
Edit: Make sure to vote other on the actual poll so the results aren't off in comparison with the discussion below. Thanks!
Soulcheg wrote:Want mirrored classes - play chess.
#266Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
Those changes look promising, i suppose BO capture mechanic will work a lot better in populated/organized T4 than it does now in half-empty T1zabis wrote:It will be nice to see how the changes to t1 orvr will hold in the t4 zones. It will be nice to spread out the zerg and force them to cover all bo's
^Aurandilaz wrote:None of the above, but rather having more people online with whom to make parties and having more enemies online whom to kill.![]()
Even Conq gear is earned faster if you have more enemies to kill which in turn drop more medals. Outside of EU evenings its dreadfully slow at times, you can easily roam lakes and not encounter anything to kill during off hours.
I wonder how trivial it would be to change the 90s VP tick timer to 30s, maybe clamp the amount of time BO's take to flip to a maximum amount of 6 minutes.Toonman wrote:Nothing. The current ORvR campaign is the worst one in both WAR and RoR history, imo. It's slow, boring and grindy.
I think Azarael actually wanted to remove build variants whatsoever(in terms of stats) to make it easier to balance.th3gatekeeper wrote:The point would be, deciding between 1 tali slot between wounds or strength doesn't matter enough. The choice between using RR for stats vs something else like more crit, doesn't matter enough. We lack build choice. Even a tank rolling full strength, at the loss of wounds/tough/etc. Isn't breaking his archetype so there is less experimentation and less build diversity. Everyone stacks the same old sets. Etc. Gearing is far too linear.
That makes sense actuallyth3gatekeeper wrote:Currency rate exchange from lower to higher tiers should be 2:1, not 5:1. Would encourage more to actually level via RvR and SCs so at t4 They can nearly insta buy merc and annihilater.
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