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[UI] VinyUI

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Caffeine
Posts: 639

Re: [UI] VinyUI

Post#1581 » Tue Feb 10, 2026 12:01 pm

Alubert wrote: Fri Feb 06, 2026 12:13 pm Thank you very much for your help.
I missed the Autochannel add-on.

I have another question.
How do I add one extra carrier mechanic to “Player status hp/ap bars” in VinyUI?
E.g. BG hate, dok SE, etc.
This is the only thing I miss in the UI.
By the way, I came back to Viny UI after some time and I am impressed.
Player status module in RVMods doesn't have baked in support for career mechanics, but this can be accomplised with Effigy instead.

Type /rv, go to "EffigyConfigGui (on the left), rightmost section under "Settings" will be "Bars", click "Manage". Create a bar called "career_res" (or or anything else you like). Now click "Edit" and in the "Behaviour" tab there should be a drop down called "Bar State". Set this to "PlayerCareer".

Other tabs have settings for visual appearance/orientation of the bar. Here's a simple example:
Image

And thank you for the kind words, I too came back to Viny UI after some time.
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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Alubert
Posts: 696

Re: [UI] VinyUI

Post#1582 » Thu Feb 12, 2026 11:23 pm

Thank you ^

Do you know why I can't see the new UI scenario?
Is there a conflict with Viny UI?
I disabled the qq add-on and nothing changed.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+

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Caffeine
Posts: 639

Re: [UI] VinyUI

Post#1583 » Thu Feb 12, 2026 11:55 pm

Alubert wrote: Thu Feb 12, 2026 11:23 pm Thank you ^

Do you know why I can't see the new UI scenario?
Is there a conflict with Viny UI?
I disabled the qq add-on and nothing changed.
compatiblity patch for ea_scenariolobbywindow + some other goodies tmr
QQer will need a lot of love to refactor it to match new queue mechanics, that's on the backburner for now unless someone else puts in the work
VinyUI | FPS Guide | Scenario Alert | Image Caffeine Image Decaf Image Vermont Image Nevada

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notrandomatall
Posts: 53

Re: [UI] VinyUI

Post#1584 » Fri Feb 13, 2026 3:41 am

Hey.

I can't seem to get tether to show a line to my pet and sometimes it's not showing who is guarding me even though enabled in /tether. Any clue what's going on? It's always working when I'm guarding someone though.

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