Changelog 17/10

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thullonse
Posts: 182

Re: Changelog 17/10

Post#61 » Mon Oct 19, 2015 12:21 pm

just give us a levelcap increase to 31 already D: my body is ready
*** you leatherman

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Bozzax
Posts: 2622

Re: Changelog 17/10

Post#62 » Mon Oct 19, 2015 2:57 pm

Azarael wrote:Yes, it can. It deals direct damage.
Does that imply CS is added back on Dreadful Agony and that Devour Essence will proc covernants and CoK?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Azarael
Posts: 5332

Re: Changelog 17/10

Post#63 » Mon Oct 19, 2015 3:07 pm

Dreadful Agony doesn't proc anything. Devour Essence does.

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BadDwarf
Posts: 1

Re: Changelog 17/10

Post#64 » Mon Oct 19, 2015 7:36 pm

Azarael wrote:How it works at the moment is that we don't change anything if we meet valid opposition to it. The current extent of the changes:

DWLF to rank 15
SM/BO knockdowns to 9pts
Chosen/KotBS auras stick
Inevitable Doom cannot be right-click removed but can be cleansed as Ailment
Do not think for insolence, is there even a chance to see the changes Avenging the Debt, is the IB second branch ability.
I do not remember any of the build in which I would take him ... though I may not know how to cook it.
Image

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Moosie
Posts: 34

Re: Changelog 17/10

Post#65 » Tue Oct 20, 2015 12:54 am

If you really want to stop the camping and encourage fighting, here's the simple fix:

1. You only get zone-flip credit (RP/Inf/Exp) if you're within "x" meters of a keep when it "flips" or "captures".

2. If you die or otherwise leave this "x" meters radius, then a hidden self timer of say 120 seconds privately ticks, and if the keep "flips/Captures" during this timer to where RP/Inf/Exp were rewarded, you still get the credit (RP'/Inf/Exp).

3. If you are in a keep that is captured while defending, and you're within the keep's radius, you get 100 RP's. (Loser-Reward). To keep people from "laying dead to get the tick", the above timer in #2 allows you to release and get credit while "running back to fight".

Purpose:

Advantage : That stops mailbox campers
Advantage: Lessons server load and frees up slots in the 750-cap
Advantage: Encourages fighting and defenses, and less "R-V-Door" (via loser-reward in #3 above)
DisAdvantage : Additional range-activity check per-account, CPU time (even if super-minimal).. but this may be negated by the current allocation system you get for just being in the zone.

As for those that will read this and be scared of possibly missing RP's on "the run back", boo hoo. It all works out in the wash, and there's plenty of RP's as long as you keep fighting. Not a big deal. People are already RP maxed in multiple characters and people need encouragement to fight, not r-v-door or camp.

Sulorie
Posts: 7459

Re: Changelog 17/10

Post#66 » Tue Oct 20, 2015 4:12 am

You don't recognize the flaws in your own suggestion? I guess you don't even tried.
Dying is no option.

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Moosie
Posts: 34

Re: Changelog 17/10

Post#67 » Tue Oct 20, 2015 7:56 am

Sulorie wrote:You don't recognize the flaws in your own suggestion? I guess you don't even tried.
If you would like to mock someone, it's generally advisable that you use proper spelling/English/grammar in doing so.

Now, with that being said, feel free to discount why my suggestion has "obvious flaws" instead of a drive-by shot.

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thullonse
Posts: 182

Re: Changelog 17/10

Post#68 » Tue Oct 20, 2015 7:57 am

Moosie wrote:
Sulorie wrote:You don't recognize the flaws in your own suggestion? I guess you don't even tried.
If you would like to mock someone, it's generally advisable that you use proper spelling/English/grammar in doing so.

Now, with that being said, feel free to discount why my suggestion has "obvious flaws" instead of a drive-by shot.
its just bad
*** you leatherman

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