Sulorie wrote:
With good positioning only a few get hit. For example blame movement crippled healers, when both get staggered at the same time.
Same for all AOE basically move and you don't get hit
Sulorie wrote:
Additionally stagger shares immunity with other CC, so it doesn't work on all targets due to active immunities.
Yes the "disable family" of CC (knockdown, stun, disarm, and silence) share immunities. How is this special for staggers (stun) compared to a silence or disarm?
Sulorie wrote:
A 3 sec stagger is only good for giving free immunity. Remember, it used to be 9 seconds. 5 sec is already a big but necessarily hit to its duration.
Duration of that immunity should be duration x10 as of 1.3.0 b (x6 seconds before that). So in 60s you can get 2x3s compared to 1x5s with a 50s immunity. Obviously 50s is lots better as you can wreck stuff
Disclaimer: immunity timers may have been changed but lets hope I remember it correctly
Comparing them with others in the "disable family" I think it is hard to motivate bumping it to 5s as it is a 10pts 40feet cone even though it can be parried if you have bad positioning
EDIT: noticed it did make pivot table a bit weird for the core abilities but I'm to lazy to redo it
EDIT2: Magus/Engi/DOK/WP and tanks only

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