Patch Notes 13/03/2026

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galaxgal
Posts: 24

Re: Patch Notes 13/03/2026

Post#61 » Sun Mar 15, 2026 1:33 am

Why are we arguing about premade vs pug? Battle for Praag is just an annoying map that always snowballs in favor of whoever wins the initial mid clash, it would happen regardless of if a premade or a pug is winning

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Culexus
Posts: 309

Re: Patch Notes 13/03/2026

Post#62 » Sun Mar 15, 2026 1:49 pm

galaxgal wrote: Sun Mar 15, 2026 1:33 am Why are we arguing about premade vs pug? Battle for Praag is just an annoying map that always snowballs in favor of whoever wins the initial mid clash, it would happen regardless of if a premade or a pug is winning

Have to disagree there. I played a bunch of games yesterday and each one was a back-and-forth contest.

The scenario queue rework has been the best change they've made for the server. Fights are so much better now than before.
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BelligerentBob
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Re: Patch Notes 13/03/2026

Post#63 » Mon Mar 16, 2026 1:16 am

Can anyone give me coordinates for 'Kriski Vale'

Tried to find it based on the description but no luck.
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tsavo
Posts: 13

Re: Patch Notes 13/03/2026

Post#64 » Mon Mar 16, 2026 7:09 am

BelligerentBob wrote: Mon Mar 16, 2026 1:16 am Can anyone give me coordinates for 'Kriski Vale'

Tried to find it based on the description but no luck.
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MaxHayman
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Re: Patch Notes 13/03/2026

Post#65 » Mon Mar 16, 2026 8:06 am

We have pushed a fix today which should address some of the issues people have encountered when queueing as a group.
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BelligerentBob
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Re: Patch Notes 13/03/2026

Post#66 » Tue Mar 17, 2026 2:45 am

tsavo wrote: Mon Mar 16, 2026 7:09 am
BelligerentBob wrote: Mon Mar 16, 2026 1:16 am Can anyone give me coordinates for 'Kriski Vale'

Tried to find it based on the description but no luck.
55, 33k
That was it! Thank you. I was so close yet so far away
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galaxgal
Posts: 24

Re: Patch Notes 13/03/2026

Post#67 » Tue Mar 17, 2026 9:30 pm

Culexus wrote: Sun Mar 15, 2026 1:49 pm
galaxgal wrote: Sun Mar 15, 2026 1:33 am Why are we arguing about premade vs pug? Battle for Praag is just an annoying map that always snowballs in favor of whoever wins the initial mid clash, it would happen regardless of if a premade or a pug is winning

Have to disagree there. I played a bunch of games yesterday and each one was a back-and-forth contest.

The scenario queue rework has been the best change they've made for the server. Fights are so much better now than before.
IDK man. I agree with you on the queue front but Battle for Praag is just not enjoyable. Half the capture points don't even matter, and the ledge encourages some bizarre and unfun play habits that tend to make the losing team lose more.

Scenarios have rarely been back and forth for me but there's only so much a matchmaker can do when 3/4 of the tanks aren't clocking above 8k protection. The comps are relatively balanced, premades only match rarely into pugs as a last resort, and that's all that can be asked for.

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