CONCEPT: Major RvR Overhaul

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Sulorie
Posts: 7458

Re: CONCEPT: Major RvR Overhaul

Post#21 » Mon Sep 28, 2015 12:08 pm

Tesq wrote:
something like this :/ ? (still working on it)

1.3.8 custom dominion system
Could you please use a different thread for mathhammer? ;)
Dying is no option.

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Tiggo
Former Staff
Posts: 1948

Re: CONCEPT: Major RvR Overhaul

Post#22 » Mon Sep 28, 2015 12:09 pm

btw: before we get ANY rvr solution into the game, WB mechanics musst FULLY work imho and map needs to be fixed to show player marks in realtime.

and bo/keep information needs to be fixed and/or added (timers on bos, keep status, door/lord status etc.) all in realtime or serious rvr besides 'all go stk' cant happen, whatever system devs decide to implement.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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wos
Posts: 218

Re: CONCEPT: Major RvR Overhaul

Post#23 » Mon Sep 28, 2015 12:11 pm

Tesq wrote:
mirrorblade wrote:We dont want 1.4.x !!!!!!

Yesterday you can saw what the problem with the zerg!(750 player was in 1 zone, bws near the keep door and only spam aoe)

We want to see a good hard mechanic, not a kid game mechanic!

We dont want see rams, ram carriers, resource carriers!!!!
Melee cant do anything and we have more afk at keep fights( Ram mechanic is boring for the melee)

Please implement the VP system where bos get score, and dont lock the bos(no more waithammer!!!)
And the zerg will spread, this is good for everybody!

This is important: We will have lesser afk in the wc, ppl who want a lock need to something on the rvr lake!!!!!!
something like this :/ ? (still working on it)

1.3.8 custom dominion system


BONUS / MALUS system

Against All Odds(AAO): increasae renow/exP/influence, drop, and VP gained
100-400% = 100-400% increased rewards / 20-50% increased VP gained

-additonaly pop a X squads of five lv X*10 champ/hero that scouts the zone in startegic points based the aao

Looking More Glory(LMG):decrease renow/exP/influence, drop by x
100-400% = 20-50% reduced rewards and VP recvived

AAO value = LMG value ---> always

UNDERDOG system:

- proportionally increase the VP needed fromm skirm to the winning side based on how much the loosing side got the capitals unlock in the previusly 5 days / number of x lock in t2-t3.

open your capital = +1
open enemy capitals = -1

open your capitals 3 in row = additional +2

+1) skirmish VP required + 10
+2) skirmish VP required + 15
+3) skirmish VP required + 20 / underdog side can gain total of 5 vp from scenaries
+4) Skirmish VP required + 20 / underdog side can gain total of 10 vp from scenaries
+5) Skirmish VP required + 20 / underdog side can gain total of 15 vp from scenaries

LOCK SYSTEM:

A Primary lock system:
VP lock= 100 points total

keeps x2= 32% (16x2)

flags x4=28% (7x4)

skirmish= 40%
-each side start with base 20% , if 1 side +1 the other side -1 : end results---> 0-40/40-0


B Secondary system:

1- hard dominion: all keeps + flags are captured and their possession never get loose for 20 min, if 1 battle ofjective possession is lost--> timer reset (for a bo to be lost it need to be lock the first cap dose not count).

2- Soft dominion: after the last hard dominion timer is started and 40 min are passed "both" sides can sinze the initiative and lock with 50% of VP Reqired in the zone. ( no underdogs bonus get applied only malus)

-->if soft dominion si active LFG= 100-400% = 20-50% reduced rewards ( + 50% of the reduced rewards given as bonus when lock)
yes this is worth a try looks way better then what we have now. had the most fun in war when this was the way joined a guild in t3 stayed with them for 4 years in war untill it shut down we still friends we meet up every few years

Sulorie
Posts: 7458

Re: CONCEPT: Major RvR Overhaul

Post#24 » Mon Sep 28, 2015 12:16 pm

Tiggo wrote:
Sulorie wrote:
Tiggo wrote:why not have: you need all bos and BOTH keeps. And both keeps are always attackable.

That way you also need to defend your own keep to get the lock, while guarding all bos too. could give some intense fights.
Who has better chances to take both keeps, bos and hold them? The zerg.

if you go by this only solution is to close rvr whenever there is an imbalance of more then 10%...
No, you just have to raise the difficulty for the bigger side to take a zone. When the underdog side is more rewarding it will balance itself.
It only fails, when joining the zerg means easier rewards.
Dying is no option.

Tiggo
Former Staff
Posts: 1948

Re: CONCEPT: Major RvR Overhaul

Post#25 » Mon Sep 28, 2015 12:17 pm

mirrorblade wrote:We dont want 1.4.x !!!!!!

Yesterday you can saw what the problem with the zerg!(750 player was in 1 zone, bws near the keep door and only spam aoe)

We want to see a good hard mechanic, not a kid game mechanic!

We dont want see rams, ram carriers, resource carriers!!!!
Melee cant do anything and we have more afk at keep fights( Ram mechanic is boring for the melee)

Please implement the VP system where bos get score, and dont lock the bos(no more waithammer!!!)
And the zerg will spread, this is good for everybody!

This is important: We will have lesser afk in the wc, ppl who want a lock need to something on the rvr lake!!!!!!
who are those "we" that you are talking about?
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Bignusty
Posts: 454

Re: CONCEPT: Major RvR Overhaul

Post#26 » Mon Sep 28, 2015 12:19 pm

Sulorie wrote:
mirrorblade wrote:
Please implement the VP system where bos get score, and dont lock the bos(no more waithammer!!!)
And the zerg will spread, this is good for everybody!
You suggest to support the zerg? How much hope has the underdog to cap bo, when the bigger side can recap them anytime.

Btw, your reading comprehension is noteworthy.
Yes mirrorblade supporting the zerg ... -_- ! And he dont like 1.4 system berk ouin ouin !! There si a lot of negativ point on VP whitout scen contrib the underpopulated side can't do nothing take BO ? Zerg retake it take another BO zerg is back and retake it take keep ? lol really ? that why all peep ideas are good to take .

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Bignusty
Posts: 454

Re: CONCEPT: Major RvR Overhaul

Post#27 » Mon Sep 28, 2015 12:20 pm

mirrorblade wrote:
We dont want 1.4.x !!!!!!

Yesterday you can saw what the problem with the zerg!(750 player was in 1 zone, bws near the keep door and only spam aoe)

We want to see a good hard mechanic, not a kid game mechanic!

We dont want see rams, ram carriers, resource carriers!!!!
Melee cant do anything and we have more afk at keep fights( Ram mechanic is boring for the melee)

Please implement the VP system where bos get score, and dont lock the bos(no more waithammer!!!)
And the zerg will spread, this is good for everybody!

This is important: We will have lesser afk in the wc, ppl who want a lock need to something on the rvr lake!!!!!!


who are those "we" that you are talking about?
I don't know to -_- ...

Bignusty wrote:
Sulorie wrote:
mirrorblade wrote:
Please implement the VP system where bos get score, and dont lock the bos(no more waithammer!!!)
And the zerg will spread, this is good for everybody!
You suggest to support the zerg? How much hope has the underdog to cap bo, when the bigger side can recap them anytime.

Btw, your reading comprehension is noteworthy.
Maybe he is supporting the zerg . And "he" (not "they")doesn't like 1.4 !! There si a lot of negativ point on VP whitout scen contrib the underpopulated side can't do nothing take BO ? Zerg retake it take another BO zerg is back and retake it take keep ? lol really ? that why all peep ideas are good to take .

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wos
Posts: 218

Re: CONCEPT: Major RvR Overhaul

Post#28 » Mon Sep 28, 2015 12:47 pm

i don't mind a game where as a player has to work/grind/play the game to get to the end. if u don't have to invest time in to it then why are u there? what do u play for? where is ur entertainment? getting exp/rr/wepons/armour for free with no work/grind/playing there is no sense of accomplishment in that. same as riding around in a zerg. free stuff you didn't do stuff all to get it.

split the zerg kill the zerg

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mirrorblade
Posts: 95

Re: CONCEPT: Major RvR Overhaul

Post#29 » Mon Sep 28, 2015 2:29 pm

some word!

I only play with destro!
i play only rvr and all the time defend destro bos, keeps with open wb and my guild with little group or with alliance wb.

Old times i had rr100 choppa(Grimmuznowa), so i played alot and 1.4.x system was the worst

2 keep and 4 bo split the zerg+ 2/3 open zones too!
Ram mechanic is not good, boring for melee
w8hammer = 15/5 min bo w8time

If you have better idea say it!

and the last my word 1.4.x was support the zerg and lot of times boring, vp and dominion system was better!

Penril
Posts: 4441

Re: CONCEPT: Major RvR Overhaul

Post#30 » Mon Sep 28, 2015 2:43 pm

thullonse wrote:
Tamarlan wrote:Remove the "Grind" from the game and I suppose that people play this game as it is intended. As long as you have to grind this and that in order to compete people choose the easiest way.

As long as the grind factor is present people will abuse every concept in order to gain as much as possible in the most efficient way.
omg this x10000! you hit the nail and people need to realize this.
it doesnt matter how good of a rvr system u make, as long as there is a need to grind for stuff people will flock to the winning side to get their stuff faster instead of actuall playing the game.
This x10000000000.

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