I use it mainly to reduce the amount of buttons i need to play effectively. So before I would have to use the modifier keys and the higher numbers 7-0 a lot and sacrifice some movement keys like e and hotkeys i use for chat. So what I essentially do is instead of spells on 1 button I have rotations on it instead. Most spells are in this game are only very slight variations of one another. I think this is a problem of terrible game design by the way.Azuzu wrote:I get the just of your argument, that NB gives an advantage, but it's not a huge one.xavra42 wrote:Ok man you're not reading my posts. I answered why I use NB and I've been fair and admitted that it can only give you an advantage. How big of an advantage is too much is the question we should be asking. I don't think it helps that much, but ppl who have never used it keep claiming things it isn't capable of. And saying Enemy and buffhead do not make things easier is simply dishonest.magicthighs wrote:Those mods you listed make it easier to see things, xavra42, and there's nothing wrong with improving the game interface in the way these mods do. They do not automate gameplay in the way that NB can do.
That other addons give and advantage too.
I don't agree with you, but I can respect what your trying to say.
I don't agree because I believe UI addons like Enemny simply change the look of something alright in the game. With Enemy you still have to watch the HP bar, click or keybind target the person and press the heal button.
NBs is a feature not in the game and it uses skills for you.
Out of curiosity what do you use NB for? What do u have it setup to do?
So let's look at my damage rotation on key 1. I have taunt as the first one because im a melee and it has a range and if i am in melee range it skips it. The spell also interrupts spellcasting, but there no condition to react to if he is spell casting, and even if you found a workaround (checking the condition of another spell that checks for spellcasting) it wouldn't work because the addon handles information too slowly.
And this is an important point because it makes the addon 1% as effective as people who don't use it think it is. If I have a moral spell that did 500 damage and I want it to activate when the person is <500 life so I can killsteal, I can't do that properly. Because it is very slow and 500 damage fades away like nothing when other ppl are attacking him. So you have to set it at <1000 which makes it much worse at killstealing than doing it manually. And globalcooldown makes it so you don't do things quicker, but you reach the spell you want easier.
This post is getting long but the rest of damage sequence is **** that makes sense like snare second etc. Some good uses are for HoT spells because it knows when to refresh it. It good for some reactive spells like if you made a block or parry you can shield rush. It controls the amount of stacks of a spell you can have. These are things that even the most experienced players will mess up on and NB won't. It is an advantage, a significant one, but also not a large one. It comes with negatives like you have to follow a predefined script which makes you less effective and you cannot keep adding conditions to it because it will make the thing run slower which aggravates its main drawback. You cannot have the solution of keeping other spells on the action bar anyways because then you will have even more keys in the original and reacting will be even harder.
Like I said it can only help. I've measured closely how much and I don't think it's too extreme. Most of my ideas that I've had for it aren't feasible. Which is why I was genuinely curious as to what you use it for that is good enough to be considered bad. No one has said anything I considered to be too overpowered and I personally think people are very selfish. Azareal was like 'if i could ban it i would put it to a vote' but I already know that most people don't use it and they also don't understand NB and will just vote to ban it because they don't have anything to lose.