Thanks for the reply. Can you explain further on what gave you that impression?geezereur wrote: Mon Feb 02, 2026 6:45 pm Tried both we and wh aoe spec my wh aoe spec felt much stronger.
WE AOE post patch
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Re: WE AOE post patch
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Re: WE AOE post patch
both are 100% viable in aoe now for the purposes of general warband gameplay, both pug and organized.
while they are mostly even I would say that WH is in a slightly bit better spot in aoe circumstances currently.
this is due to guaranteed bullet procs which means applying OHD to a backline with certainty using DG or BH, while WE's kisses are a proc chance so not as reliable and unable to be applied on demand. also the new finisher that WH got being spirit damage rather than physical (harder to mitigate) while having quite strong base damage and scaling, imo I feel like it is stronger than WE's new aoe finisher in a lot of cases, unless the target is within execute range for the WE finisher to get its max bonus damage. as well as WH having burn armor which WE misses, which is decently strong when utilized properly and is the only other source of reliable aoe armor debuff on order is from dps RP which are uncommon at best.
WE does have really strong tactics that are not mirrored to WH (like frenzied mayhem) and pounce, so this gives advantages as well. however the advantages of WE mostly come in to play in solo/smallscale, not in warband.
it's nice to see them having a place in aoe situations now, before it was iffy at best, and now they are actually quite powerful when played properly and in the right group composition.
while they are mostly even I would say that WH is in a slightly bit better spot in aoe circumstances currently.
this is due to guaranteed bullet procs which means applying OHD to a backline with certainty using DG or BH, while WE's kisses are a proc chance so not as reliable and unable to be applied on demand. also the new finisher that WH got being spirit damage rather than physical (harder to mitigate) while having quite strong base damage and scaling, imo I feel like it is stronger than WE's new aoe finisher in a lot of cases, unless the target is within execute range for the WE finisher to get its max bonus damage. as well as WH having burn armor which WE misses, which is decently strong when utilized properly and is the only other source of reliable aoe armor debuff on order is from dps RP which are uncommon at best.
WE does have really strong tactics that are not mirrored to WH (like frenzied mayhem) and pounce, so this gives advantages as well. however the advantages of WE mostly come in to play in solo/smallscale, not in warband.
it's nice to see them having a place in aoe situations now, before it was iffy at best, and now they are actually quite powerful when played properly and in the right group composition.
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Re: WE AOE post patch
Thank you for the considered reply.gersy wrote: Tue Feb 03, 2026 5:52 pm both are 100% viable in aoe now for the purposes of general warband gameplay, both pug and organized.
while they are mostly even I would say that WH is in a slightly bit better spot in aoe circumstances currently.
this is due to guaranteed bullet procs which means applying OHD to a backline with certainty using DG or BH, while WE's kisses are a proc chance so not as reliable and unable to be applied on demand. also the new finisher that WH got being spirit damage rather than physical (harder to mitigate) while having quite strong base damage and scaling, imo I feel like it is stronger than WE's new aoe finisher in a lot of cases, unless the target is within execute range for the WE finisher to get its max bonus damage. as well as WH having burn armor which WE misses, which is decently strong when utilized properly and is the only other source of reliable aoe armor debuff on order is from dps RP which are uncommon at best.
WE does have really strong tactics that are not mirrored to WH (like frenzied mayhem) and pounce, so this gives advantages as well. however the advantages of WE mostly come in to play in solo/smallscale, not in warband.
it's nice to see them having a place in aoe situations now, before it was iffy at best, and now they are actually quite powerful when played properly and in the right group composition.
Re: WE AOE post patch
Have to say, I don’t quite agree to your, summary.gersy wrote: Tue Feb 03, 2026 5:52 pm both are 100% viable in aoe now for the purposes of general warband gameplay, both pug and organized.
while they are mostly even I would say that WH is in a slightly bit better spot in aoe circumstances currently.
this is due to guaranteed bullet procs which means applying OHD to a backline with certainty using DG or BH, while WE's kisses are a proc chance so not as reliable and unable to be applied on demand. also the new finisher that WH got being spirit damage rather than physical (harder to mitigate) while having quite strong base damage and scaling, imo I feel like it is stronger than WE's new aoe finisher in a lot of cases, unless the target is within execute range for the WE finisher to get its max bonus damage. as well as WH having burn armor which WE misses, which is decently strong when utilized properly and is the only other source of reliable aoe armor debuff on order is from dps RP which are uncommon at best.
WE does have really strong tactics that are not mirrored to WH (like frenzied mayhem) and pounce, so this gives advantages as well. however the advantages of WE mostly come in to play in solo/smallscale, not in warband.
it's nice to see them having a place in aoe situations now, before it was iffy at best, and now they are actually quite powerful when played properly and in the right group composition.
The pounce on WE is a powerful ability then, also WE have access to self buff WS, that Wh is missing.
On the subject of Kisses vs Bullets, We randomize chance might be equal or better to Wh since bot AOE skills on We hit twice giving a chance to proc 2 time on target or increasing the chance to apply the appropriate debuff.
Then there is the subject of the WH base AoE finisher, it is not in the same mastery as other aoe skill DG, so you are force to split between 2 masteries. also its Magic DMG makes hard to decide should you build for Armor pen or for DMG increase, since only half of your finishers will benefit from one or the other, and it makes Armor debuff less useful for WH.
So WH itemization is more complicated, he is missing any type of base gap closer, and he needs to split masteries not getting max out dmg from having 13-17 masteries points.
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Shogun4138
- Posts: 183
Re: WE AOE post patch
WH's have a dot that ticks for 1k a pop. With the last pop it can double that damage.
Gogo - WE
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Fingablasta- Rsh
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Re: WE AOE post patch
Is it aoe?Shogun4138 wrote: Wed Feb 04, 2026 4:18 pm WH's have a dot that ticks for 1k a pop. With the last pop it can double that damage.
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Shogun4138
- Posts: 183
Re: WE AOE post patch
WE's aoe hits like a wet noodleRuin wrote: Wed Feb 04, 2026 4:56 pmIs it aoe?Shogun4138 wrote: Wed Feb 04, 2026 4:18 pm WH's have a dot that ticks for 1k a pop. With the last pop it can double that damage.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh
Propaine - Chosen
Fingablasta- Rsh
Re: WE AOE post patch
Well this topic is about WB AoE potencial of both classes, so are YOU saing that Wh's Burn, Heretic! hits for 1k per tick, with a last tick hitting for 2k?Shogun4138 wrote: Wed Feb 04, 2026 5:17 pmWE's aoe hits like a wet noodleRuin wrote: Wed Feb 04, 2026 4:56 pmIs it aoe?Shogun4138 wrote: Wed Feb 04, 2026 4:18 pm WH's have a dot that ticks for 1k a pop. With the last pop it can double that damage.
And if your refering to ST builds, this is the wrong topic, pls adress the subject of the conversation, and not try to oftop/derail the conversation.
Also WEs SS can get 2.5k per tick, if both hits crit thats 5k in 1 sec.
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- Sinisterror
- Posts: 1264
Re: WE AOE post patch
I dont think We can get 2.5k per tick? Maybe to 0 toughness 0 armour target with flanking+Tob+Frenzied mayhem + Crit dmg tactic you can get to 2k per hit but i can be wrong, my welf has onslaught 4pc 2pc vanquisher 3pc beastlord so its far from bis.Ruin wrote: Thu Feb 05, 2026 7:58 amWell this topic is about WB AoE potencial of both classes, so are YOU saing that Wh's Burn, Heretic! hits for 1k per tick, with a last tick hitting for 2k?
And if your refering to ST builds, this is the wrong topic, pls adress the subject of the conversation, and not try to oftop/derail the conversation.
Also WEs SS can get 2.5k per tick, if both hits crit thats 5k in 1 sec.
Edit; We doesnt feel smooth to play like it did before dps patch, Welf used to have 50% AA dmg boost for 10seconds after using SS. I would prefer that version to what we have now because it still healed you and gave you nice dmg for 10s after using SS so you can kind of keep it up permanently at 40-50% increased AA dmg buff. And Welf was the only class that had AA dmg buff in Ability back then. Give blorcs the CDR and BG/IB their Hot ability back.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: WE AOE post patch
SS ignores Armor, so only toughness would apply, and i also dont have bis yet, sitting in sent and vanq and getting top 1.8k ticks.Sinisterror wrote: Thu Feb 05, 2026 8:53 am I dont think We can get 2.5k per tick? Maybe to 0 toughness 0 armour target with flanking+Tob+Frenzied mayhem + Crit dmg tactic you can get to 2k per hit but i can be wrong, my welf has onslaught 4pc 2pc vanquisher 3pc beastlord so its far from bis.
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