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Kiting?

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Sulorie
Posts: 7457

Re: Kiting?

Post#21 » Tue Sep 22, 2015 10:30 am

There are so many bads to have victims for every WE/WH and against good ones you might still have a group to chase them down.
Stealth vs kiters is basically a challenge of well timed cc/cc immunity.
Dying is no option.

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Renork
Posts: 1208

Re: Kiting?

Post#22 » Tue Sep 22, 2015 12:08 pm

Well...at 26 wh's/we's don't have the proper bursting potential...so the LOLJUMPAWAY is aggravating. I never played a wh before LOTD (just cuz bw/magi were more fun heheehe) so I don't know how it will be here without all those fun tools he he he!

eddel
Posts: 16

Re: Kiting?

Post#23 » Tue Sep 22, 2015 5:55 pm

Penril wrote:
eddel wrote:
Edenwolf wrote:It means using your strafe keys (Q and E) to face your target within a 180 degree arch, thus being able to shoot them with ranged attacks while running away from them at equal speeds to theirs in order to avoid physical contact. If done correctly they should not be able to hit you with melee over long distances(if at all) and you avoid attacks that target your backside ( WE/WH snare for example).

this is the exact explanation why wh/we is the only class that has absolutely no chance in an open field against any other class, even when wh/we is best geared and most skilled player on the world. (asuming the defender does it right ofc)

pls proof, when im wrong
You could use stealth maybe? On WE you can follow with HS and if you think you won't be able to kill them before they get up, use FF or EoC (depending if you jumped a caster or not). Or maybe not use HS immediately but wait to see if he manages to snare/punt you; in this case you use OyK. You can use your self punt to stagger an enemy and jump towards a fleeing target as well.

And someone correct me if i'm wrong, but isn't FP + Throwing dagger a good way to snare kiters?
i was talking about RoR. at life version it was much easier, yes i used on your knees and resulute defence to avoid knock backs. i had a fair chnce to kill my target, but both are not available in ror.

a we (for example) starts the fight usualy coming out of prowler, using enfeebling strike, then feintet position, heartseeker -- after that theres a 3-4 sec time window to kill the target. when he (the defender) survives he can use any snare, kb or kd and strafe kite away and the witchelf/witchhunter will never catch him again. any class with ranged dots or instant ranged abilities will kill the we/wh, any other class will simply run to their allies or pve guards.

Penril
Posts: 4441

Re: Kiting?

Post#24 » Tue Sep 22, 2015 6:01 pm

Moeroes wrote:
If the devs really decide to not implement RD you gonna have a hell of a rough time trying to kill any kiter worth a damn. I remember there were some really good kiters back in the day who were almost impossible to kill even with RD III. You know not the kind of kiters that blow all their CC on you while you have RD/fleet footed up, but those who detaunt, flee, pop RD themselves and THEN start kiting.
We will see, maybe without TB the time to kill will be so short that kiters die during KD, if not you won't have much fun on WH/WE I guess. Especially not on WE where you will have to sit through every range KD.
Ok, so you will die to a few good players/kiters. Enjoy killing the others. Sounds right.

Moeroes
Posts: 54

Re: Kiting?

Post#25 » Tue Sep 22, 2015 8:35 pm

Penril wrote:
Moeroes wrote:
If the devs really decide to not implement RD you gonna have a hell of a rough time trying to kill any kiter worth a damn. I remember there were some really good kiters back in the day who were almost impossible to kill even with RD III. You know not the kind of kiters that blow all their CC on you while you have RD/fleet footed up, but those who detaunt, flee, pop RD themselves and THEN start kiting.
We will see, maybe without TB the time to kill will be so short that kiters die during KD, if not you won't have much fun on WH/WE I guess. Especially not on WE where you will have to sit through every range KD.
Ok, so you will die to a few good players/kiters. Enjoy killing the others. Sounds right.
So being able to kill baddos = everythings fine? Stunning logic.

Penril
Posts: 4441

Re: Kiting?

Post#26 » Tue Sep 22, 2015 8:41 pm

Moeroes wrote:
Penril wrote:
Moeroes wrote:
If the devs really decide to not implement RD you gonna have a hell of a rough time trying to kill any kiter worth a damn. I remember there were some really good kiters back in the day who were almost impossible to kill even with RD III. You know not the kind of kiters that blow all their CC on you while you have RD/fleet footed up, but those who detaunt, flee, pop RD themselves and THEN start kiting.
We will see, maybe without TB the time to kill will be so short that kiters die during KD, if not you won't have much fun on WH/WE I guess. Especially not on WE where you will have to sit through every range KD.
Ok, so you will die to a few good players/kiters. Enjoy killing the others. Sounds right.
So being able to kill baddos = everythings fine? Stunning logic.
Losing to a good player playing a kiting class = everything is wrong? Your logic is way worse.

WAR was never a 1v1 game. Some classes have some definite advantages against others. As a WH you will have an advantage on several classes as long as you get the jump on them; other classes will always beat you if they are played by skilled players. Deal with it and stop crying.

BTW, tanks have it way worse than WE/WH. No snare immunity, no pull, no charge, no stealth... and yet you dont see them complaining about "boo hoo evil SW killed me, nerf kiters".

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Luuca
Posts: 1204

Re: Kiting?

Post#27 » Wed Sep 23, 2015 4:00 am

Penril wrote: Losing to a good player playing a kiting class = everything is wrong? Your logic is way worse.

WAR was never a 1v1 game. Some classes have some definite advantages against others. As a WH you will have an advantage on several classes as long as you get the jump on them; other classes will always beat you if they are played by skilled players. Deal with it and stop crying.

BTW, tanks have it way worse than WE/WH. No snare immunity, no pull, no charge, no stealth... and yet you dont see them complaining about "boo hoo evil SW killed me, nerf kiters"
.
This ^^^xOver9000

Moeroes
Posts: 54

Re: Kiting?

Post#28 » Wed Sep 23, 2015 10:43 pm

Hey Penril could you please learn to read? Where exactly was I crying or saying everything is wrong? In case you didn't notice yet, this thread is about kiting so I fail to recognize how discussing it is crying.
Could you please elaborate which kind of pull or charge witch elves have? I'd like to know.
Also please correct me if I'm wrong but I'm pretty sure tanks have a snare/root immunity (at least on live they had but I did not play tank on RoR yet).
I don't bother trying to discuss with you any further in a reasonable way because it's just a waste of time concerning your previous comments.

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Razid1987
Posts: 1295

Re: Kiting?

Post#29 » Wed Sep 23, 2015 11:03 pm

I'm just gonna leave this here:


Click here to watch on YouTube

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Jaycub
Posts: 3130

Re: Kiting?

Post#30 » Thu Sep 24, 2015 12:06 am

Just spec flowing accusations and if you properly pray to RNGoD you will be transformed into a ranged DPS who laughs in the face of being kited!
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