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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Morf
Posts: 1247

Re: Sildur's Enhanced graphics

Post#101 » Thu Jan 08, 2015 10:09 pm

k tnx. im not what you would call computer literate so idk what would affect this, like i said it looks amazing, i can rotate on the spot with no glimmer but as soon as i walk i get a slight glimmer from bushes and trees. I will try mess about with the ingame settings as few as there are.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

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Elven
Former Staff
Posts: 5161

Re: Sildur's Enhanced graphics

Post#102 » Thu Jan 08, 2015 10:14 pm

No worries. Not sure what you mean by "shimmers".

The only thing that I can think of, is that objects go brighter and dimmer over and over.

Luth
Posts: 2840

Re: Sildur's Enhanced graphics

Post#103 » Thu Jan 08, 2015 10:46 pm

I had the same, it's a flickering effect on the leafs. I don't remember which effect caused this, but it drove me crazy :) .

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Morf
Posts: 1247

Re: Sildur's Enhanced graphics

Post#104 » Thu Jan 08, 2015 11:16 pm

Luth wrote:I had the same, it's a flickering effect on the leafs. I don't remember which effect caused this, but it drove me crazy :) .
Yup that is it, did u manage to to fix it ?
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

Luth
Posts: 2840

Re: Sildur's Enhanced graphics

Post#105 » Fri Jan 09, 2015 12:25 am

Morf wrote:
Luth wrote:I had the same, it's a flickering effect on the leafs. I don't remember which effect caused this, but it drove me crazy :) .
Yup that is it, did u manage to to fix it ?
No sorry, i just deactivated it. The "shiny colorful style" of this mod, was way too confusing for me. In PvP it was close to unplayable. With the addon activated, i see the important information on the screen later than normal and it's general stressful.
Even the normal graphics of the game are way too colorful for me (i always play with reduced colors).
The first part of "The Witcher" was one of the few games i could play without reducing the colors. :)

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics

Post#106 » Sun Jan 11, 2015 2:06 am

Mhm, I do have some WIP stuff. The game is a pain to work with because of all the high elves with their flat white color. Things like bloom do pick up pixels of a certain brightness, white is brighter then yellow. So you either end up with having the high elves stuff being bloomy, but having proper bloom on lamps and other yellow/redish stuff. Or having no bloom at all.

Simple but proper bloom:
Spoiler:
Image
Lens dirt:
Spoiler:
Image
Godrays:
Spoiler:
Image
Very WIP Depth of Field (Bokeh DoF)
Spoiler:
Image
You may also notice completly different colors compared to the ones in the released package.
The colors in the screenshots above are somwhat inspired by Lords of the Fallen and Witcher I guess.

Album with higher resolutions can be found here -> https://imgur.com/a/PjrMT
Image

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics

Post#107 » Sun Jan 11, 2015 2:27 pm

Luth wrote:I had the same, it's a flickering effect on the leafs. I don't remember which effect caused this, but it drove me crazy :) .
The files I used in the pictures above should also fix this flickering issue which some of you are having...
Image

Luth
Posts: 2840

Re: Sildur's Enhanced graphics

Post#108 » Sun Jan 11, 2015 2:29 pm

Oh thx a lot :D

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timberwoff
Posts: 27

Re: Sildur's Enhanced graphics

Post#109 » Thu Jan 15, 2015 4:40 pm

Having some artifacts with the NvidiaInspector profile:
Image
So long as men die liberty will never perish.

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Totenmond
Posts: 5

Re: Sildur's Enhanced graphics

Post#110 » Thu Jan 15, 2015 4:53 pm

Did everything like your tutorial said, but doesnt look as good as your screenshots :( Import your profile and then just close the inspector?

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