Could you please use a different thread for mathhammer?Tesq wrote:
something like this :/ ? (still working on it)
1.3.8 custom dominion system

Could you please use a different thread for mathhammer?Tesq wrote:
something like this :/ ? (still working on it)
1.3.8 custom dominion system
yes this is worth a try looks way better then what we have now. had the most fun in war when this was the way joined a guild in t3 stayed with them for 4 years in war untill it shut down we still friends we meet up every few yearsTesq wrote:something like this :/ ? (still working on it)mirrorblade wrote:We dont want 1.4.x !!!!!!
Yesterday you can saw what the problem with the zerg!(750 player was in 1 zone, bws near the keep door and only spam aoe)
We want to see a good hard mechanic, not a kid game mechanic!
We dont want see rams, ram carriers, resource carriers!!!!
Melee cant do anything and we have more afk at keep fights( Ram mechanic is boring for the melee)
Please implement the VP system where bos get score, and dont lock the bos(no more waithammer!!!)
And the zerg will spread, this is good for everybody!
This is important: We will have lesser afk in the wc, ppl who want a lock need to something on the rvr lake!!!!!!
1.3.8 custom dominion system
BONUS / MALUS system
Against All Odds(AAO): increasae renow/exP/influence, drop, and VP gained
100-400% = 100-400% increased rewards / 20-50% increased VP gained
-additonaly pop a X squads of five lv X*10 champ/hero that scouts the zone in startegic points based the aao
Looking More Glory(LMG):decrease renow/exP/influence, drop by x
100-400% = 20-50% reduced rewards and VP recvived
AAO value = LMG value ---> always
UNDERDOG system:
- proportionally increase the VP needed fromm skirm to the winning side based on how much the loosing side got the capitals unlock in the previusly 5 days / number of x lock in t2-t3.
open your capital = +1
open enemy capitals = -1
open your capitals 3 in row = additional +2
+1) skirmish VP required + 10
+2) skirmish VP required + 15
+3) skirmish VP required + 20 / underdog side can gain total of 5 vp from scenaries
+4) Skirmish VP required + 20 / underdog side can gain total of 10 vp from scenaries
+5) Skirmish VP required + 20 / underdog side can gain total of 15 vp from scenaries
LOCK SYSTEM:
A Primary lock system:
VP lock= 100 points total
keeps x2= 32% (16x2)
flags x4=28% (7x4)
skirmish= 40%
-each side start with base 20% , if 1 side +1 the other side -1 : end results---> 0-40/40-0
B Secondary system:
1- hard dominion: all keeps + flags are captured and their possession never get loose for 20 min, if 1 battle ofjective possession is lost--> timer reset (for a bo to be lost it need to be lock the first cap dose not count).
2- Soft dominion: after the last hard dominion timer is started and 40 min are passed "both" sides can sinze the initiative and lock with 50% of VP Reqired in the zone. ( no underdogs bonus get applied only malus)
-->if soft dominion si active LFG= 100-400% = 20-50% reduced rewards ( + 50% of the reduced rewards given as bonus when lock)
No, you just have to raise the difficulty for the bigger side to take a zone. When the underdog side is more rewarding it will balance itself.Tiggo wrote:Sulorie wrote:Who has better chances to take both keeps, bos and hold them? The zerg.Tiggo wrote:why not have: you need all bos and BOTH keeps. And both keeps are always attackable.
That way you also need to defend your own keep to get the lock, while guarding all bos too. could give some intense fights.
if you go by this only solution is to close rvr whenever there is an imbalance of more then 10%...
who are those "we" that you are talking about?mirrorblade wrote:We dont want 1.4.x !!!!!!
Yesterday you can saw what the problem with the zerg!(750 player was in 1 zone, bws near the keep door and only spam aoe)
We want to see a good hard mechanic, not a kid game mechanic!
We dont want see rams, ram carriers, resource carriers!!!!
Melee cant do anything and we have more afk at keep fights( Ram mechanic is boring for the melee)
Please implement the VP system where bos get score, and dont lock the bos(no more waithammer!!!)
And the zerg will spread, this is good for everybody!
This is important: We will have lesser afk in the wc, ppl who want a lock need to something on the rvr lake!!!!!!
Yes mirrorblade supporting the zerg ... -_- ! And he dont like 1.4 system berk ouin ouin !! There si a lot of negativ point on VP whitout scen contrib the underpopulated side can't do nothing take BO ? Zerg retake it take another BO zerg is back and retake it take keep ? lol really ? that why all peep ideas are good to take .Sulorie wrote:You suggest to support the zerg? How much hope has the underdog to cap bo, when the bigger side can recap them anytime.mirrorblade wrote:
Please implement the VP system where bos get score, and dont lock the bos(no more waithammer!!!)
And the zerg will spread, this is good for everybody!
Btw, your reading comprehension is noteworthy.
I don't know to -_- ...mirrorblade wrote:
We dont want 1.4.x !!!!!!
Yesterday you can saw what the problem with the zerg!(750 player was in 1 zone, bws near the keep door and only spam aoe)
We want to see a good hard mechanic, not a kid game mechanic!
We dont want see rams, ram carriers, resource carriers!!!!
Melee cant do anything and we have more afk at keep fights( Ram mechanic is boring for the melee)
Please implement the VP system where bos get score, and dont lock the bos(no more waithammer!!!)
And the zerg will spread, this is good for everybody!
This is important: We will have lesser afk in the wc, ppl who want a lock need to something on the rvr lake!!!!!!
who are those "we" that you are talking about?
Maybe he is supporting the zerg . And "he" (not "they")doesn't like 1.4 !! There si a lot of negativ point on VP whitout scen contrib the underpopulated side can't do nothing take BO ? Zerg retake it take another BO zerg is back and retake it take keep ? lol really ? that why all peep ideas are good to take .Bignusty wrote:Sulorie wrote:You suggest to support the zerg? How much hope has the underdog to cap bo, when the bigger side can recap them anytime.mirrorblade wrote:
Please implement the VP system where bos get score, and dont lock the bos(no more waithammer!!!)
And the zerg will spread, this is good for everybody!
Btw, your reading comprehension is noteworthy.
This x10000000000.thullonse wrote:omg this x10000! you hit the nail and people need to realize this.Tamarlan wrote:Remove the "Grind" from the game and I suppose that people play this game as it is intended. As long as you have to grind this and that in order to compete people choose the easiest way.
As long as the grind factor is present people will abuse every concept in order to gain as much as possible in the most efficient way.
it doesnt matter how good of a rvr system u make, as long as there is a need to grind for stuff people will flock to the winning side to get their stuff faster instead of actuall playing the game.
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