Hey guys,
What do you think about sorc after patch ?
Their dps is great and they often end up 1st in SC
Problems are :
They are more squishy than Spongebob
Have only m2 to escape any slow
Depend all the time on a healer or they explode
Need another dps for HealDebuff
Have a lot of useless spells / tactics
Are clowns in compare of any Rdps heal (ST spec)
Short patch review
Bad
-Unbreakable root tactic : still gives immunity while mdps/tank can free + cost a tactic ofc
-Daemonic Chill : Still more useless than any aura (unlike magus armor)
Great
-CD tactic : nice but again, takes the place of another
-Black Horror : fast cast time
-M3
-Some spells got buffed
Proposals
-Dhar Wind : cast on the move
-Arctic Blast : cast on the move
-Infernal Gift tactic : Add a bonus for the Sorc
-Add a heal debuff, like BW or maybe on a Morale
-Daemonic Chill : Proc on ranged AA too
-Obsessive Focus : off GCD
-Shades of Death : off GCD
-Add an AoE detaunt (?)
-Ice Spikes : add a CD + create another spell to build Dark Magic (like wow warlock lifetap)
-New spell : sorc teleports 30 feet in front of him (without going undermap)
-If a sorcerer blows himself, he inflicts huge damages + punt everyone around him (xD)
Sorc are great imo, only need few stuff to survive in SC / Small scale
Some fun spells could be added too, squig and magus are more funky
[Sorc] : Rework ?
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coldhunter
- Posts: 85
Re: [Sorc] : Rework ?
When devs anounced RDPS-patch and rework of ranged classes i expected that sorcs will finally dont need a guard just to not die in few secs. But here we are...
Re: [Sorc] : Rework ?
Class that can explode people from 100 ft on 11 CD rotation never should have a chance to survive when focused in smallscale.Demonito wrote: Thu Aug 20, 2026 10:53 pm
Sorc are great imo, only need few stuff to survive in SC / Small scale
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ElectricRinku
- Posts: 3
Re: [Sorc] : Rework ?
My proposal to make sorc a little more independent without buffing their survival too crazy would be:
Replace Shroud of Darkness with new ability that costs 50 Dark Magic and shields you for 10s with a 10s cd and the shield takes double damage from non-backlash sources. That way the shield would break easily if focused but the sorc could maintain it absorb their own backlashes too.
Replace Shroud of Darkness with new ability that costs 50 Dark Magic and shields you for 10s with a 10s cd and the shield takes double damage from non-backlash sources. That way the shield would break easily if focused but the sorc could maintain it absorb their own backlashes too.
Re: [Sorc] : Rework ?
M0rw47h wrote: Fri Aug 21, 2026 11:58 am Class that can explode people from 100 ft on 11 CD rotation never should have a chance to survive when focused in smallscale.
In smallscale, Sorc won't kill much if no HD on the team
On the contrary, dps am can kill with few dots, have channel + puddles snare, aoe punt, HD...
All of this while healing anyone, instead of hurting themselves (and rez!)
Dps RP also has lot of CC, slow on a dot tactic, -50% dmg etc...
If we forget dps healers, BW seem a lil' better than sorc (HD/aoe Resis debuff/Stun/Snare Chan/Punt)
Sorc has a cool punt tactic but it's really hazardous. Also a great slow bonus, on sov... so gotta wait rr78
Then both are in the same boat, n°1 dps to focus (since slayer and choppa can regen and get guard)
They have to survive 7s invincibles rogues, constantly run away from grab, take huge dmg from SH / Engi...
All while damaging themselves... It's not about surviving focus, they die anytime heal is sleepy/busy/away
Imo changes could be done for both BW and Sorc, to make them more independent
They would remain squishy, just need some CC / Mobility / Long CD prot
What I proposed are just minor boosts, mainly to improve gameplay, a lot more could be done
ElectricRinku wrote: Fri Aug 21, 2026 2:57 pm Replace Shroud of Darkness with new ability that costs 50 Dark Magic and shields you for 10s with a 10s cd and the shield takes double damage from non-backlash sources. That way the shield would break easily if focused but the sorc could maintain it absorb their own backlashes too.
Great idea, patch lacks new stuff like this : Dark magic is never used except for AP
Re: [Sorc] : Rework ?
never happened in 8 years, doubt will happen anyway
Re: [Sorc] : Rework ?
Still Sorc issues remains
First of all, in the game's algorithm, lore, and design, Sorc/BW were built around burst, high damage, and critical hits, but they were also incredibly weak, which was to be expected. Then, due to complaints, nerfed to their current state. Many other ranged classes have CC and the ability to land DoT while moving, but the Sorc class doesn't. Therefore, I think it needs to revert to its old Live-style state. Mobility is almost non-existent. Also still Equipment sets and weapons that never been ,needs to be updated and serve into production again
First of all, in the game's algorithm, lore, and design, Sorc/BW were built around burst, high damage, and critical hits, but they were also incredibly weak, which was to be expected. Then, due to complaints, nerfed to their current state. Many other ranged classes have CC and the ability to land DoT while moving, but the Sorc class doesn't. Therefore, I think it needs to revert to its old Live-style state. Mobility is almost non-existent. Also still Equipment sets and weapons that never been ,needs to be updated and serve into production again
Re: [Sorc] : Rework ?
This patch was far too timid compared to what we usually get. You basically just added a bit of quality of life, but other than that, there’s really nothing here.
The Sorcerer is still just as fragile, still lacks tools, and its DPS is frankly not that impressive considering its cost. At best, it remains an average class, whereas I was personally expecting at least some bold changes and the much-needed refresh it deserves.
But hey, at least this class wasn’t butchered like the Slayer, so I guess we should already consider ourselves lucky that the devs didn’t once again showcase their very particular talent for sabotage.
The Sorcerer is still just as fragile, still lacks tools, and its DPS is frankly not that impressive considering its cost. At best, it remains an average class, whereas I was personally expecting at least some bold changes and the much-needed refresh it deserves.
But hey, at least this class wasn’t butchered like the Slayer, so I guess we should already consider ourselves lucky that the devs didn’t once again showcase their very particular talent for sabotage.
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ElectricRinku
- Posts: 3
Re: [Sorc] : Rework ?
The ranged dps patch sure made it seem like the devs really don't care about the sorc class at all nor do they understand the perspective of playing the class.
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