Post#23 » Fri Oct 02, 2015 3:30 pm
I can say having played both sides in T1 and T2 (as I am sure many of you have), for T2 the Order zerg, at least during times I typically play (6pm-11pm EST) severely out numbers T2 Destro. Adversely, from my experience playing at the previously mentioned times, Destro T1 zerg usually out numbers Order T1 zerg.
To look at the server population statistics and blanket those numbers for T2 only is gross misuse of statistical analysis.
I agree with you Azuzu, AAO would help tremendously and I anxiously await its arrival. However, I believe the actual coding behind AAO will be something that takes time to implement and have it implemented properly. I agree AAO needs to, and as AZ stated will return.
I am all for implementing a means to make it so that we just don't have mailbox guardians riding pity ticks. However, once again this will add more coding (I assume) for the devs to use for a quick Band-Aid until a more permanent solution is installed.
Tiggo, the reason why we are seeing an influx of Order zergers is because, as it stands right now, there is no incentive for the losing realm. The losing realm does not get to progress where as the victorious realm reaps all the benefits, which is how it should be. However, if the losing realm is unable to progress their character or unable to play the game how they wish (in other words they prefer ORvR over SC) it only makes sense for them to abandon ship to play the game they love in a way that allows them to progress at a tolerable rate.
It is equally frustrating for the losing realm to fight for multiple hours for minimal renown only to feed the zerg so in the end they can gain even MORE renown for capturing the zone.
I agree it is a self fulfilling prophecy. Destro doesn't want to get farmed so Destro doesn't do ORvR and then since no Destro is doing ORvR the Order zerg is only larger by comparison. the Destro zerg needs an incentive to take part in ORvR and as it stands right now there is no need for a minority realm to take part in ORvR once the opposing zerg gets to large. Obviously AAO, once it is implemented, would be a great way to encourage the minority realm to get back into ORvR but the coding for AAO (I assume) is going to be more arduous than implementing a pity tick.
As I have stated before this is not to be considered the end all be all solution to ORvR but as a means to encourage ORvR until AAO or a new ORvR system can be put in place. Implementing a new ORvR system or waiting for AAO will take sometime for the devs to produce with their already hectic schedules both with RL and the time they commit to making this game great.
I read people asking for drastic changes for a problem they want solved immediately but not offering any real time practical solutions. This is time practical (I assume, once again) and can be removed once the new system is in place if people so choose. I agree AAO would be make a significant difference but as devs have eluded to, the AAO system will take time.
The idea is being shot down because you guys aren't applying it to the spectrum it is being used in and are creating extraneous variables for how it could or could not work. There is not a solution that will end all evils and leave everyone happy.
The constant rebuttal to this, "blame the zerg" ORvR issue is just the opposing realm just needs to play. Considering that the current state of the ORvR system has made it so they don't want to play is creating a standstill in which nothing is accomplished.
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