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Patch Notes 26/07/2024

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Rydiak
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Posts: 916

Re: Patch Notes 26/07/2024

Post#11 » Fri Jul 26, 2024 2:39 pm

Zxul wrote: Fri Jul 26, 2024 2:00 pm Change which isn't in the patch notes- several parts of lotd jewelry which weren't unique, are unique now.
Edit- it's been added to the patch notes now
Last edited by Rydiak on Fri Jul 26, 2024 3:31 pm, edited 1 time in total.
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ShadowWar
Posts: 178

Re: Patch Notes 26/07/2024

Post#12 » Fri Jul 26, 2024 2:55 pm

Was No Escape also fixed in this patch?

Asking due to this: https://bugs.returnofreckoning.com/view.php?id=23020

Also, I can't locate 23014, url gives access denied: https://bugs.returnofreckoning.com/view.php?id=23014

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Emissary
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Posts: 449

Re: Patch Notes 26/07/2024

Post#13 » Fri Jul 26, 2024 3:25 pm

Zxul wrote: Fri Jul 26, 2024 2:00 pm Change which isn't in the patch notes- several parts of lotd jewelry which weren't unique, are unique now.
Fixed my fault for not adding it, too busy on CH22 and left a few things out. All added now :)
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penagos22
Posts: 176

Re: Patch Notes 26/07/2024

Post#14 » Fri Jul 26, 2024 3:27 pm

after all of this years, it finally happend choppas and slayers were nerfed. (if you see everyone that cryes is a choppa or slayer main) definitely today won RoR.

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Nameless
Posts: 1377

Re: Patch Notes 26/07/2024

Post#15 » Fri Jul 26, 2024 3:50 pm

More barriers at scens make me do even less scens. With your latest changes you are ruining whole scen experience and make pugging unbearable so less ppl queu and less scens in total. Pretty good job
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Sever1n
Posts: 326

Re: Patch Notes 26/07/2024

Post#16 » Fri Jul 26, 2024 5:04 pm

Devs punish mirror queing into sc and hard. Im sick to play with pugs against half warband in voice. I swear those people have zero dignity and abuse must stop. U making archgrind event and still do nothing to make fair que. This was complete toxic last event and suck all life from this one.
Last edited by Sever1n on Fri Jul 26, 2024 6:36 pm, edited 1 time in total.
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Omegus
Posts: 1528

Re: Patch Notes 26/07/2024

Post#17 » Fri Jul 26, 2024 5:11 pm

From Discord regarding the AOE cap: the 9 targets hit are the 9 closest targets, not 9 random targets.
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MedV
Posts: 303

Re: Patch Notes 26/07/2024

Post#18 » Fri Jul 26, 2024 5:15 pm

Barrier in all scenarios are usually a bad idea. It is even worse in Serpents Pass, Now instead of getting pushed back to your boat and using guards to play around a mismatched fight, you get pushed against a invis wall and quickly wipe. Now everyone sits inside the warcamp and with the new debuff you get kicked for not moving. So the option is to be trapped out side the wall and die over and over or get kicked. Sad=[
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Juras
Posts: 1

Re: Patch Notes 26/07/2024

Post#19 » Fri Jul 26, 2024 5:21 pm

This barier in Serpert Passage is absolute crap, you matching pugs vs premades and then not let pugs to even play of camp guards to gain advantage.

Fix solo q

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Omegus
Posts: 1528

Re: Patch Notes 26/07/2024

Post#20 » Fri Jul 26, 2024 5:32 pm

Note that this is a test for a limited period, after which the results will be evaluated.
Just posted this on Discord but it will get lost there in 2 seconds:

Before it gets reverted as part of the test I would like to see what happens when the cap remains at 9 and the morale damage diminishing returns thing is removed. I don't know if it would end up being a good or bad thing but if wiping a WB with morales is no longer possible due to the AoE cap then the diminishing returns on morale damage might not be needed anymore
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