Bozzax wrote:Instead of turning badly composed teams (worst case no heals or no tanks) to renown Piñatas. Lets ask devs to field 2/2/2 groups of pugs vs premades.
I wouldn't even mind a RRO buff for the weaker team similar to AAO where they get extra damage reduction and increased rewards based on difference in RRs. Maybe up to 25% in the extreme case where we see 12 RR20s vs 12 RR40s.
Maybe you will get more "fights" then because forcing inferior players out of spawn doesn't give you fights just renown.
EDIT: Also "being avoided" affects <2% of the player base so maybe there are better things to fix?
Take 1 masterypoint and 20 RR from a premade and you still havnt fixed the issue of inability to play as a team.
I also dont see why you would reward a lack of teamwork, if you play like a selfish prick, expect to get stomped.
The best example would be a sw rating fester > hd.
If every sh and sw would spec into hd, premades would loose far more often.
If any random tank would stop trying to do dmg and guard a dps while staying in range, premades would loose far more often.
If dps am/shamis would switch their mindset, tactics and gear for just 1 dang sc with too few heal, premades would loose far more often.
"Infinite" list.
Concering <2% of the playerbase, this is obviously just your individual point of view and I can imagine why you have it.
