Slayer: Inevitable Doom

Post structured class balance proposals here.
Submissions will be considered during balance reviews.
Zerkberk
Posts: 1

Slayer: Inevitable Doom

Post#1 » Mon May 18, 2026 10:23 am

Currently, ID is one of the main culprits behind what has become Slayer's 'all risk, no reward' dual wield playstyle. Too many conditionals limit it, despite inherently having more counterplay than the mirror abillites. ID provides no value at all, if the initial application is blocked, parried, or cleansed. Little value, if the target simply does not move in the optimal direction once applied. Chopper’s Furious Stompin'/Git To Da Choppa emit from himself, eliminating the application and positioning issues almost entirely.

Streamline the duration to 6 seconds to offer more consistency after a succesful application. Remove the main target penalty, since Path of Da’ Wrecka abilities do not have to make any st concessions either (nor should they).


You deal 115 damage to your target and force them to share your doomed fate, inflicting a dark rune on them. The rune will explode every 2 seconds and will keep exploding for anywhere between 4 seconds to 8 seconds for 6 seconds, dealing 121 damage to all enemies within 25 feet. The main target takes 50% of the explosion damage.

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