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Morals (IV) suggestion

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Tesq
Posts: 5713

Re: Morals (IV) suggestion

Post#11 » Mon Jul 18, 2016 10:31 pm

most of not used morales are from tanks, let's face the fact that you can get offensive morales even from healers but you can only get def morales from tank also healers wont bother take a m4 when they will hardly use it. Or Anyway they are soft def morales.

Just comprare a m4 that ress all your party with something that buff armor/res+ 25% all defenses for 10 sec only, do you really need these small tweck (because they are: resistences cap prevent this to be good, armor is useless when most of stuff is done via magic damages/morals; etc)
Usually base moral 4 are picked cos it's hard get those morales so high in path and most of times they dosen't really pay back like base morales. Also there is no effetive way for most of classes currently to get back the point preciously invested in those morales.
Also even in a fast attempt to fix tank m4 putting the base moral 4 on top of mid path which is the def/pve path it would just ruin the day of all tanks that are not chosen/kobs.

So as was mentioned above, initialy it was all build around a different renown system which allowed you to benifth from some morales gain which currently are not in game.
1.3.9/1.4 totally break that system even introducing stuff that classes suppose not to have , even on top of other broken itiems in game. Which is way would be better fix renown first than morales.
Or whatever decide if we want a structured renown based system where you unlock something only after spent x points as the old one which is less free but it allow less opnes and a more controlled and easy to balance builder over a less easy to balance builder, probably more opness around as every classes can decide where spend 100% of his points but more free from level 1.
I support the first system as it allow most of 1 archtype to have a common base and is it's easier to balance it, also no crit chance increase until a certain level which in live was rr 60.
That's way our t3 was so melty, in live ppl couldn't reach crazy crit values before rr 60+.
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roadkillrobin
Posts: 2773

Re: Morals (IV) suggestion

Post#12 » Mon Jul 18, 2016 11:33 pm

How about instead of buying out the m4 you always have acess to the m4 in wich mastery you have the moast mastery points in. You still would have to slot it as a normal. In case of a tie you get neither.
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Valfaros
Posts: 260

Re: Morals (IV) suggestion

Post#13 » Tue Jul 19, 2016 12:38 am

roadkillrobin wrote:How about instead of buying out the m4 you always have acess to the m4 in wich mastery you have the moast mastery points in. You still would have to slot it as a normal. In case of a tie you get neither.
The thing is if you don't have anything to push your moral M4 is nearly never used. Chosen, BO and some other few are the only people with a moral push ability while only for tanks it is usefull to actually go for M4 because the base M4 of tanks is the strongest deffensive moral ingame. I am for a change in the moral gain. It would close the gap there currently is between classes with moral push and classes without.

1. Morals have to be looked at. Useless ones has to get fixed into something good
2. Too strong morals have to get tuned down a notch
3. Moral gain has to be quicker in order to make M4 actually an option otherwise they will stay useless for 90% of all classes which in my opinion is just a waist of intressting abilitys and effects

Edit: For moral gain I thought it was higher if you grouped up with the same races although after they realised that nobody is doing groups based on race they changed it to baseline for groups but I could have gotten things wrong. However in groups I'm pretty certain that the moral gain was way quicker here in RoR I nearly never get to M3 while on live I popped it pretty much every fight more than once.

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Toldavf
Posts: 1586

Re: Morals (IV) suggestion

Post#14 » Tue Jul 19, 2016 12:53 am

With the exception of tanks and maybe magic rdps allot of the core morale 4's are awful. Having a bonus morale for specking past a threshold in a certain tree might not be bad. As was stated Morales need looking at in general some are just lack lustre and it would be nice if every morale was viable.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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footpatrol2
Posts: 1115

Re: Morals (IV) suggestion

Post#15 » Tue Jul 19, 2016 1:12 am

So something I've been toying around with the idea of is opening and poping your morale 1 or 2 early as a opener even in a morale bomb group.

If your running a morale boost group and some members might not be boosting it might be worth it to pop your morale 1 or 2 early and then wait a minute and still have time for a morale bomb later since other group members are gaining slower.

Case in point
If running a stabby SH with Strength in numbers tactic and is getting fed by 2 shaman morale pump you have very fast morale gain. Pop Soothin mushroom wrap early to delay your groups AP dump.

Generally Groups cause the most damage at the beginning of the fight due to full bar of AP. Once you are fully drained of AP you depend on your AP regen to upkeep your dps. For Sustained fights your gunna need some type of Ap feed. By popin Soothin Mushroom wrap as soon as you can your increasing your initial burst window.

Lets say a Choppa is in the group with no morale pump besides two shaman's pumpin him up. I haven't playtested this but I assume it will roughly take the choppa to get to his morale 4 in about 1 minute 15 sec's with two shaman's morale pumping him. The Stabby SH Builds morale stupid fast due to Strength in numbers tactic. He can probably pop his morale 1 within 15 sec's (likely sooner) which means after he has poped it he starts his cooldown WHILE gaining morale. By the time the Choppa has his morale 4 ability the Stabby SH morale cooldown should be close. They will both still reach their morale 4 at the same time but we got a soothing mushroom wrap poped in the beginning of the fight. The choppa morale 4 could be Stompin da Yard (1800 30ft AE knockdown) The Stabby could be wind up da waaagh SH 2400 (30ft AE). Totals for 4200 AE 30ft knockdown. Not bad for only 2 bomb components.

Here's why I bring this up. There is a lot of stuff that still hasn't been experimented with. I've been experimenting with builds almost my entire time in AoR (so for years). I've played from release to near death. I personally feel like I still have a metric ass ton to discover. I don't think we have unlocked this game completely and I fear of change when we haven't even seen how far the rabbit hole goes. I don't know if what I wrote above will work. But I want to have the chance to try it.

I know this will likely fall on deaf ears which makes me sad.

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Valfaros
Posts: 260

Re: Morals (IV) suggestion

Post#16 » Tue Jul 19, 2016 1:37 am

As said some classes can use higher morals if they have moral push like a SH but here is the thing SH has also one of the strongest M2 double dmg for 7 seconds. I'd say to burst someone down you rather use M2 with a fourth usefull tactic atleast for focus grps. In keep fights yeah totally fair to go with an aoe morale and the moral push.
For shaman their moral push for the grp dd's is actually quite good if you take ere we go again + get movin you get actually 150moral/5s so but on the other hand you give up 2 slots for it and shaman is not that strong and can afford that. I think no class could just afford to chance two tactics out of their setup. As you mentiond you could use two shamans in your group which is not really a good setup to use but that could chance with balance updates.

I mean you are right it's intressting to try around with such tactics but I still think the moral gain should be different.
I don't like it that with moral push you gain M4 extreamly quick and without you don't even have to try it. If you look at it how much points you have use just to get one of those M4 then I find it very unpleasant that you also have to use a moral push tactic to even use it.
It's essential that you actually gain an advantage out of picking those moral push abilitys but I think the difference is to big.

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TenTonHammer
Posts: 3806

Re: Morals (IV) suggestion

Post#17 » Tue Jul 19, 2016 1:46 am

good in theory, bad in practice because your using stabbin squig, wrecka choppa , and a shamen healers whom get **** on by destroy confidence KOTBS.

Instead of trying to ham fist racial WB/grps why not take a sorc with paralyzing nightmares instead of aoe choppa whom can continue to to bomb targets even during m4 down time'
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roadkillrobin
Posts: 2773

Re: Morals (IV) suggestion

Post#18 » Tue Jul 19, 2016 2:25 am

You can't really mess with the morale gain to much. It's one of the things the game is clearly ballanced around when it comes to Destro having better morale gain while Order having better static abillties and better early morales. Destro has allready have have one Morale pumper been shut down for some tactic swaps wich has broken the ballance in another way. To start messing with the morale gain even more now would probobly have really dire consequences on the overall ballance. But giving people acess to the morales without actually needing to pump 4000 mastery points into a specific to take em would probobly not have to much impact on the ballance at all.

Another thing they could try is by moving em all to the m3 slot instead. But then they should be specced for as they are now.
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footpatrol2
Posts: 1115

Re: Morals (IV) suggestion

Post#19 » Tue Jul 19, 2016 3:55 am

Morale gain in RoR is not as it was on the mythic servers.

https://github.com/WarEmu/WarBugs/issues/7084

In the Mythic servers morale gain would increase with the amount of players in a group. On the mythic servers the morale gain was faster then in RoR.

@ tentonhammers
You kinda missed my point. I was tryin to show how you can to use different morale's gain speeds and still incorporate in a morale bomb group. Pick any class with a morale pump tactic Pop their early morale's in the beginning of the fight. You still have time to catch up with the rest of your group composition for a coordinated morale push later.

If you can self pump via tactic or single target pump others (destro lost this) you can pop morale 1 or morale 2 abilities early in the fight to gain a advantage without falling behind in morale gain with your group. What I'm saying there are certain morale 1 and 2 abilities that can be used as openers in the beginning of a fight to give you a slight advantage.

You don't have to use stabby SH for what I described. You don't have to use the choppa the way I did.

Also, so you have actually tried what I said? Because your claiming it is bad in practice? I assume that means you have tried it or are you just theorycrafting back at me that it is bad?

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Jaycub
Posts: 3130

Re: Morals (IV) suggestion

Post#20 » Tue Jul 19, 2016 4:16 am

roadkillrobin wrote:You can't really mess with the morale gain to much. It's one of the things the game is clearly ballanced around when it comes to Destro having better morale gain while Order having better static abillties and better early morales. Destro has allready have have one Morale pumper been shut down for some tactic swaps wich has broken the ballance in another way. To start messing with the morale gain even more now would probobly have really dire consequences on the overall ballance. But giving people acess to the morales without actually needing to pump 4000 mastery points into a specific to take em would probobly not have to much impact on the ballance at all.

Another thing they could try is by moving em all to the m3 slot instead. But then they should be specced for as they are now.
I'd rather the devs just address balance instead of accepting that one realm is just going to have an advantage when it comes to morales.

Morale gain tactics are stupid OP if you look at them in a bubble. I tried for the 1st time the morale gain on my zealot and in right conditions I have m3 up every 60 seconds and m4 usually 30 seconds later? in your run of the mill 12v12 scenarios.

The problem on order has been identified quite well, with knight tactics, exalted defenses etc...


It makes playing destro easier if you are a bad group, since you have so many saving graces from morales. And it forces you into a comp on order to take advantage of those OP tactics which on are only a select few classes.
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