Forced rDPS meta?eigner93 wrote: Tue Dec 30, 2025 2:14 pm Petition to change the group comp to 1tank/2healer/3dps as standard instead of 2/2/2 so people can actually kill each other without all this wounds debuff rubbish in future scs.
Ranked: 4 Tanks 2 Heals 1 Team
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Re: Ranked: 4 Tanks 2 Heals 1 Team
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Re: Ranked: 4 Tanks 2 Heals 1 Team
How about people that want to play the most challenging gamemode available actually try to improve their **** gameplay instead of dumbing the gamemode down even more.eigner93 wrote: Tue Dec 30, 2025 2:14 pm Petition to change the group comp to 1tank/2healer/3dps as standard instead of 2/2/2 so people can actually kill each other without all this wounds debuff rubbish in future scs.
It‘s always „uuhhh the others“ or „uhhhhh the balance“ I’ve yet to read „uhh I made a mistake and have to improve my gameplay“
Literally all decent players have left the game. Pug farming is the new meta. Be it RVR / SCs or now ranked as well. The big rvr players left the game with their guilds as did the small scale players. The game needs more skill not less.
Re: Ranked: 4 Tanks 2 Heals 1 Team
This is why the sc remake wont work.
Because fundamentally there isnt enough damage ingame to kill 2/2/2s without a boring stalemate.
Thye need to restore crit to gear and renown
Because fundamentally there isnt enough damage ingame to kill 2/2/2s without a boring stalemate.
Thye need to restore crit to gear and renown
Re: Ranked: 4 Tanks 2 Heals 1 Team
This is not correct though, it the same mindstate why the mechanic was implemented.salazarn wrote: Tue Dec 30, 2025 3:06 pm This is why the sc remake wont work.
Because fundamentally there isnt enough damage ingame to kill 2/2/2s without a boring stalemate.
Thye need to restore crit to gear and renown
Aluviyah - RR 87 Sorc
Ateshaya - RR 84 BW
Gweniell – RR 84 WP
Hesperiell – RR 89 AM
Setriona – RR 85 DoK
Syu/Myu – RR 87 Zealot
Xup – RR 85 Shaman
Yrona – RR 84 RP
Ateshaya - RR 84 BW
Gweniell – RR 84 WP
Hesperiell – RR 89 AM
Setriona – RR 85 DoK
Syu/Myu – RR 87 Zealot
Xup – RR 85 Shaman
Yrona – RR 84 RP
Re: Ranked: 4 Tanks 2 Heals 1 Team
I am not sure how you burst down someone who is guarded always/while challanged/ 2 healers healing them/detaunted you. Not countig the fact that your dps can be kd-ed, punted, staggered disarmed silenced etc.Aluviya wrote: Tue Dec 30, 2025 3:15 pmThis is not correct though, it the same mindstate why the mechanic was implemented.salazarn wrote: Tue Dec 30, 2025 3:06 pm This is why the sc remake wont work.
Because fundamentally there isnt enough damage ingame to kill 2/2/2s without a boring stalemate.
Thye need to restore crit to gear and renown
If the enemy team has a few brain cells it will be just long drawn out fight and maybe 1 kill happens. Not very entertaining is it?
Re: Ranked: 4 Tanks 2 Heals 1 Team
Let me enlighten you:eigner93 wrote: Wed Dec 31, 2025 1:57 pm I am not sure how you burst down someone who is guarded always/while challanged/ 2 healers healing them/detaunted you. Not countig the fact that your dps can be kd-ed, punted, staggered disarmed silenced etc.
- Most basic way of securing kill is: you KD person you gonna burst (so he can't detaunt), punt both tanks away and stagger both healers.
- You play similar way, but punt only target not the tanks (if you got rDPS oriented setup) he still can't aoe detaunt your ranged dps.
- You pull your target away from guards with WL/Mara if you got "mixed" setup, tanks have to be staggered with healers, so they can't interrupt you.
Re: Ranked: 4 Tanks 2 Heals 1 Team
No need to enlighten i am quite aware, how it works. But, if the enemy team has 2 brain cells they probably wont just stand there and let you do these things. Havent touched ranked in years. Maybe most of the skilled players left over the years and you play against training dummies nowadays.M0rw47h wrote: Wed Dec 31, 2025 2:17 pmLet me enlighten you:eigner93 wrote: Wed Dec 31, 2025 1:57 pm I am not sure how you burst down someone who is guarded always/while challanged/ 2 healers healing them/detaunted you. Not countig the fact that your dps can be kd-ed, punted, staggered disarmed silenced etc.Sounds hard to execute, but while I played Chosen in solo ranked long time ago, MAJORITY of my games were going by 1st scenario.
- Most basic way of securing kill is: you KD person you gonna burst (so he can't detaunt), punt both tanks away and stagger both healers.
- You play similar way, but punt only target not the tanks (if you got rDPS oriented setup) he still can't aoe detaunt your ranged dps.
- You pull your target away from guards with WL/Mara if you got "mixed" setup, tanks have to be staggered with healers, so they can't interrupt you.
Re: Ranked: 4 Tanks 2 Heals 1 Team
I played ranked when it launched. Back in the day getting Theoddone and Teefz on team was nothing unique.eigner93 wrote: Thu Jan 01, 2026 10:49 amNo need to enlighten i am quite aware, how it works. But, if the enemy team has 2 brain cells they probably wont just stand there and let you do these things. Havent touched ranked in years. Maybe most of the skilled players left over the years and you play against training dummies nowadays.M0rw47h wrote: Wed Dec 31, 2025 2:17 pmLet me enlighten you:eigner93 wrote: Wed Dec 31, 2025 1:57 pm I am not sure how you burst down someone who is guarded always/while challanged/ 2 healers healing them/detaunted you. Not countig the fact that your dps can be kd-ed, punted, staggered disarmed silenced etc.Sounds hard to execute, but while I played Chosen in solo ranked long time ago, MAJORITY of my games were going by 1st scenario.
- Most basic way of securing kill is: you KD person you gonna burst (so he can't detaunt), punt both tanks away and stagger both healers.
- You play similar way, but punt only target not the tanks (if you got rDPS oriented setup) he still can't aoe detaunt your ranged dps.
- You pull your target away from guards with WL/Mara if you got "mixed" setup, tanks have to be staggered with healers, so they can't interrupt you.
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Re: Ranked: 4 Tanks 2 Heals 1 Team
I have a feeling most of the people commenting on group queue dosn't really have a clue about it. I guess it dosn't come as a surprise.
Leave the current state for soloQ, the lads that are now organizing to farm insignas and the ones that complain about killtime are free to engage in that content and "safeguard" the precious insigna-farming in that queue.
Revert group ranked to original state, 15 mins, no wounds debuff, so that the 18 of us that actually enjoy and PLAY the content can have a space to do so.
This will not impact the various wintraders using the system, their matches actually last 3 mins for the most and they can organize as usual who gets the insignas OR queue soloQ.
For the rest of the comunity, that anyhow do not engage with the content, I guess you will be able to find another topic you do not have ideas about to comment.
Leave the current state for soloQ, the lads that are now organizing to farm insignas and the ones that complain about killtime are free to engage in that content and "safeguard" the precious insigna-farming in that queue.
Revert group ranked to original state, 15 mins, no wounds debuff, so that the 18 of us that actually enjoy and PLAY the content can have a space to do so.
This will not impact the various wintraders using the system, their matches actually last 3 mins for the most and they can organize as usual who gets the insignas OR queue soloQ.
For the rest of the comunity, that anyhow do not engage with the content, I guess you will be able to find another topic you do not have ideas about to comment.
Whatever
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