recource and stances and with the aura setup&support it has. That's where the 2 button thing is coming from.

Farrul
Posts: 703

Re: Scrubosaurus - Kotbs Solo 1vX Part .1

Post#24 » Wed Nov 05, 2025 8:30 am

reynor007 wrote: Wed Nov 05, 2025 3:21 amAs I said, I haven't played for a long time, and I may not know all the details, but as far as I remember, fury myrmidian was heavily upgraded, and even with just one aura and runefang (which will work on you in 100% of cases when fighting against melee), you will receive significant damage even against medium armor.
I agree with this, if he replaces Sunfury with Runefang the results would improve quite a bit versus melee or in a 1vsx involing a melee attacker. I don't think Sunfury is worth the tactic slot tbh, i rather go with bellow command or anti detaunt.

This iwould like to try.

RoR.builders - Knight of the Blazing Sun
fatelvis wrote: Wed Nov 05, 2025 7:29 amGoing crit is only worth it if you got skills and tactics supporting it. Kotbs doesn't have those other than arcing swing, which is a support skill for parties and WBs rather than anything supporting your build.
SM and IB are more suitable for this.
Arcing swing requires 2H, but the effect also works for the knight since it makes your target vulnerable to crit.

Problem with crit on a Kotbs is that you gain nothing vs WE, but you invested a lot to get it. For 2H it makes a little more sense due to Auto attacks being stronger crits and Arcing swing, for SnB you're making the WE a favor.

Lescargo
Posts: 33

Re: Scrubosaurus - Kotbs Solo 1vX Part .1

Post#25 » Wed Nov 05, 2025 8:42 am

fatelvis wrote: Wed Nov 05, 2025 7:29 am Going crit is only worth it if you got skills and tactics supporting it. Kotbs doesn't have those other than arcing swing, which is a support skill for parties and WBs rather than anything supporting your build.
SM and IB are more suitable for this.

The thing is, every (order) tank can do 1vX going snb, regen and somewhat offensive stat setup to grind down ppl that are willing to try instead of avoiding you. The only exception might be BG due to the lack of damage source/s when snb.
Kotbs now might be the most suitable on order side in the current state. It still is the most bland playestyle, though, due to lack of additional recource and stances and with the aura setup&support it has. That's where the 2 button thing is coming from.

Yeah i'm not sure crit is worth it on kotbs, to me stacking ws and armor pen is already a nerf compared to stacking full str/defensive and aiming for elemental dmg. So adding crit to the recipe is even worse.
The problem is kotbs dmg are split between physical and elemental dmg, you might be interested to boost your physical dmg for the conquest vibe, but it cost a lot of concessions on defenses.
And for a perspective of being real competitive in solo then it's a problem..

But this is just my pov, no one is forced to play the meta. And i have much respect for the freeman roaming around with an offmeta build that he cooked himself.

I understand that some veterans here are on those offmeta "high risk high reward" builds, i was doing the same late on Daoc on my solo bard so..

But offmeta has to stay offmeta x)

Lescargo
Posts: 33

Re: Scrubosaurus - Kotbs Solo 1vX Part .1

Post#26 » Wed Nov 05, 2025 8:52 am

Farrul wrote: Wed Nov 05, 2025 8:30 am
reynor007 wrote: Wed Nov 05, 2025 3:21 amAs I said, I haven't played for a long time, and I may not know all the details, but as far as I remember, fury myrmidian was heavily upgraded, and even with just one aura and runefang (which will work on you in 100% of cases when fighting against melee), you will receive significant damage even against medium armor.
I agree with this, if he replaces Sunfury with Runefang the results would improve quite a bit versus melee or in a 1vsx involing a melee attacker. I don't think Sunfury is worth the tactic slot tbh, i rather go with bellow command or anti detaunt.

This iwould like to try.

RoR.builders - Knight of the Blazing Sun
fatelvis wrote: Wed Nov 05, 2025 7:29 amGoing crit is only worth it if you got skills and tactics supporting it. Kotbs doesn't have those other than arcing swing, which is a support skill for parties and WBs rather than anything supporting your build.
SM and IB are more suitable for this.
Arcing swing requires 2H, but the effect also works for the knight since it makes your target vulnerable to crit.

Problem with crit on a Kotbs is that you gain nothing vs WE, but you invested a lot to get it. For 2H it makes a little more sense due to Auto attacks being stronger crits and Arcing swing, for SnB you're making the WE a favor.

https://builder.returnofreckoning.com/c ... ,8045,8053

Farrul
Posts: 703

Re: Scrubosaurus - Kotbs Solo 1vX Part .1

Post#27 » Wed Nov 05, 2025 9:22 am

I like this better than Sunfury, it can really surprise casters who think they're safe with detaunt.

Imho if you also take Runefang and swap tactic setups based on your targets, im fairly certain your results would be even better. :)

Keep in mind Runefang will be up pretty much all the time even with lower parry against a fast hitting melee ( WE, Mara etc) .

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zulnam
Posts: 811

Re: Scrubosaurus - Kotbs Solo 1vX Part .1

Post#28 » Wed Nov 05, 2025 9:30 am

in b4 Myrmudia's Fury gets locked to 2H.
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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Stimpz
Posts: 110

Re: Scrubosaurus - Kotbs Solo 1vX Part .1

Post#29 » Wed Nov 05, 2025 10:36 am

Guy makes a video that shows successful solo-roaming with multiple 1vX scenes, deletes most solo-king classes, and people in the comment section are like:

"Dude, with my build you could kill more."

crystl32
Posts: 51

Re: Scrubosaurus - Kotbs Solo 1vX Part .1

Post#30 » Wed Nov 05, 2025 10:45 am

let him play the build if he enjoys it guys xD. he can also change and adapt hings if he wants to try out new and different stuff when he is ready!

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