Let me put it like this:Cimba wrote:
I have to admit I have not. There don't seem to be that many proc groups aroundAt least I haven't noticed one other than us I mean.
Not getting close. I consider that more of a l2p issue on the side of marauder. They kind of forget their rkd after disrupt. The only way I then can prevent them from getting close is staying literally at 100ft and not using FBB. Which in turn hurts my damage output by a lot because I can't run full dot tactics when I have to slot both proc tactics.
Haojun is actually the only marauder I can think of who uses the rkd effectively.
I don't believe marauder is mandatory to counter procs grps. It's more that you need him to counter rdps grps. If you e.g. play against BW, off SM, mdps, kotbs than an additional shatter from e.g. mdok should be sufficient to keep the procs at a reasoably low uptime (40-50%).
- Order has kobs -> perma snare on the marauder
- mara has 10s immunity to snare to get past the 80f+ distance (60s cd)
- rdps have counterplay to this (M2, self punt etc.)
- once the mara is in range (given that destro healers can outheal the dmg of at least 2 proc rdps and 1 not proc sm/mdps) then he only has a few gcds to spend on the target until he is cced or not in range anymore
- in order to get "unstable convulsions" he will lose either hd, 20% crit, or 50% armorpen on several skills like his finisher
- what you suggest is to spend his 1-2 gcds on a channel that 1. doesnt deal any damage 2. can be interupted 3. can be parried 4. has a proc chance on the wanted effect and has to proc 3 times (6 tries, 50% chance)
-> not gonna work
Normally you go like this:1) kill dps 2) go for healer or dps 3) interrupt res
step 1 would mean you go for a mdps while you have full pressure the first 25s (6 shatters, coz 1 rebuff)(without mara) or the first 8s (best case with gimped mara) full pressure of a proc setup, for several seconds, might already wipe you or force you backwards
But why are we even discussing that, 6on6 is long dead and burried. Just have fun, I like having procs on my main (definitelynotaSM)
