farmhammer WTF

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Genisaurus
Former Staff
Posts: 1054

Re: farmhammer WTF

Post#71 » Tue Dec 01, 2015 5:05 pm

Nastylicious wrote:medallion chest drop like from this patch note ^^ http://warhammeronline.wikia.com/wiki/Game_Update_1.4.8 the war chest i speak of with 2500 medallion in one chest with 1% drop rate
Those are not medallions, those are WAR crests. They had a very different drop rate and different pricing on gear. We have chosen not to implement those at this time.

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Tesq
Posts: 5713

Re: farmhammer WTF

Post#72 » Tue Dec 01, 2015 5:06 pm

i alredy left a t3 feedback so there is no need i re write all here, that quest seems nice, but that way ppl will have no more reason to def keep or ppl would have no more reason to keep try to cap a def keep and that's sad.
PPl will return heavily in sc due the kill nature ratio.

Any chance to have back instead a kill quest only an object conquer quest and kill quest in rotation? In live instead of kill x palyer only you had 3-4 quest in rotation that goes from scout to conquer to kill x ppl.

That would make ppl less focussed on sc and still goes in oRvR. You could rewards exp+ meddalions only for kills quest and gold + exp for keep capture so that in that way ppl need 1 lock before get the kill quest, that way ppl will be force to do both rvr and meddalion. If quest rotation is possible you can even add more rewards each of different for any quest type.

Genisaurus what you think?
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Penril
Posts: 4441

Re: farmhammer WTF

Post#73 » Tue Dec 01, 2015 5:19 pm

Genisaurus wrote:
The T2 rewards will not be changed. The T3 quest will reward 3x the XP of the T2 quest.

Leveling speeds are not something we have discussed much internally, and will probably not be something we discuss anytime soon. For selfish reasons, leveling quickly skips content that we've spent literally years working on.
Many people will still skip that content, due to:

1) Already having seen it all either on live or leveling their first few alts in RoR
2) They simply dont enjoy leveling through quests; they prefer leveling by RvR/SCs
3) They just want to quickly get to the level cap so they cna play with their friends
Genisaurus wrote:For practical reasons, it depletes the lower tiers which makes playing RvR and SCs even harder for players in lower tiers even harder, and encourages more people to just "grind through" a tier.
As i pointed out, in my case i grind through lower tiers because i want to play with my friends. Usually when one of us levels an alt, it is because we kinda need that class (we suddenly lack tanks or heals, for example, so someone decides to level a Chosen). So i usually just get powerleveled and dont even do SCs or RvR in T1 (maybe do a few in T2 when im about level 20).
Genisaurus wrote:Frankly, Mythic spoiled us by increasing the renown rate practically every other patch. Changing the leveling rate is not something we will address until we have a solution for tier depopulation.
No one is asking for an increase in renown gains. Just in XP gains. And as i said, even if the exp rate remains the same, those who want to get to lvl cap will continue grinding mobs in IC/being powerleveled in T3, so lower tiers will still have low population.

Thanks for your posts.

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thullonse
Posts: 182

Re: farmhammer WTF

Post#74 » Tue Dec 01, 2015 6:12 pm

i think no one is leveling via pve quests anyway. they are just a waste of time currently. why do a quest for 1900xp on level 14 when you can kill a npc for 900xp?
*** you leatherman

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Coryphaus
Posts: 2230

Re: farmhammer WTF

Post#75 » Tue Dec 01, 2015 6:24 pm

No one uses pve for anything but alt appearance gear tbt, not trying to insult the time and effort the devs put into it but im just being real

this will change in future with dugons but as it is right now only those very deeply in love with the story will wander around doing quests, most will not waste their time otherwise, espically in t1-2
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Nishka
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Re: farmhammer WTF

Post#76 » Tue Dec 01, 2015 6:27 pm

I used to level up on quests but then rats apperared... Just increase the xp gain from quests and they will become viable again.
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Gobtar
Posts: 799

Re: farmhammer WTF

Post#77 » Tue Dec 01, 2015 6:29 pm

Nishka wrote:I used to level up on quests but then rats apperared... Just increase the xp gain from quests and they will become viable again.
I actually quite like this idea. +1
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thullonse
Posts: 182

Re: farmhammer WTF

Post#78 » Tue Dec 01, 2015 6:44 pm

Nishka wrote:I used to level up on quests but then rats apperared... Just increase the xp gain from quests and they will become viable again.
agree just x5 xp rewards from quests. so you earn about 1level per chapter
*** you leatherman

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wargrimnir
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Re: farmhammer WTF

Post#79 » Tue Dec 01, 2015 6:54 pm

Nishka wrote:I used to level up on quests but then rats apperared... Just increase the xp gain from quests and they will become viable again.
Alternatively, decreasing the XP gain from mob kills would provide the same effect. Less emphasis on grinding the same respawning mobs, more emphasis on exploring the world and finding broken things that can be fixed.

Leave the RvR rewards at a high level of course, to encourage the core of the game.
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zabis
Posts: 1215

Re: farmhammer WTF

Post#80 » Tue Dec 01, 2015 6:58 pm

wargrimnir wrote:
Nishka wrote:I used to level up on quests but then rats apperared... Just increase the xp gain from quests and they will become viable again.
Alternatively, decreasing the XP gain from mob kills would provide the same effect. Less emphasis on grinding the same respawning mobs, more emphasis on exploring the world and finding broken things that can be fixed.

Leave the RvR rewards at a high level of course, to encourage the core of the game.
That would provide the effect of people taking more time to level, which is the opposite of what they are asking for.
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