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[Build]Squig herder

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dave2278
Posts: 143

[Build]Squig herder

Post#1 » Sun Sep 20, 2015 11:38 pm

This thread is about your little friend in green and some of the builds we can do for t3 and t4.
http://waronlinebuilder.org/#career=sh; ... :;0:0:0:0:
Here's what I used back on live.
Let's have an open discussion of The Gobbo
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magter3001
Posts: 1284

Re: [Build]Squig herder

Post#2 » Sun Sep 20, 2015 11:48 pm

I used this build on live... maximum damage mainly because I only got to RR 83 before quiting the game and you needed every little bit of dps to compete against Doom or Warp geared players. Stopped using Run Away after T3 because of that and became a better kiter in return :P

http://waronlinebuilder.org/#career=sh; ... 5506:5516:
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

dave2278
Posts: 143

Re: [Build]Squig herder

Post#3 » Sun Sep 20, 2015 11:58 pm

magter3001 wrote:I used this build on live... maximum damage mainly because I only got to RR 83 before quiting the game and you needed every little bit of dps to compete against Doom or Warp geared players. Stopped using Run Away after T3 because of that and became a better kiter in return :P

http://waronlinebuilder.org/#career=sh; ... 5506:5516:
Did you use Finish em off?
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magter3001
Posts: 1284

Re: [Build]Squig herder

Post#4 » Mon Sep 21, 2015 12:17 am

dave2278 wrote:
magter3001 wrote:I used this build on live... maximum damage mainly because I only got to RR 83 before quiting the game and you needed every little bit of dps to compete against Doom or Warp geared players. Stopped using Run Away after T3 because of that and became a better kiter in return :P

http://waronlinebuilder.org/#career=sh; ... 5506:5516:
Did you use Finish em off?
Wasn't worth it as my burst was good enough with the build I was using. Switching the Run Away tactic for the Close Quarters tactic will do that. ;)

Also what I noticed is they changed the Finish em Off ability after I stopped playing... it used to have a 2 second cast on it before... so now I probably would use it if it's a instant cast ability.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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Euan
Posts: 416

Re: [Build]Squig herder

Post#5 » Mon Sep 21, 2015 2:41 am

Is this a shitpost? Let me know through personal message.

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Stinkyweed
Posts: 467

Re: [Build]Squig herder

Post#6 » Mon Sep 21, 2015 3:03 am

T4, need SWW

http://waronlinebuilder.org/#career=sh; ... :5506:5516:


ShrapnelArrer vs RunAway up to you...but I prefer the speed most of the time.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

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Coryphaus
Posts: 2230

Re: [Build]Squig herder

Post#7 » Mon Sep 21, 2015 3:35 am

Have you seen all the terribad slayers who just spam aoe? its so easy to get run away procs atm tha i feel that you jush cant...not use it
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Stinkyweed
Posts: 467

Re: [Build]Squig herder

Post#8 » Mon Sep 21, 2015 12:44 pm

I use it now, but don't plan to during endgame group (when RunAway ability and Flee+AP Pot should cover most times). Endgame solo roam has room for it though.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

Don't fall asleep...don't fall asleep...
https://www.youtube.com/watch?v=oP7uxesyQWo

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vove
Posts: 209

Re: [Build]Squig herder

Post#9 » Tue Dec 29, 2015 10:49 am

Seeing such topic I have few related questions. How about weapon/armor stats? I thought about focusing on ballistics, wounds and toughness but then weapon skill gives you armor penetration. Is the armor pen that important for ranged SH? I mean when you focus on bow, not on the melee.

And related with the pike: I assume its stats are added to the overall even if using the bow at the moment. How does parry work? Do I parry automatically regardless of the weapon used?

Also is there currently some bug related to melee attack distance? On scenario I was constantly hit by melee dwarf who was far away from me with slow applied. Seems there is no point in kiting since.

Oh, and one more: is it possible to bind autoattack to a key? Seems sometimes autoattack doesn't trigger till I right click on an enemy.

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paps
Posts: 244

Re: [Build]Squig herder

Post#10 » Tue Dec 29, 2015 11:29 am

Just make sure u make macro for all abilitys, ability + jump = profit, no mdps can"t get u... :lol: :lol: :lol:
God Forgives... I don't!
Gru - Bright Wizard
Plissken - Slayer
Immovable - Ironbreaker
Magtheridon - Shadow Warrior
Luuca wrote:... you forgot that in RoR, you must jump every seconds to exaggerate the Melee Distance Bug.

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