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I dont wanna be rude but... what?!

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kleinbuchstabe
Posts: 183

Re: I dont wanna be rude but... what?!

Post#41 » Thu Jul 09, 2026 3:55 pm

dukamamuka wrote: Wed Jul 08, 2026 8:58 pm Basically thats what i trying to not to do - leave. I mean I enjoy the gameplay so much but game just doesnt want me to play it.

If you enjoy the gameplay of scenario basicly, then you realy should look for a group, or even better, for a guild with focus on Scenarios. The real gameplay (and fun) potential of scenarios unfolds with players that you know, cause it will lead to a coordinated gameplay. For now, dont get frustrated. Get a group/guild and improve your skill, and your SC experience will turn out for the better

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Rapzel
Posts: 499

Re: I dont wanna be rude but... what?!

Post#42 » Thu Jul 09, 2026 4:14 pm

kleinbuchstabe wrote: Thu Jul 09, 2026 3:55 pm
dukamamuka wrote: Wed Jul 08, 2026 8:58 pm Basically thats what i trying to not to do - leave. I mean I enjoy the gameplay so much but game just doesnt want me to play it.

If you enjoy the gameplay of scenario basicly, then you realy should look for a group, or even better, for a guild with focus on Scenarios. The real gameplay (and fun) potential of scenarios unfolds with players that you know, cause it will lead to a coordinated gameplay. For now, dont get frustrated. Get a group/guild and improve your skill, and your SC experience will turn out for the better
Should they really? Recent SC changes made it in to the solo circus. The wait time for a 6 man is much longer than solo atm.

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kleinbuchstabe
Posts: 183

Re: I dont wanna be rude but... what?!

Post#43 » Thu Jul 09, 2026 5:13 pm

Ofc he/they should.
1. its not only solo que or 6man que, there are 2-5 player groups in between wich work very good, pop wise and gameplay wise.
2. As bigger the amount of people queueing in groups, as better is the pop rate, and probably the quality of fights too.
3. As mentioned before, group play is the basis of having fun in Scenarios (imo), and it will increase his chances to win.

i will always encourage people to play scenarios in groups instead of queue solo

Alubert
Posts: 787

Re: I dont wanna be rude but... what?!

Post#44 » Thu Jul 09, 2026 5:46 pm

No, that’s not true. Since the new matchmaking was introduced, prem teams aren’t as powerful as they used to be. In 95% of cases, you get very balanced team compositions. I’ve seen many times how a well-balanced and skilled pug team beats a full 6-man team.
Of course, there are sometimes groups on Discord, but they don’t have the same influence as they used to.
The problem usually lies in the players’ lack of knowledge.
In the case of Order, a common and egregious mistake is that a large number of players (who likely play WB daily and have no idea what the more advanced SC gameplay entails) jump into SC with a useless AoE spec. I don’t know why, but on Destro, far fewer players make this mistake (of course, there are still some “monster Mara” or “free-immun GTDC choppas,” but there are definitely fewer of them).
Many don’t assist each other. WH/WE try to play as if they were in a solo ORVR, and instead of playing like regular DPS, they try to attack solo on their own. People often hit the wrong targets. They give away free immunities (AoE pulls / AoE punts). They have bad builds. Tanks try to run around the enemy backline on their own instead of protecting their DPS, etc.
Sometimes, a single good player can tip the scales of victory in one side’s favor.

If many of these mistakes are made in every match and the other side doesn’t make them, you can end up losing 30 matches in a row.
It’s all the fault of the players in the queue.
To me, it’s normal for the better players to beat the worse ones. It would be strange if it were any other way.
80+ | Chosen | BG | BO | Knight | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | IB | SM | SL | Engi | Mara |

Brighteluden
Posts: 4

Re: I dont wanna be rude but... what?!

Post#45 » Thu Jul 09, 2026 10:13 pm

This is the problem i've experienced when doing T3 scenario's which again a lot of new players may have issues and just flat out quit, so yes there are tons more order premades in scenario's in the T3 bracket especially during NA primetime and to top it off engineers are crazy overpowered in Tier 3, so order teams will stack warpriest and mid level engineers and essentially roll the opposing team easily ontop of being in a premade.

I've definitely experienced this and it can be demoralizing if you're a new player playing destro, this somewhat equalizes in T4 though, where scenarios are more back and forth since engineers' kind of take a back seat and bright wizards/shadow warriors now dominate more on order side in terms of range. I've had the same experience 10+ scenario losses and usually the teams are composed as I said engineers and warpriests, they just stagger their CC, end up doing crazy amounts of AoE damage while having reliable burst, honestly, it's not surprising seeing 4 engies on teams on order side, with that said in T4 again it's different, so that's my 2 cents. So, if you're on destruction side and dealing with this issue, it's not uncommon for these team comps to steam roll you in T3, I feel like peeps on order side just roll engineers when they get upset and play them in T3 out of spite lol.

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gisborne
Posts: 165

Re: I dont wanna be rude but... what?!

Post#46 » Fri Jul 10, 2026 12:52 am

Brighteluden wrote: Thu Jul 09, 2026 10:13 pm usually the teams are composed as I said engineers and warpriests, they just stagger their CC, end up doing crazy amounts of AoE damage while having reliable burst
What? Warrior priests doing crazy CC and AE damage since when?

Engineer CC? You mean like 3s stagger, worse than knights and chosen have? Engineers with no silence, no ranged knockdown, no heal debuff? Engineer whose AE damage is composed of DoTs which are easy to group heal through? That engineer?

I've officially heard it all. Fear the engineer and warrior priest, bane of scenarios!
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman

nocturnalguest
Posts: 953

Re: I dont wanna be rude but... what?!

Post#47 » Fri Jul 10, 2026 9:54 am

Alubert wrote: Thu Jul 09, 2026 5:46 pm No, that’s not true. Since the new matchmaking was introduced, prem teams aren’t as powerful as they used to be. In 95% of cases, you get very balanced team compositions. I’ve seen many times how a well-balanced and skilled pug team beats a full 6-man team.
Of course, there are sometimes groups on Discord, but they don’t have the same influence as they used to.
The problem usually lies in the players’ lack of knowledge.
In the case of Order, a common and egregious mistake is that a large number of players (who likely play WB daily and have no idea what the more advanced SC gameplay entails) jump into SC with a useless AoE spec. I don’t know why, but on Destro, far fewer players make this mistake (of course, there are still some “monster Mara” or “free-immun GTDC choppas,” but there are definitely fewer of them).
Many don’t assist each other. WH/WE try to play as if they were in a solo ORVR, and instead of playing like regular DPS, they try to attack solo on their own. People often hit the wrong targets. They give away free immunities (AoE pulls / AoE punts). They have bad builds. Tanks try to run around the enemy backline on their own instead of protecting their DPS, etc.
Sometimes, a single good player can tip the scales of victory in one side’s favor.

If many of these mistakes are made in every match and the other side doesn’t make them, you can end up losing 30 matches in a row.
It’s all the fault of the players in the queue.
To me, it’s normal for the better players to beat the worse ones. It would be strange if it were any other way.
To be honest not much changed directly in how fights go, its just there are lesser instances where it puts full group against random people who were in q mixing them up without any preset rules. You could beat most common groups in SCs even without MM before and able to do so now.

People use a word "premade" completely wrong, even i got tired to point it out in each thread that what most newcomers encounter in their SCs are not premades, those are just regular groups. Premade is a proper, coordinated, preformed team where roles, builds are all talked thru and everything is fully optimized beforehand. Group is what you get from "/5 rr80 choppa lfg event sc" or "/a/g anyone for scs?".

Premades are 6v6 material, thats what you wont anyhow beat being a pug and mostly likely as a group too (but some group may have some chances against some premades) if you happen to get against such team in regular SCs. Groups are regular casual lads who just having fun together and those are beatable if you happen to roll in your SC some decent players in proper builds who knows how to fight.

With the rest i fully agree, thanks for taking your time and mentioning few more typical newcomers "playstyles" that makes eyes bleed of regular player who happen to see e.g. SnB kotbs in SC who goes in first just to grant as many free immunities as possible with Heaven's Fury right upon engage. Or AoE bomb specced BWs who go in alone, stand on flag to start casting annihilation just to be annihilated themselves... List is literally eternal.

lumpi33
Posts: 578

Re: I dont wanna be rude but... what?!

Post#48 » Fri Jul 10, 2026 11:05 am

It's mostly about damage these days. Good players can put out such ridiculous amounts of damage that as soon they start assisting everything is going down in literally seconds.

If you don't have that good damage you can have the best tanks and healers in the world, you won't kill anything.

I get that you need damage to overcome strong tanks and healers BUT it is literally too much of everything atm. Too tanky tanks, too much healing and too much damage leading to a very fast paced game where there is barely any real fighting, just either you burst them down in seconds or you won't kill anything. Nothing in between. It is basically the reason low and mid tier feels a lot better. It is slower and there is more actual fighting going on.

We would be better of nerfing down tank defenses (that crazy high block/parry/disrupt), changing the way guard is working back to how it was on live (block only, not parry), make the healer casts faster but all heals weaker (so that they actually have to work with casts to keep people alive), reduce the damage overall due to the reduced defenses and heals. This would turn the boring state of instant killing or killing nothing into fighting again and make more balanced rounds.

When you talk to people pretty much all of them agree that the fun of fighting has decreased over the last years.

I personally think that there are some "cheesy" game plays that really hurt the fun:

1. Fishing for people with pulls. It's such a low risk/high reward strategy that is very easy to pull off and very hard to counter, granting almost a guaranteed kill in most cases. The pull distance for Maras/WLs is just too far. It feels unfair and not fun.

2. Playing golf with people. Tanks with crazy high defenses walking in knocking someone down and punting it into the own lines. Like with pulls it is a low risk / high reward tactic that is again very hard to counter, almost impossible. Again it feels unfair and not fun.

3. Moral drop farming. This I see a lot in orvr by organized warbands. They wait for their morals, pretend to fall back just to overpower them quickly with moral drops. Again a very cheesy play which can be executed almost every minute. For the casual players just wanting to have fun this feels very unfair and not fun because they keep getting killed without being able to kill anything. Works especially well on destro with their fast moral gains, snare prayer from doks and mara aoe kd.

4. Small scale died off with all the overtuned stealthers everywhere. Nothing to add there. Should be obvious.

There are more things that suck out the fun but these are for sure my top 4. You might argue that they have been in the game for ages but you have to realize that RoR these days is very different from WAR back in the days. RoR tanks having HUGE defenses, all of them have punts now and guard damage can be parried, healers are more powerful after the overhaul, AOE got heavily nerfed across the board and so on and so forth. All making the first 3 cheesy tactics even more powerful. Number 4 is an issue of its own.

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