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WAR crafting systems?

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Telen
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Re: WAR crafting systems?

Post#11 » Fri Mar 06, 2015 11:31 pm

It was very farming intensive and the majority of stuff that dropped was completely worthless as you farmed for purples and on top of that crits meant most of the stuff worth making depended on a crit to make it of any real value.

Most mmos now arent as luck based. You can go to an area for specific materials. Not farm mob after mob.
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Vdova
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Re: WAR crafting systems?

Post#12 » Sat Mar 07, 2015 12:58 pm

OldPlayer wrote:Crafting led to potions/talismans that were crucial for proper fighting.
I 100% agree with You. Fully potted player had an advantage over pure unpotted player and potions/liniments were essential for PvP, but ask Your self a question.
Would You rather be knocked on other side off the map or run with 50% skills on cooldowns with no effect fully potted, or have fluent unbugged skills and game mechanics without any pots/liniments?
I vote for 2nd option.
Vdova - Witch elf princess of suffer and despair

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OldPlayer
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Re: WAR crafting systems?

Post#13 » Sat Mar 07, 2015 1:09 pm

"Would you rather have your mom dead or your dad dead? - I'd rather have both alive." :)
I had a feeling developer team is spread out so that different devs work on different problems or parts of the game. Personally I'd like to see crafting back before Tier 4.

Theoretically speaking, in worst case:
1) already made talismans can be easily implemented as drops or RR-based items sold by vendors
2) same for potions, potions are not hard to implement IMHO, even with CD
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

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