https://www.youtube.com/watch?v=bYVsN_kzPa4
The Supremist
The ONE
The Deity
Vaporiser.
Runepriest Solo God roaming
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Re: Runepriest Solo God roaming
You've already said everything that needed to be said.
Re: Runepriest Solo God roaming
Not going to hate on you and say you’re a bad player, as you’re not. However, watching a DPS RP video is as riveting as watching a deftard WE video.
Next time, please don’t cover up your chat window as no doubt that’d be a lot more entertaining.
Next time, please don’t cover up your chat window as no doubt that’d be a lot more entertaining.
Re: Runepriest Solo God roaming
Nerf RP/RP into the ground !!! 
Krima -
1.347 Solo Ranked games played.
1.347 Solo Ranked games played.
Re: Runepriest Solo God roaming
Bro you play WE and want other classes to be nerfed?
Re: Runepriest Solo God roaming
this ui just show how op dps rp is. Seriously wth is that ui
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
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Re: Runepriest Solo God roaming
It was time to move on and roll a new toon many, many, many rr points ago. Time for some personal growth.
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+
[BO] 80+, [Mara] 80+, [Sham] 80+ [SH] 60+ [WE] 80+
Re: Runepriest Solo God roaming
Some people only emphasize the strength of RP, but could you share your opinions on the difference in DPS performance between RP and Zealot? From what I've observed, both are powerful, but I think RP is slightly more versatile.
Both require the following TACs:
- Divin Fury (25% more damage but 20% reduced heal)
- Rune of Fate, Transference (healed for 50% damage dealt)
Which TAC should you choose?
• RP
- Immorating Grasp (Rune of Immolation has a 25% chance to snare them 30%)
- Stoutness of Stone (toughness +80 , Stun and Knockdown 1 sec quicker)
- Blazing Runes (when casting Rune of Fire, next Rune of Fire, Rune of Immolation, Rune of Burning, more damage 25%)
• Zealot
- Burst of Chaos (target is below 50% by health, Tzeentcha's cry is increased damage by 75%)
- Scorged Warping (Warp Reality 10% more damage and 25% chance of making Tzeentcha's cry and Scorged to bypass all of their resistance)
- Chaotic Force (Critical chance on Tzeentcha's cry and Scorged and Flash of Chaos is raised by 15%)
Looking at these, I feel that RP is slightly more versatile. Personally, I don't like RP's TAC that applies snare to opponents because it's luck-based. Also, if you try to acquire 6sec Stagger and the middle 15 skills in either class, you'll need RR70+ with Sov +2 equipment, and there will be restrictions on acquiring some TACs.
Regarding the middle 15 skills, RP has high burst power, but I think Zealot is more versatile.
- Rune of Fulmination (2.5sec skill)
- Changer's Echo (instant skill)
For the middle 5 skills, I prefer RP.
- Master of Stability (10sec touchness increased by 250 and free from snare)
- Ritual of Superiority (10sec absorb and every 2.5sec absorb)
Finally, what RP/Zealot does is apply three types of DoT (one of which is AoE), run around while applying instant AoE, and use castable skills like Fulmination when there's an opening. Even if adjustments are made, I hope they don't make this simple task even more boring.
Also, for those who think RP/ZLT is OP, please explain more logically and show me your RP's Killboard and Armory. It might be helpful in figuring out how to defeat RP/ZEL, and I'll also use it as a reference since I'm still learning.
Both require the following TACs:
- Divin Fury (25% more damage but 20% reduced heal)
- Rune of Fate, Transference (healed for 50% damage dealt)
Which TAC should you choose?
• RP
- Immorating Grasp (Rune of Immolation has a 25% chance to snare them 30%)
- Stoutness of Stone (toughness +80 , Stun and Knockdown 1 sec quicker)
- Blazing Runes (when casting Rune of Fire, next Rune of Fire, Rune of Immolation, Rune of Burning, more damage 25%)
• Zealot
- Burst of Chaos (target is below 50% by health, Tzeentcha's cry is increased damage by 75%)
- Scorged Warping (Warp Reality 10% more damage and 25% chance of making Tzeentcha's cry and Scorged to bypass all of their resistance)
- Chaotic Force (Critical chance on Tzeentcha's cry and Scorged and Flash of Chaos is raised by 15%)
Looking at these, I feel that RP is slightly more versatile. Personally, I don't like RP's TAC that applies snare to opponents because it's luck-based. Also, if you try to acquire 6sec Stagger and the middle 15 skills in either class, you'll need RR70+ with Sov +2 equipment, and there will be restrictions on acquiring some TACs.
Regarding the middle 15 skills, RP has high burst power, but I think Zealot is more versatile.
- Rune of Fulmination (2.5sec skill)
- Changer's Echo (instant skill)
For the middle 5 skills, I prefer RP.
- Master of Stability (10sec touchness increased by 250 and free from snare)
- Ritual of Superiority (10sec absorb and every 2.5sec absorb)
Finally, what RP/Zealot does is apply three types of DoT (one of which is AoE), run around while applying instant AoE, and use castable skills like Fulmination when there's an opening. Even if adjustments are made, I hope they don't make this simple task even more boring.
Also, for those who think RP/ZLT is OP, please explain more logically and show me your RP's Killboard and Armory. It might be helpful in figuring out how to defeat RP/ZEL, and I'll also use it as a reference since I'm still learning.
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