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Def WE: Fight Denied

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Lescargo
Posts: 106

Re: Def WE: Fight Denied

Post#11 » Fri Jul 10, 2026 4:19 pm

vipevox wrote: Fri Jul 10, 2026 12:25 pm Adjustments were made in the latest patch. The team is now working on other game classes. If they revisit the issues with MDPS, it certainly won't be anytime soon. What is the point of all these endless posts whining about the WE?
I’m a tough guy—I never complain! :lol: :lol: :lol:

More seriously, I’m a nice guy, i'm looking for solutions to improve balance so everyone can have fun ? or at least, a rotation of the fun 8-) As I’ve said after many discussions with fellow solo players, there’s a recurring pattern: many soloers builds specifically to withstand WEs regardless if the WE builds are glassy or tanky.
A few manage to hold their own against the top predators of that breed, but looking at the killboard and solo K/D ratios, it’s clear that such players are rare—for the others, it’s more of a slaughter.

It’s a shame—I’ll say it again—that solo action has stalled for so many people (who cares about solo action lol?), which explains the decline compared to the previous months; it’s an observation many of us share. Why be rude and dismiss people as "whiners"? Can’t we have a civilized talk ? laying out arguments and trying to look at things objectively?
What’s the point of bringing this up regularly? Well.. to move the debate forward (WWWWWWWWW) and try to solve the problem. Of course, if every time someone speaks up, they just vent frustration, make *ad hominem* attacks, and impute bad motives to others, then the debate ends up just like the actual solo action: !!FROZEN!!

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Avanos
Posts: 134

Re: Def WE: Fight Denied

Post#12 » Fri Jul 10, 2026 4:46 pm

Hi Lescargo..

Just wanted to say the obligatory:
Skill Issue..

Thanks and bye! :P
I'm Veretta... Maybe...

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salazarn
Posts: 325

Re: Def WE: Fight Denied

Post#13 » Fri Jul 10, 2026 5:31 pm

abezverkhiy wrote: Fri Jul 10, 2026 4:39 am WE just said it is a matter of build and she loses damage vs healers/rdps while defence specced because she abandons certain damage perks and non-WE says no you don't... FFS... The grass is always greener...
Its because its not accurate.

In what world will def welf lose to shadow warrior/ bright wizard or am?? Double leap and double heal debuffs trivialize those classes totally. Also as OP as runie is I bet a reg welf beats them as well

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salazarn
Posts: 325

Re: Def WE: Fight Denied

Post#14 » Fri Jul 10, 2026 5:32 pm

vipevox wrote: Fri Jul 10, 2026 12:25 pm Adjustments were made in the latest patch. The team is now working on other game classes. If they revisit the issues with MDPS, it certainly won't be anytime soon. What is the point of all these endless posts whining about the WE?
Because reg welf is single handedly killing roam. Why roam when u just auto lose vs a boredom elf?

vipevox
Posts: 65

Re: Def WE: Fight Denied

Post#15 » Fri Jul 10, 2026 5:56 pm

salazarn wrote: Fri Jul 10, 2026 5:32 pm
vipevox wrote: Fri Jul 10, 2026 12:25 pm Adjustments were made in the latest patch. The team is now working on other game classes. If they revisit the issues with MDPS, it certainly won't be anytime soon. What is the point of all these endless posts whining about the WE?
Because reg welf is single handedly killing roam. Why roam when u just auto lose vs a boredom elf?
I want to emphasize that, as I mentioned earlier, the MDPS balance adjustments have already been made, and the team is now working on other classes. For this very reason, any further discussion is pointless; posts will simply get lost on the forum over time. Even if sound ideas are put forward here, they simply won't be taken into account.

Nelly74
Posts: 163

Re: Def WE: Fight Denied

Post#16 » Fri Jul 10, 2026 6:11 pm

vipevox wrote: Fri Jul 10, 2026 5:56 pm
salazarn wrote: Fri Jul 10, 2026 5:32 pm
vipevox wrote: Fri Jul 10, 2026 12:25 pm Adjustments were made in the latest patch. The team is now working on other game classes. If they revisit the issues with MDPS, it certainly won't be anytime soon. What is the point of all these endless posts whining about the WE?
Because reg welf is single handedly killing roam. Why roam when u just auto lose vs a boredom elf?
I want to emphasize that, as I mentioned earlier, the MDPS balance adjustments have already been made, and the team is now working on other classes. For this very reason, any further discussion is pointless; posts will simply get lost on the forum over time. Even if sound ideas are put forward here, they simply won't be taken into account.
Message
Yes, unfortunately you're right. The developers don't listen. Constructive feedback,even when it's well,reasoned and difficult to argue against,is treated the same as random complaints. And beyond the balance issues, patches, overpowered classes, and others that are practically useless, this is the real problem with RoR: communication.

rychu097
Posts: 7

Re: Def WE: Fight Denied

Post#17 » Fri Jul 10, 2026 6:50 pm

Please do not lie that regen WE lose anything.
Ofc there is no such big crits like in glass cannon build but witchbrew build was never about it.

You still try to hide fact that in full regen/def build WE can cap strenght to melt ppl with corporeal WB damage and also other dot spells. This spec has also access to HD, spell immune, Vanish and KD.

This spec win vs almost all dps or tanks and even can kill healers.

What is the cost? 1) it takes few seconds more than burst spec. 2) if You dont have enough damage to kill turtle or heal u can go away.

Balanced AF. You can ez check on killboard that this spec is also effective in grp play like scenarios. Check for example Solater.

Lescargo
Posts: 106

Re: Def WE: Fight Denied

Post#18 » Fri Jul 10, 2026 6:53 pm

Avanos wrote: Fri Jul 10, 2026 4:46 pm Hi Lescargo..

Just wanted to say the obligatory:
Skill Issue..

Thanks and bye! :P

:twisted: :twisted: :twisted:

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anstalt
Posts: 209

Re: Def WE: Fight Denied

Post#19 » Sun Jul 12, 2026 10:46 pm

rychu097 wrote: Fri Jul 10, 2026 6:50 pm Please do not lie that regen WE lose anything.
Ofc there is no such big crits like in glass cannon build but witchbrew build was never about it.

You still try to hide fact that in full regen/def build WE can cap strenght to melt ppl with corporeal WB damage and also other dot spells. This spec has also access to HD, spell immune, Vanish and KD.

This spec win vs almost all dps or tanks and even can kill healers.

What is the cost? 1) it takes few seconds more than burst spec. 2) if You dont have enough damage to kill turtle or heal u can go away.

Balanced AF. You can ez check on killboard that this spec is also effective in grp play like scenarios. Check for example Solater.
I can't speak for what other WEs are doing in their defensive specs, but what you've listed is certainly not true for most of the defensive WEs I know.


For starters, if you're going full defensive, you need the left tree to pick up the extra 10% parry. Rest goes in middle tree for witchbrew and heal debuff - because your damage is much lower, you need that magic damage. This means that in defensive spec, you don't have vanish or knockdown. Without the vanish, you also lack your 2nd leap.

As for who defensive WEs lose to?

1) 2h tanks - im talking equal gear/skill ofc, lower ranked 2h tanks are easy prey. But a BiS 2h tank has more health, more armour, more parry, similar regen and their damage aint too far off either. They can parry most of your attacks, mitigate most of those that do get through, and they can hit you hard. When im solo roaming on my 2h BO, witch hunters are my favourite target! Likewise, on my WE, I know some of the good 2h order tanks and I'll avoid them most of the time (unless im bored ofc!!!).

2) SnB tanks - they simply have too much mitigation and regen for you to kill. You might be able to do it if you're willing for fight for ages, but chances are your fight will get interrupted before you can finish it.


Now, this is how its supposed to work in the rock-paper-scissors style of balance: tanks should be able to kill WEs. Now, that said, WEs do have plenty of escape skills to get away from tanks, and 2h tanks often give up utility in order to do damage. Between back-leap, root break, M1 parry and sprint elixir, you can often escape if you want to. But if a tank forces you to run, you've lost :P


Other classes you can lose to:

3) WHs - I feel def WE is stronger than def WH, but if you are a defensive WE than you're vulnerable to glass-cannon WHs. They can knock you down and remove most of your health before you stand up again. Your high parry and regen isn't enough to overcome that initial deficit.

4) WLs - again, talking purely equal rank/skill, but a good WL will bypass half your parry, all your armour, has better damage than you and great mobility to boot. Obviously, their spec makes a huge difference, same as WE. Some WLs just seem to drop like a sack of ****.

5) Full-spec healers - defensive WE lacks the damage to get through a full healer's healing. Like, not even close. Most of the time, a healer will be able to run away from you. The way to win is through grinding them down - keeping pressure on them whilst draining their AP, if you're lucky they might run out of AP at the wrong time and be vulnerable.

6) DPS RPs - their damage is higher than you, their damage avoids all your mitigation, and their self-healing is better than yours.



Again, all of this is comparison of same rank / same skill level. If the WEs target is lower ranked then ofc their chance of success will be much higher. But thats true of just about every class out there: if you're higher geared and ranked, you'll probably win.
THE BITTER END
Spitt - RR84 BO | Scrotling - RR82 Squig Herder | Scabrous - RR83 Shaman
Ayria - RR7X WE | Xotox - RR4X DoK | Anstalt - RR4X Marauder

Lescargo
Posts: 106

Re: Def WE: Fight Denied

Post#20 » Sun Jul 12, 2026 11:49 pm

Man your def WE's build looks gimpy as hell. You can't say WEs loose to 2h tanks and snbs when you are running this come on.. yes, you are loosing against them.. you personaly, that's it.

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