21,000 by 42,000
Yeah, your brother is toast. Poor guy.
Former dev, happy for the Waaagh!
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Re: Former dev, happy for the Waaagh!
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=18255
https://bugs.returnofreckoning.com/view.php?id=18255
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Re: Former dev, happy for the Waaagh!
Eh, looks like a pretty chill guy to me.
Abolition | AboGroupHeals | DontEatMe Bro
Re: Former dev, happy for the Waaagh!
Hello! And welcome!MattWaaghtring wrote:Hey! I'm a former developer for WAR...
Can you enlighten me, please, considering Game Industry's policy on product being developed - all the work is done strictly in an office or it's possible to grab some stuff to work remotely, if you're not an outsourcer?
Means determine end.
Re: Former dev, happy for the Waaagh!
Dropped a youtube video of it in Media.Vilhelmina wrote:Oh now I've gotta go to that tavern and listen out for that.Mez wrote:..... or the Aristocrats joke punchline in the altdorf dogs end tavern. (If you stand in the tavern and listen to backround audio, eventually you hear someone say, "And I call it, The Aristocrats!"
http://www.returnofreckoning.com/forum/ ... 183#p94183
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=18255
https://bugs.returnofreckoning.com/view.php?id=18255
- MattWaaghtring
- Posts: 16
Re: Former dev, happy for the Waaagh!
Typically, game development for a major publisher-owned dev. studio means working at the office, however there are exceptions. I know that Mythic outsourced some of its monster models to an Asian art studio... but even there... the director of art had a trusted relationship with a reliable, well known out-sourcing vendor with that studio. It would be unlikely that one could work for someone like Blizzard, Valve, or Bethesda as a purely-remote employee relationship. But it all depends on what work you're doing. Typically, game dev is a VERY collaborative effort that REQUIRES being physically around your co-workers, but there are certain aspects of game development that might work-out well in a remote capacity. I can, for example, imagine a sound engineer for a smaller studio working remotely because his equipment and sound-recording environment works better away from others.Aquilon wrote:Hello! And welcome!MattWaaghtring wrote:Hey! I'm a former developer for WAR...
Can you enlighten me, please, considering Game Industry's policy on product being developed - all the work is done strictly in an office or it's possible to grab some stuff to work remotely, if you're not an outsourcer?
TL;DR - You need to work at a studio 99% of the time if you want to work for one of the big studios.
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- Posts: 95
Re: Former dev, happy for the Waaagh!
Sry this was my wrong!
Line of sight, sometimes written line-of-sight or abbreviated to LoS, is the visibility (that is, who can see what) on the playing field in wargames and some role-playing games (RPGs). Many abilities can only be used on entities within a character's line of sight.
The keep walls cant stop aoe abilities, magus & engis pull to the other side( into the keep) and pets come in to the keep.
And have lot other problems but i dont want hustle
Thx the answers!
In the game movie/video had a humanoid(orc) catapult, Did you want planting or implementing to the game?
Line of sight, sometimes written line-of-sight or abbreviated to LoS, is the visibility (that is, who can see what) on the playing field in wargames and some role-playing games (RPGs). Many abilities can only be used on entities within a character's line of sight.
The keep walls cant stop aoe abilities, magus & engis pull to the other side( into the keep) and pets come in to the keep.
And have lot other problems but i dont want hustle
Thx the answers!
In the game movie/video had a humanoid(orc) catapult, Did you want planting or implementing to the game?
Re: Former dev, happy for the Waaagh!
There were working catapults ingame, in DvG pairing and in GoE sc.mirrorblade wrote:
In the game movie/video had a humanoid(orc) catapult, Did you want planting or implementing to the game?
Dying is no option.
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- Posts: 95
Re: Former dev, happy for the Waaagh!
missunderstand
I think the player catapult, shoot the players not balls:)
I think the player catapult, shoot the players not balls:)
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Re: Former dev, happy for the Waaagh!
Welcome to RoR Matt.
Great to have you here, one question I have is lairs, does anybody actually know how many there are?!
Kind regards,
H
Great to have you here, one question I have is lairs, does anybody actually know how many there are?!
Kind regards,
H
My WH videos - viewtopic.php?f=53&t=42669
- TenTonHammer
- Posts: 3807
Re: Former dev, happy for the Waaagh!
some scenarios had thatmirrorblade wrote:missunderstand
I think the player catapult, shoot the players not balls:)
like ironclad i belive
greenskin ch 1 has it too
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