Fun is decreasing - lets discuss

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Poll: Do you think that the overall fun has decreased over the last years?

Yes, overall decreased
168
73%
No, stayed the same
26
11%
No, increased
27
12%
Don't know
10
4%
Total votes: 231

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Sinisterror
Posts: 1367

Re: Fun is decreasing - lets discuss

Post#141 » Mon Aug 17, 2026 8:11 am

Alubert wrote: Mon Aug 17, 2026 7:26 am
Florian90210 wrote: Mon Aug 17, 2026 6:52 am
Alubert wrote: Mon Aug 17, 2026 6:36 am I’m hoping for a return to the older systems and the reintroduction of a special currency (similar to the new SC currency) that you can only earn by attacking the capital—which, like in the past, will only happen after capturing two forts, rather than at a predetermined time as it is now—and with which you can buy items you can’t get anywhere else.
That's will kill server for sure, because pool of people who can organize and do this very limited and it will be just another org+leeches vs pug.
This game needs strong leaders on both side which will stay on their realm no matter what.
The old system didn’t crash the server. Now, practically no one plays the city stages anymore, so why would this be a problem?
The point is to give the campaign new meaning.
If the rewards were well thought out, I don’t see that as a risk.

If sign-ups worked according to the new matchmaking system, I see potential.

If individual city stages were played in a knockout format (the winner of the first stage plays the next stage against the winner of the first stage from another instance, etc.), most players would finish the city with a sense of having had a good and challenging time.
Predetermined City/Lotd times is what killed that content. City Sieges Should definetely not be on timer but also should be free for EVERYONE to enter, doesnt matter if you contributed to campaign or just logged in, if you are over lvl 16 then you are allowed in the City Siege/Defense (This should be applied to forts as well)

Change to City Siege like this and everyone wins if you disagree tell me why; If you are sieging side and you win your City Instance, then you would be able to do Eternal Citadel Instace/Bright Wizard College instance. These had 5 minibosses that all Drop Bis Wpns 66dps 1h 100dps 2h and they have procs AND are boe on top of that - No renown rank required, rank 40 required.

https://imgur.com/a/warhammer-online-it ... ck-NY9bkl7 - First 5 pictures are all City Siege Rewards(except the cloak is Defending Fort Purple bag)

If you Beat those bosses, Then there is KING left and obviously will drop Sovereign/Warlord pieces if beaten. City can be sieged every 72hrs so it wont be farmed.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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BloodnTears
Posts: 7

Re: Fun is decreasing - lets discuss

Post#142 » Tue Aug 18, 2026 2:37 pm

I agree on the fixed times and that was the downfall of the popularity for those events. It was for sure much more fun to play at its core prior to the WS patch. Sure there were issues back then as well but the core or fun center of gravity was so good you could feel it when once logged in. It is still fun to play but feels hollow and watered down from what was before.

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