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Is guard too powerful?

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Poll: Is guard too powerful?

Yes
56
27%
No
154
73%
Total votes: 210

lastalien
Posts: 456

Re: Is guard too powerful?

Post#11 » Mon Aug 09, 2021 1:54 pm

Justina wrote: Mon Aug 09, 2021 1:46 pm
If you have ever played / watched ranked fights then you would know that it is not that easy.
The comparison of the pug in the RVR/City and rank battles is not very correct
In the first case, the ejection of the tank is almost always death for the target, in the second it is still necessary to try to kill, moral drop and other ..

Rank battles were introduced to try to achieve the goal is not very easy, is it?)
Last edited by lastalien on Mon Aug 09, 2021 1:56 pm, edited 1 time in total.
Petitbras (SW), Threeend (BW), Arrgoor (SL), Popovich (KoTBs), Semenich (Eng), Ancle (WP), Lastalien (WL), Alienessa (AM)

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Vholrat
Posts: 76

Re: Is guard too powerful?

Post#12 » Mon Aug 09, 2021 1:55 pm

didnt ppl said that game is NOT intended for ranked but wb vs wb?

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Sinisterror
Posts: 1114

Re: Is guard too powerful?

Post#13 » Mon Aug 09, 2021 1:58 pm

Guard was reverted back to work like it always worked, regarding 2h.
Also people who say somethings like " guard is the stupidest thing " i mean wtf i cannot understand how different games we are all playing here and im afraid when too many veteran's leave there will be too much changes and lots of them will move away from the soul of the game and the reason we are here even after 13 years.

Also cant comprehend why Rampage still bypasses MORALES and it should not be undefendable dmg on guard, that is how it worked live and should work now if that skill should even exist in the first place.

Shield wp/dok is too powerful. That spec is 3-5 button spam and you heal 80% of backline healers and are somewhere in between healerdpstanks. I love old DPS spec on wp/dok and this shield spec is so much more op than dps spec ever, ever was by far.

Also -crit stacking with trivial blows also as an option when there is so much less crit% available. Live had some sets give 5 % crit on 3 piece bonus,ruin shoulders used to have 3 % crit, 4% crit talismans on shoulders. Crit set bonus changed places to be 5th bonus in sets and making +2 career points to +1 and to 4th setbonus (which should be +2 i mean come on? Then give+2 points on BEST SETS IN THE GAME AND THEY ARE COPY PASTE ?) Also there is 2 sec ICD or similar on career mechanic dmg procs like dok/wp/sorc/bw/wh/we etc when there was none live(or max 0,5 sec). There was chance to proc any of these procs when you applied dot that doesnt have direct dmg, so just by landing the dot there was 25 % or depends on class that it triggered career mechanic procs and it should! Also wpn dmg when old sovereign was live, highest was 66 dps 1h. Now most biggest one is 57 dps 1h. And AA dmg, dps on wpn and speed of the wpn determined alot of autoattack dmg but on ror only speed of mainhand matters regarding aa dmg.

There are so much of these little things that add up to a big differences, in good and bad way.
Last edited by Sinisterror on Mon Aug 09, 2021 2:50 pm, edited 1 time in total.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Battlefield
Posts: 530

Re: Is guard too powerful?

Post#14 » Mon Aug 09, 2021 2:27 pm

Character with guard and under healing almost unkillable !

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NSKaneda
Posts: 981

Re: Is guard too powerful?

Post#15 » Mon Aug 09, 2021 2:40 pm

Battlefield wrote: Mon Aug 09, 2021 2:27 pm Character with guard and under healing almost unkillable !

As it should be.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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Battlefield
Posts: 530

Re: Is guard too powerful?

Post#16 » Mon Aug 09, 2021 2:44 pm

NSKaneda wrote: Mon Aug 09, 2021 2:40 pm
Battlefield wrote: Mon Aug 09, 2021 2:27 pm Character with guard and under healing almost unkillable !

As it should be.
Do you really think so? it makes a common player just a mob !
Last edited by Battlefield on Mon Aug 09, 2021 2:46 pm, edited 2 times in total.

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NSKaneda
Posts: 981

Re: Is guard too powerful?

Post#17 » Mon Aug 09, 2021 2:46 pm

Battlefield wrote: Mon Aug 09, 2021 2:44 pm
NSKaneda wrote: Mon Aug 09, 2021 2:40 pm
Battlefield wrote: Mon Aug 09, 2021 2:27 pm Character with guard and under healing almost unkillable !
As it should be.
Do you really think so? it makes a common player just a mob !

Welcome to Warhammer. This is by design - small features that force players into grouping up.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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Battlefield
Posts: 530

Re: Is guard too powerful?

Post#18 » Mon Aug 09, 2021 2:47 pm

NSKaneda wrote: Mon Aug 09, 2021 2:46 pm
Battlefield wrote: Mon Aug 09, 2021 2:44 pm
NSKaneda wrote: Mon Aug 09, 2021 2:40 pm

As it should be.
Do you really think so? it makes a common player just a mob !

Welcome to Warhammer. This is by design - small features that force players into grouping up.
When patience runs out the player leaves such a game....Welcome to Reality !

p.s
I did not play in RoR from March 2020 and i am back in june 2021 , today i have thoughts to leave it again but i have been here since this server was created.
Last edited by Battlefield on Mon Aug 09, 2021 2:57 pm, edited 1 time in total.

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NSKaneda
Posts: 981

Re: Is guard too powerful?

Post#19 » Mon Aug 09, 2021 2:55 pm

Battlefield wrote: Mon Aug 09, 2021 2:47 pm
NSKaneda wrote: Mon Aug 09, 2021 2:46 pm
Battlefield wrote: Mon Aug 09, 2021 2:44 pm

Do you really think so? it makes a common player just a mob !

Welcome to Warhammer. This is by design - small features that force players into grouping up.

When patience runs out the player leaves such a game....Welcome to Reality !

After 10 years I've seen almost all the arguments imaginable: nerf guard, remove guard, remove oathbuddy, nerf healing, remove absorb shields, remove warbands, remove group buffs, remove anything that makes it hard...

Players come, play, leave, such is life. Yet there is no other mass pvp mmo on the market to scratch that orvr itch - and I get irritated when I see propositions to make it generic easy mode 6button smasher that work in controlled (ranked) environment and fall apart when there are more than 40 people fighting at the same time.

We can talk about WHY orvr campaign in RoR feels stale and why every two years we see these... propositions on forum. One can't play this game like one'd play WoW or GW2 or moba or anything else. Play the game like it's Warhammer and follow what the game wants you to do instead of re-inventing wheel.

On a side note: there's this phenomenon where ppl leave other games because of issues and move on to new one - and try to make new one like the old one they've left behind...
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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Aethilmar
Posts: 749

Re: Is guard too powerful?

Post#20 » Mon Aug 09, 2021 2:59 pm

So guard is only "too powerful" in the context of a disciplined and skilled group against an undisciplined one. Between skilled groups it becomes a chess (or at least checkers) match of who can target switch, debuff and separate until someone makes a mistake.

As noted though, the balance of healing has changed significantly from live and become "too powerful" in the game due to it being designed around "warband vs warband" fights. Back in the old days (live) you actually tried to kill the healer first in 6v6 with the dps and tanks peeling attackers off the heals.

Now heals (who are not AMs) can face tank one or both dps so you debuff healing/cc the heals then focus the mdps and then clean up the heals while they try to rez.

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