I think overpowered def/regen WEs builds are forcing a lot of solo players to run defensive-regen builds too.
That’s certainly the case for me; Months ago I used to make an effort to limit my regen and lower my defenses so I could play more offensive, engaging and fun builds.
But given how much these WE builds are exploited—and the toxic behavior of some WE players—you just don't want to feed them
As a result, solo play becomes more boring: defensive WE builds force Order solo players to play the meta, which means other Destro classes have to fight Order soloists who are impossible to beat 1v1 (like me /flex), then they are going for def/regen builds too..
And everyone ends up bored.
Obviously, there’s no magic bullet for this. Removing regen from the game entirely is one option, but it might not solve the underlying issue: defensive WEs would likely still be far too strong, I believe that.
I also realize the devs have a heavy workload. Some might agree that adjustments are needed, while others might not or just don't give a fck. Either way, looking at the roadmap, any changes would likely take a long time to implement.
PS: "skill issue," "another thread about solo, who cares"



