Battlefield wrote: ↑Mon Aug 09, 2021 2:47 pm
NSKaneda wrote: ↑Mon Aug 09, 2021 2:46 pm
Battlefield wrote: ↑Mon Aug 09, 2021 2:44 pm
Do you really think so? it makes a common player just a mob !
Welcome to Warhammer. This is by design - small features that force players into grouping up.
When patience runs out the player leaves such a game....Welcome to Reality !
After 10 years I've seen almost all the arguments imaginable: nerf guard, remove guard, remove oathbuddy, nerf healing, remove absorb shields, remove warbands, remove group buffs, remove anything that makes it hard...
Players come, play, leave, such is life. Yet there is no other mass pvp mmo on the market to scratch that orvr itch - and I get irritated when I see propositions to make it generic easy mode 6button smasher that work in controlled (ranked) environment and fall apart when there are more than 40 people fighting at the same time.
We can talk about WHY orvr campaign in RoR feels stale and why every two years we see these... propositions on forum. One can't play this game like one'd play WoW or GW2 or moba or anything else. Play the game like it's Warhammer and follow what the game wants you to do instead of re-inventing wheel.
On a side note: there's this phenomenon where ppl leave other games because of issues and move on to new one - and try to make new one like the old one they've left behind...