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RP - Rune of Fulmination

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Sufni
Posts: 3

RP - Rune of Fulmination

Post#1 » Thu Aug 13, 2026 11:19 am

Heya,

Love this rune, does quite a good chunk of damage, but the 2.5 sec cast time is horrible.
I can't even express how many times I can't fire this off due to people being in los, outrunning etc.

Feedback: Even by lowering the damage a bit, but it would be nice to have a shorter cast on this. Everything on runie is a 2-2.5 sec cast aside dots anyways, whilst most of zealots dmg is instant?
just leaving as a food for thought as it would be an amazing QOL change.

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M0rw47h
Posts: 1184

Re: RP - Rune of Fulmination

Post#2 » Thu Aug 13, 2026 11:31 am

Use stagger first, like Vaporiser does.

Sufni
Posts: 3

Re: RP - Rune of Fulmination

Post#3 » Fri Aug 14, 2026 4:11 pm

Sure thing, once I reach rr 70+ with approx 7.5k warcrests to enable me to get that talent, I will :) but its kinda stupid that its a requirement for that to function at all.

Evikon
Posts: 4

Re: RP - Rune of Fulmination

Post#4 » Fri Aug 14, 2026 5:53 pm

Sufni wrote: Fri Aug 14, 2026 4:11 pm Sure thing, once I reach rr 70+ with approx 7.5k warcrests to enable me to get that talent, I will :) but its kinda stupid that its a requirement for that to function at all.
Are you kidding me? That skill lowers resistance by 360, whereas players' resistance ranges from 400 to 550; if anything, that needs to be nerfed—resistances don't just fall out of the sky.

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