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Patch Notes 20/11/2025

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wonshot
Posts: 1225

Re: Patch Notes 20/11/2025

Post#11 » Fri Nov 21, 2025 1:39 am

Alot of really good stuff in here!
But the Live event with a "fear of dying" reward buff... Kinda seems like a big mistake, as the current action is already too turn-based push/pull and this might even further enforce it.

The game needs to go back to pvp were both sides are fighting ,not taking turns having the push momentum only to get counterpushed while willingly pulling out and not fighting back, and both sides at no point fully commit and swing at eacother.
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fatelvis
Posts: 85

Re: Patch Notes 20/11/2025

Post#12 » Fri Nov 21, 2025 12:56 pm

- Argog has been restored and now comes to life in the Raven Host Vanguard Public Quest

he seems to be bugged and does not spawn.

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Vodrak
Posts: 1

Re: Patch Notes 20/11/2025

Post#13 » Fri Nov 21, 2025 6:26 pm

My experience today: I logged in hyped for the event, I read the event requirements, lost all hype, and I then logged out. The requirements are exaggerated. The event should be fun and interesting, not a horrible grind.

I agree with wonshot as well.
Last edited by Vodrak on Fri Nov 21, 2025 6:32 pm, edited 3 times in total.

nat3s
Posts: 477

Re: Patch Notes 20/11/2025

Post#14 » Fri Nov 21, 2025 6:30 pm

wonshot wrote: Fri Nov 21, 2025 1:39 am Alot of really good stuff in here!
But the Live event with a "fear of dying" reward buff... Kinda seems like a big mistake, as the current action is already too turn-based push/pull and this might even further enforce it.

The game needs to go back to pvp were both sides are fighting ,not taking turns having the push momentum only to get counterpushed while willingly pulling out and not fighting back, and both sides at no point fully commit and swing at eacother.

Couldn't agree more there. Here's my perspective, I exclusively solo roam so whilst I'll have a 90% winrate in 1v1s i will stack this buff up as finding a good duel takes time and ill get rolled by WBs constantly seeking them out. I don't want an advantage when i finally get a good 1v1, totally undermines the spirit of competition and more skill-centric approach that 1v1 players crave. We 1v1 because we're sick of zerging free renown, we want a skill-based game and being able to stack buffs between fights will destroy that.

Please get rid of it, it serves no purpose from what i can tell + incentivises running from fights because of the perceived prestige lost if you do stack it up. It works against conflict drivers imo.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

Bozao
Posts: 75

Re: Patch Notes 20/11/2025

Post#15 » Fri Nov 21, 2025 8:50 pm

Empire Raven Host Vanguard PQ - Stage III Bugged.
Pls fix or event Stuck.

Ty.

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Stinksuit
Posts: 394

Re: Patch Notes 20/11/2025

Post#16 » Fri Nov 21, 2025 9:33 pm

nat3s wrote: Fri Nov 21, 2025 6:30 pm
wonshot wrote: Fri Nov 21, 2025 1:39 am Alot of really good stuff in here!
But the Live event with a "fear of dying" reward buff... Kinda seems like a big mistake, as the current action is already too turn-based push/pull and this might even further enforce it.

The game needs to go back to pvp were both sides are fighting ,not taking turns having the push momentum only to get counterpushed while willingly pulling out and not fighting back, and both sides at no point fully commit and swing at eacother.

Couldn't agree more there. Here's my perspective, I exclusively solo roam so whilst I'll have a 90% winrate in 1v1s i will stack this buff up as finding a good duel takes time and ill get rolled by WBs constantly seeking them out. I don't want an advantage when i finally get a good 1v1, totally undermines the spirit of competition and more skill-centric approach that 1v1 players crave. We 1v1 because we're sick of zerging free renown, we want a skill-based game and being able to stack buffs between fights will destroy that.

Please get rid of it, it serves no purpose from what i can tell + incentivises running from fights because of the perceived prestige lost if you do stack it up. It works against conflict drivers imo.
Kinda similar experiences for me today. I either faced people who had increased stats from the buff and did alot of dmg to me or otherway around. Had very similar thoughts to what you mentioned myself..

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georgehabadasher
Posts: 312

Re: Patch Notes 20/11/2025

Post#17 » Sat Nov 22, 2025 3:05 am

Was the bleakwing matriarch lair bug fixed in this patch?

nat3s
Posts: 477

Re: Patch Notes 20/11/2025

Post#18 » Sat Nov 22, 2025 6:44 am

Stinksuit wrote: Fri Nov 21, 2025 9:33 pm
nat3s wrote: Fri Nov 21, 2025 6:30 pm
wonshot wrote: Fri Nov 21, 2025 1:39 am Alot of really good stuff in here!
But the Live event with a "fear of dying" reward buff... Kinda seems like a big mistake, as the current action is already too turn-based push/pull and this might even further enforce it.

The game needs to go back to pvp were both sides are fighting ,not taking turns having the push momentum only to get counterpushed while willingly pulling out and not fighting back, and both sides at no point fully commit and swing at eacother.

Couldn't agree more there. Here's my perspective, I exclusively solo roam so whilst I'll have a 90% winrate in 1v1s i will stack this buff up as finding a good duel takes time and ill get rolled by WBs constantly seeking them out. I don't want an advantage when i finally get a good 1v1, totally undermines the spirit of competition and more skill-centric approach that 1v1 players crave. We 1v1 because we're sick of zerging free renown, we want a skill-based game and being able to stack buffs between fights will destroy that.

Please get rid of it, it serves no purpose from what i can tell + incentivises running from fights because of the perceived prestige lost if you do stack it up. It works against conflict drivers imo.
Kinda similar experiences for me today. I either faced people who had increased stats from the buff and did alot of dmg to me or otherway around. Had very similar thoughts to what you mentioned myself..

Yeah I saw you about the same time I was. I ended the night with something like 15-3 in 1v1s, but got zerged a lot so I'd have like 3x rampage stacks but 15x stat boosting stacks, felt ridiculous. My magus has 750 toughness and 1060 int baseline with Daemonic Pact up, but with the boosts tough was over 860 and int something like 1100. So i then started using toughness pots because int was overcapped and my tough hit over 940... I get the embarrassment from carrying 15 stacks lol but then when I do get a 1v1 im now significantly more buffed up to the extent that I can't really lose (except vs AM as this is a def hp regen setup - need to go full burst for AMs). A decent WL could chew through me before, would be 50-50 fight, but with the buffs, they were tickling me.

I felt like less WHs engaged me, at least 1v1, which is my typical bread and butter fight, may have just been quiet, but I have a hunch the opposite realm can see the stacks too so avoided me like the plague.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

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