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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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jonspidy
Posts: 90

Re: Sildur's Enhanced graphics

Post#111 » Fri Jan 16, 2015 1:06 am

Ok, so i installed everything and did everything on your list, however when i open the game and log in and start moving, it makes all the trees look like the leaves are going spaztic. Any way to change this? as well as the chain armor and hair look really spaztic as well
Vanhel - Knight Of the Blazing Sun
"The hammer is not the answer to every military problem, for even the mightiest of hammers will miss its mark if the opponent is wise enough not to wait around to get crushed."

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jonspidy
Posts: 90

Re: Sildur's Enhanced graphics

Post#112 » Fri Jan 16, 2015 1:22 am

nvm fixed it by merely updating my drivers. sorry haha
Vanhel - Knight Of the Blazing Sun
"The hammer is not the answer to every military problem, for even the mightiest of hammers will miss its mark if the opponent is wise enough not to wait around to get crushed."

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics

Post#113 » Sat Jan 17, 2015 12:17 pm

timberwoff wrote:Having some artifacts with the NvidiaInspector profile:
Image
Yeah, it's because the bits I use for applying HBAO are made for Demigod, they tend to be compatible with lots of games/engines. Will try other bits to see if it works better with them.
Image

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Vampire
Posts: 373

Re: Sildur's Enhanced graphics

Post#114 » Wed Feb 04, 2015 10:39 pm

Nvm! :) Works perfect now. Thanks!

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HICKS1986
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Posts: 101

Re: Sildur's Enhanced graphics

Post#115 » Thu Feb 05, 2015 12:06 am

Testing out addon i found some issues will post pics
Last edited by HICKS1986 on Thu Feb 05, 2015 12:16 am, edited 1 time in total.

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HICKS1986
Banned
Posts: 101

Re: Sildur's Enhanced graphics

Post#116 » Thu Feb 05, 2015 12:15 am

Some characters are made of pure light turned off all war settings turned all on turned off both the addon settings with shift f12 and insert and it still persists short of taking out the addon entirely i don't see a fix.



looks nice though

http://postimg.org/image/ibbkd3cz3/

Luth
Posts: 2840

Re: Sildur's Enhanced graphics

Post#117 » Thu Feb 05, 2015 12:17 am

Sildur wrote: Important
Make sure to turn off the lightmap in the ingame graphic settings otherwise your npcs will be completly white! Make sure to restart your game after that!

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Razid1987
Posts: 1295

Re: Sildur's Enhanced graphics

Post#118 » Tue Mar 03, 2015 2:09 pm

Just downloaded the graphic enhancements for Nvidia. Looks amazing! Thank you so much :)

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Optikl
Posts: 25

Re: Sildur's Enhanced graphics

Post#119 » Sat Mar 07, 2015 9:11 pm

Using a GTX 970, GPU usage with the mod and inspector profile is at around 75% ~ish instead of a steady 30%, but that's to be expected.

It looks pretty good f.example : http://i.imgur.com/gjqoy3O.jpg
But I do have some questions/issues:

a) Is there any way to tone down the ingame "brightness"? I want to see shadow highlights I was seeing before, for example in the attached picture the wall and building to my right had shadows.
b) Is there any way to fix the "flickering" of grass or trees while in motion? I really like my smoothness, but this just bothers me. A video to exemplify the issue, look at the trees in the background:
https://www.youtube.com/watch?v=BvTw80iR7Es (https://www.dropbox.com/s/s6fwj3bxt8bv6 ... 4.mp4?dl=0 download if youtube has compression issues)

EDIT:
I found an answer for my a) question. I turned the Lightmap on, but as you mentioned characters became white. It's either 90% of my screen going "meh", or my character being white. I prefer my screen looking nice. I'll wait for a fix for the character if possible.
Still looking for a fix for b). I have tried a few AA solutions like MSAA or CSAA but it still flickers. The best solution that I found at this moment was 8x MSAA. Is the game compatible with Nvidia's Maxwell MFAA? what about supersample (SSAA?)

EDIT2: Another question/idea that I had: Is there any way to "increase" the parameters of the engine like rendering distance, culling, grass distance, etc. using any config or developer console? In World of Warcraft you can enable the developer console or you can use commands like those.

EDIT3: Example with supersample(2x), lightmaps on and downscaling(DSR 2.00) from 2715x1527 to 1080p:
http://i.imgur.com/slGXA6c.jpg
http://i.imgur.com/7uR1byM.jpg
I managed to downsample from 4k ( YES, the game runs at 3840x2160 ), but with that downsample and sweetfx and enb I get 94% GPU usage ( this is on a overclocked GTX 970 1450/7500 ) while idling in Altdorf, so it's not really playable for most guys. But it does look beautiful.
A wild Raelion appears!

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics

Post#120 » Sun Mar 15, 2015 2:02 pm

Will have to redownload the game again, currently using windows 10 as my main os. For the issue with the white npc's I would probably have to unpack the .myp files and take a look at the bare (lightmap) code to find out what's going on.
Image

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